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#301
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 ![]() |
It'll have to wait until morning, I'm afraid (IMG:style_emoticons/default/smile.gif)
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#302
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 ![]() |
That's cool. I'll be here tomorrow!
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#303
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
OH GOD
OH GOD IT WANTS TO EAT ME Parrying the blow with Reacshun 3 + Blades(Knives) 2(4) = 7 diceys [3,3,4,4,3,2,3] = oh noz |
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#304
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 ![]() |
@DocChase
Roll me Body+Armor (IMG:style_emoticons/default/smile.gif) |
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#305
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
*muttermuttermuttermutter*
Body of 2 plus impact armor of 4 = 6 dice 6d6 → [1,6,2,3,1,2] = Craaaaaap COMBAT IS NOT MY FORTE |
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#306
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 ![]() |
*muttermuttermuttermutter* Body of 2 plus impact armor of 4 = 6 dice 6d6 → [1,6,2,3,1,2] = Craaaaaap COMBAT IS NOT MY FORTE I'm not changing any prior rolls, but for future reference, you're wearing too much armor. (IMG:style_emoticons/default/smile.gif) With a Body of 2, and wearing 6/4 armor, you're a full two points above your Body x 2 limit of 4 with Ballistic armor. This gives a -1 penalty to both Reaction and Agility. But onwards we go! |
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#307
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Moving Target ![]() ![]() Group: Members Posts: 359 Joined: 10-June 10 From: Renton--metas keep out Member No.: 18,684 ![]() |
My plan to kill the other characters through my own incompetence begins! Wait, I mean--be safe, Sonora!
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#308
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 ![]() |
@Martin and DocChase
Keeping the same initiative as before to streamline things. Order is: Coatl 9 / Spirit 7 / Sonora 6 | Spirit 7 Your move, Martin. You have a +3 mod to hit the spirit, not including your Reach. |
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#309
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Moving Target ![]() ![]() Group: Members Posts: 359 Joined: 10-June 10 From: Renton--metas keep out Member No.: 18,684 ![]() |
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#310
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 ![]() |
@Martin
Post your attack and I'll respond. We can finish this combat up and you and Sonora will be in non-combat mode again. (IMG:style_emoticons/default/smile.gif) |
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#311
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
I'm not changing any prior rolls, but for future reference, you're wearing too much armor. (IMG:style_emoticons/default/smile.gif) With a Body of 2, and wearing 6/4 armor, you're a full two points above your Body x 2 limit of 4 with Ballistic armor. This gives a -1 penalty to both Reaction and Agility. But onwards we go! Bah, armor vest. *shakefist* |
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#312
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 ![]() |
Bah, armor vest. *shakefist* Hey, it made your damage Stun instead of Physical. It was at least that good. (IMG:style_emoticons/default/smile.gif) |
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#313
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Moving Target ![]() ![]() Group: Members Posts: 359 Joined: 10-June 10 From: Renton--metas keep out Member No.: 18,684 ![]() |
Working on the post now. Didn't even notice that I got a +3 to hit, but I'm happy with what I got. (IMG:style_emoticons/default/smile.gif)
EDIT: Post up. |
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#314
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
Hey, it made your damage Stun instead of Physical. It was at least that good. (IMG:style_emoticons/default/smile.gif) I just checked to see if I could get something 4/2, but it doesn't look like I'm that lucky. =P I think I know where my karma's going when I get 9. =P |
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#315
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
Hey, it made your damage Stun instead of Physical. It was at least that good. (IMG:style_emoticons/default/smile.gif) I just checked to see if I could get something 4/2, but it doesn't look like I'm that lucky. =P I think I know where my karma's going when I get 9. =P |
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#316
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 ![]() |
You could just buy a helmet and run around with that on. It doesn't add to encumbrance. (IMG:style_emoticons/default/smile.gif)
Also: SR4A changed the attribute costs. It'll cost you 15 karma now to raise to Body 3. |
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#317
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Moving Target ![]() ![]() Group: Members Posts: 485 Joined: 2-March 05 From: The Vicinity Of Obscenity Member No.: 7,131 ![]() |
I suggest form-fitting body armor shirts and bits from the Victory Globetrotter line. Won't get you much in impact, but you'll be just as well protected against bullets as you are with the vest, only no penalty.
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#318
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
Mreh. I don't actually have the 4A rules, just the 4 basic. I'll have to look about now.
And FFBA sounds great, as do helmets save that I'm broke. =P |
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#319
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
Mreh. I don't actually have the 4A rules, just the 4 basic. I'll have to look about now.
And FFBA sounds great, as do helmets save that I'm broke. =P |
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#320
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 ![]() |
Tricking the guards Test:
Con 1 + Charisma 4 + GM Bonus 11 - Wound Modifiers 2 - Sustained Spell 2 = 12 dice 12d6.hits(5) → [5,6,5,1,5,6,6,6,4,2,2,1] = (7) hits (!) I'm waiting for Stephen's luck to run out (IMG:style_emoticons/default/nyahnyah.gif) |
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#321
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Moving Target ![]() ![]() Group: Members Posts: 419 Joined: 22-May 10 From: Germany Member No.: 18,604 ![]() |
You could just buy a helmet and run around with that on. It doesn't add to encumbrance. (IMG:style_emoticons/default/smile.gif) Are you sure about that? AFAIK helmets and shields add their rating to worn armor and are calculated normally for encumbrance. |
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#322
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
I'm just going to stand behind Coatl from here on out and let him get shot. He's got about five times the Body I do. (IMG:style_emoticons/default/nyahnyah.gif)
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#323
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Target ![]() Group: Members Posts: 73 Joined: 26-June 10 Member No.: 18,759 ![]() |
@Lamhslea A flash-bang won't do what you're trying to do to that sniper. A flash-pak however, will. If a flash-pak it what you meant to purchase in chargen I'll let you switch one out retroactively so you can use it on the sniper down the alley. It'll blind him temporarily while you make your getaway. A flashbang would just more than likely go off and Stun both you and El Mono. You can read about the two on page 324 of SR4A. I'll do that then. Going to edit my post now. |
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#324
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Moving Target ![]() ![]() Group: Members Posts: 427 Joined: 22-January 10 From: Seattle Member No.: 18,067 ![]() |
Sorry for the absence over the weekend, folks. Was my girlfriend's husband's girlfriend's birthday. Catching up now. Posting soon.
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#325
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 ![]() |
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Lo-Fi Version | Time is now: 25th June 2025 - 02:03 PM |
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