IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Rules for Radios?, Specifically shortwave radio...
ColdEquation
post Jun 24 2010, 07:34 AM
Post #1


Target
*

Group: Members
Posts: 34
Joined: 22-July 09
Member No.: 17,419



One of my characters (the rigger, to be exact) has invested skill points in radio-related knowledge skills, and is a ham radio operator in his spare time. While there are lots of rules for radios like shadowrunners would use during a mission, I can't really find anything on this sort of radio. I figure that shortwave radio is still around in Shadowrun, especially in places like the NAN, Africa, and other less populated areas. There's a lot of potential for communications, numbers stations, pirate stations, and using the radio networks to gather intel, but I don't have any real rules to work with.

Could someone point me in the right direction? If there aren't rules, I'll have to make some up, but I want them to be functional. Thoughts?
Go to the top of the page
 
+Quote Post
Deadmannumberone
post Jun 24 2010, 07:40 AM
Post #2


Moving Target
**

Group: Members
Posts: 298
Joined: 15-March 09
Member No.: 16,974



Make it a radio with a rating 6 non-standard wireless link module.
Go to the top of the page
 
+Quote Post
RunnerPaul
post Jun 24 2010, 04:22 PM
Post #3


Neophyte Runner
*****

Group: Members
Posts: 2,086
Joined: 26-February 02
Member No.: 364



The 10km Signal Range for a Rating 6 nonstandard wireless link module seems less than satisfying for an approximation of amateur shortwave broadcasting without some sort of houserule for bouncing it off the ionosphere.
Go to the top of the page
 
+Quote Post
Gamer6432
post Jun 24 2010, 05:40 PM
Post #4


Moving Target
**

Group: Members
Posts: 125
Joined: 21-March 10
From: Denver, CO
Member No.: 18,325



Aye, an approximate 6 mile radius is less than a high end walkie-talkie you can pick up at Radio Shack. Something like rating 9 (400km range) seems more appropriate. It's what the book says most commercial AM/FM station broadcasting gear is at (Signal Rating table, pg. 222 SR4A).
Go to the top of the page
 
+Quote Post
SkepticInc
post Jun 24 2010, 06:29 PM
Post #5


Moving Target
**

Group: Members
Posts: 376
Joined: 20-June 10
From: Nerva L3 Station
Member No.: 18,735



The neatest thing about radios in SR is that they aren't limited in the same way we are now. With smart materials, FPGAs, and nanoware, you'll have practical Software Defined Radio, allowing your Rigger to use the same device to cover almost any broadcasting frequency. It should let you use Encryption/Decryption to maintain a conversation over wireless that jumps frequencies according to a set pattern (the Encryption), so it would be perfect for the uses you described.

QUOTE
A software-defined radio system, or SDR, is a radio communication system where components that have been typically implemented in hardware (e.g. mixers, filters, amplifiers, modulators/demodulators, detectors, etc.) are instead implemented by means of software on a personal computer or embedded computing devices. While the concept of SDR is not new, the rapidly evolving capabilities of digital electronics render practical many processes which used to be only theoretically possible.
--Wikipeida
Go to the top of the page
 
+Quote Post
Ed_209a
post Jun 24 2010, 07:38 PM
Post #6


Moving Target
**

Group: Members
Posts: 944
Joined: 19-February 03
Member No.: 4,128



QUOTE (ColdEquation @ Jun 24 2010, 02:34 AM) *
One of my characters (the rigger, to be exact) has invested skill points in radio-related knowledge skills, and is a ham radio operator in his spare time. While there are lots of rules for radios like shadowrunners would use during a mission, I can't really find anything on this sort of radio. I figure that shortwave radio is still around in Shadowrun, especially in places like the NAN, Africa, and other less populated areas. There's a lot of potential for communications, numbers stations, pirate stations, and using the radio networks to gather intel, but I don't have any real rules to work with.

Could someone point me in the right direction? If there aren't rules, I'll have to make some up, but I want them to be functional. Thoughts?

I doubt there are any rules for low frequency radios. If there are, they would probably be in Unwired.

If something quick & dirty will do, double the Signal rating for range purposes, and say it can only be used for voice or instant messaging.
Go to the top of the page
 
+Quote Post
Hand-E-Food
post Jun 24 2010, 11:45 PM
Post #7


Moving Target
**

Group: Members
Posts: 104
Joined: 19-May 10
From: Melbourne, Australia
Member No.: 18,592



QUOTE (RunnerPaul @ Jun 25 2010, 02:22 AM) *
The 10km Signal Range for a Rating 6 nonstandard wireless link module seems less than satisfying for an approximation of amateur shortwave broadcasting without some sort of houserule for bouncing it off the ionosphere.

Each hit on a Computer (radio) + Logic test increases the signal rating by 1. The recipient's radio requires a sufficient signal rating for two-way communication. Alternatively, maybe an Electronic Warfare (signal) + Logic test would be suitable?
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 10th May 2024 - 04:54 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.