Mist vs. Shadow |
Mist vs. Shadow |
Jul 3 2010, 12:34 AM
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#26
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
Could it be because it's for shadowrunners, not mistrunners?
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Jul 4 2010, 01:26 AM
Post
#27
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
yer right, then we'd be playing this: http://www.mistrunner.com/
I think I'm going to cook up my own version of "Mist" that's more in-line with how I think the spell should work... Fog: Manipulation Type: P • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 1 Fog creates an obscuring veil of...fog...in the area of effect. The net hits of the spell will impose a negative visibility modifier to anyone in the area (max -6). Vision enhancements (such as thermo and low-light) cut the penalty in half. The area of effect is Force radius in meters. The spell has to be sustained to reach full effect. When first cast, the spell will impose a -1 visibility modifier. Each successive Combat Turn that the mage sustains the spell, the spell grows in strength, imposing a further -1 visibility modifer, up to the net-hits-worth of modifiers. The spell's area of effect cannot be moved, unlike other sustained spells. When the mage stops sustaining the spell, the fog will slowly dissipate, reducing the vision modifier by 1 per Combat Turn. |
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