Chipping mission data, ultimate deniability |
Chipping mission data, ultimate deniability |
Feb 26 2004, 06:38 PM
Post
#1
|
|
Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
A thought occured to me last night. If you were to give a runner a knowsoft chip with all of the mission detail on it, you'd have ultimate deniability.
I mean, if ever the runner got captured, all he has to do is use a built-in chip destructor (doesn't exist right now, but wouldn't be hard to do), and *poof*, the runner can't talk because he doesn't know anything about the mission. All he has are the memories of up to his capture, but he dosn't know what he was after or who hired him. The runner could try to resist interrogation normally before destroying his chip, especially since mind-probe is useless since it's chipped knowledge. But if it looks like he won't be able to hold back, he destroys the chip with a mental command. There is a certain risk involved, however, that if you can get the chip intact, you might be able to hack it and know *everything* about the mission against you. But with the proper precautions, such as downloading chip into head mem rather than carrying it, encrypting it, putting anti-tampering bombs in the head-mem, etc, you can minimise that risk. You also have further advantages in the form that after the mission, the runner has no clue why he did all he just did, just a wad of money in his pocket and a satisfied client. No need to worry about his employer killing him cause he might know too much, etc. It's not a perfect system, but in many cases it would be a GREAT way to do business. |
|
|
Feb 26 2004, 06:48 PM
Post
#2
|
|
Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Problem is, it's argueable that the runner would remember any details they had to call up from the chip during the run.
|
|
|
Feb 26 2004, 06:57 PM
Post
#3
|
|
Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Not by definition of knowsofts. Otherwise, you could chip a certain skill, and then learn from it, which is specifically stated isn't the case. However, the runner would remember certain things, like infiltrating the facility, what weapons he used, etc. But crucial information, like why he did all those things and for who, would elude the character.
|
|
|
Feb 26 2004, 06:59 PM
Post
#4
|
|
Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
If that were the case, then there would be no need for a datalock on headware memory to keep couriers safe.
|
|
|
Feb 26 2004, 07:22 PM
Post
#5
|
|
Moving Target Group: Members Posts: 188 Joined: 16-June 03 From: Da Burgh, PA Member No.: 4,751 |
The Johnson who ran these jobs would have to be quite the decker/programmer to crank out these chips. He would also become known for his signature mission style unless all or most of his peers ran missions similar to this MO.
Even with it's quirks, kudos for this great idea. I'll have to inflict this on my players soon.... |
|
|
Feb 26 2004, 07:24 PM
Post
#6
|
|
Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Could even add some sort of mini-explosive 2L to resist that blows the chip when removed, easily resisted by most runners and slotted right there in front of the Johnson before you leave.
|
|
|
Feb 26 2004, 07:31 PM
Post
#7
|
|
Moving Target Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
"This chip will self-destruct in 5 seconds..." :D
|
|
|
Feb 26 2004, 07:31 PM
Post
#8
|
|
Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
With a 3 second timer, to keep the runners guessing
|
|
|
Feb 26 2004, 07:48 PM
Post
#9
|
|||
Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
I haven't looked at the chip size & cost table before posting this, so I can't really get into details, but my innitial thought is that we're not talking about producing a Math 6 skill chip here. All you have is mission objectives, intel on the site, key people, etc. Out of range for smaller fixers, but any corporate johnson could have one of these cooked up easily.
You do not understand how head mem, knowsofts and related accessories work. Couriers are fitted with datalocks so that they cannot access or download the data in their heads to a pocket secretary or somehting, because what's in their head mem is pure data, like say a legal document. A knowsoft is ability coded into a chip, accessed by specialised hardware. You do not simply contain data which you can read, you *know* it just like you know your own name. However, due to it's nature, removing the chip removes all memory of the skill or knowledge that you had gained due to the chip. Re-read p.295 and p.298 of the BBB for more. |
||
|
|||
Feb 26 2004, 07:50 PM
Post
#10
|
|
Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Sounds about right for the BBB.
|
|
|
Feb 26 2004, 09:01 PM
Post
#11
|
|
Target Group: Members Posts: 28 Joined: 24-February 04 Member No.: 6,102 |
but there is the small problem other other bits of knowledge being left on the chip. a little bit of Deus in your brain with each mission. i don't know the exact rules but i think that a labotomy would be in the works as soon as you slot your first job.
|
|
|
Feb 26 2004, 09:09 PM
Post
#12
|
|
Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
I don't think that knowsofts can spike enough to induce brain damage (a.k.a brain wasing or some other form of psychotropic effect), but I'll have to verify that. Still, that's a problem with johnson-runner relationships as a whole, not so much as with chipping missions. If your johnson wants to screw you over, doesn't matter what system you use, he's gonna screw you over.
|
|
|
Feb 26 2004, 09:17 PM
Post
#13
|
|
Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
The problem is that a character could just think about what he was gonna do next when he did have the knowsoft. I'm pretty sure that if he did think about the rest of the mission then it would stick in long-term memory. It's like how you could use a tactics soft to help work-out a plan for something and still emember the plan you divised once the chip is removed.
|
|
|
Feb 26 2004, 09:19 PM
Post
#14
|
|
Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
It's also a little complicated for runners who need to convey limited aspects of mission specs.
A simple bypass for the "self-destruct" component -- have the runner spend half an hour with pencil and paper. It would be exceedingly difficult to pass along information in a strictly controlled manner to what amounts to sub-contractors. It's easier just to dispense the information through a faceless, anonymous Johnson who could be working for anyone. -Siege |
|
|
Feb 26 2004, 09:33 PM
Post
#15
|
|
Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I'd think that people would maintain some knowledge of anything on the chip. but it would be incredibly fragmented— not enough to be useful in most cases, but enough to be damaging potentially for highly sensitive documents. Random writes to various parts of memory, but mostly not done because hey, it's already in your memory, why memorize it?
~J |
|
|
Feb 26 2004, 09:36 PM
Post
#16
|
|
Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Because most shadowrunners rarely ever trust anything handed to them by the Johnson, including mission specs and operating details.
-Siege |
|
|
Feb 27 2004, 12:59 AM
Post
#17
|
|
Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
These sound more like Datasofts than Knowsofts. Datasofts interact in a different way than Knowsofts, in that a Datasoft doesn't attempt to teach the character anything, instead just containing information that the character can access. For an itemized list, or a write-up on run details, there isn't much learning involved, as the chip is not actually giving the person any skill knowledge.
|
|
|
Feb 27 2004, 01:12 AM
Post
#18
|
|
Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
When I say "why memorize it?" I'm referring more to the workings of the brain than the conscious thought of the runners.
~J |
|
|
Feb 27 2004, 03:37 AM
Post
#19
|
|
Shooting Target Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
I was just about to say what Fortune said, so like, what he said.
|
|
|
Feb 27 2004, 05:05 PM
Post
#20
|
|
Moving Target Group: Members Posts: 518 Joined: 24-February 03 From: Tucson Member No.: 4,153 |
I typically give my players chips with the run info on them. The info has a worm in it set to go off when it reaches a specific date and erase the memory as well.
|
|
|
Feb 27 2004, 07:04 PM
Post
#21
|
|||
Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Why i proposed Knowsofts, rather than Datasofts, is specifically so it by-passes real memory. If you give out a Datasoft containing missions specs (a VERY common thing to do as it is), the runner has to memorise it to a certain degree. With Knowsofts, there is no memorising. It never enters your long or short term memory. So once removed, you lose all knowledge of what was on the Knowsoft, which is not the case with Datasofts. In any case, I downgrade my idea from "really great" to "could be interesting". It's a lot of trouble to do, and it doesn't give *complete* deniability since certain incriminating data still remains, as was mentionned. |
||
|
|||
Feb 28 2004, 12:30 AM
Post
#22
|
|
Shooting Target Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
I still think it is definitely not skill information. It'd be a kind of funny skill to name, too. "Running the Ares Compound on 3rd Ave for medical documents hidden in the office safe of Dr John Dobson - 4" Now what if a player wanted to learn that skill with karma before the run? ;)
Also, upon re-reading the section on knowsofts, I don't see where it says that you don't remember what you did or that you're unable to learn from it. I figure that someone using a skillsoft could learn about as much about the skill as from watching someone else do it in front of them. |
|
|
Feb 28 2004, 01:05 AM
Post
#23
|
|
Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
I think that, as a general rule of thumb, if something could be told to you normally and remembered then it will be comitted to long-tem memory in the same manner. IE: you don't need to spend karma for your character to remember the general details of a run as described by a jhonson.
An interesting application of this is for storing passwords that are extremely complex and change over time using an excessively complex formula based on dates, times, and fed-back info from the password panel. Such a formula would be extremely hard to remember, thus interrogating someone for it would be futile unless they actually comitted the formula to memory as a knowledge skill. The previous passwords would also be virtually useless as they'd be hard to remember and redundant 15 seconds later or something. |
|
|
Lo-Fi Version | Time is now: 4th February 2025 - 04:09 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.