My Assistant
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Jul 3 2010, 02:37 PM
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#1
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 |
Synopsis
Hole in the Heart is a gritty, film-noir style game with a South American vibe, set in Caracas near the end of Ghost Cartels. The focus will be on character development while weaving individual storylines into a single, cohesive narrative involving the entire team. Characters Combat Mage - "Amnesiac Sam" [APPROVED] Rastus - Cesar de'Silva ("Smiley") [APPROVED] Doc Chase - Kennedy Rojas ("Sonora") [APPROVED] DrZaius - Stephen Jacobs [APPROVED] Mister Juan - Dexter Pope [APPROVED] MDI - Esteban Moreno ("In Coatl") [APPROVED] Lamhslea - Chaske Mato [APPROVED] Rystefn - Raul Blanca ("El Mono") [APPROVED] Grimm - Alex ("Phantom")[APPROVED] AStarshipforAnts - Harper Price[APPROVED] Posting Format Guidelines Time stamp with hours, day and location/neighborhood at the beginning of each post, in BOLD ORANGE [ex.: "Monday, 17:35, Tempo Den, La Rinconada"] All PC and NPCs names in BOLD Text/Matrix dialogue in YELLOW Subvocalization/thought messaging in TEAL Thoughts in ITALICS Astral stuff in VIOLET Other colors may be included if everyone agrees on a need for one. Dice Rolling: We will use Invisible Castle's Dice Roller. When I make a post in the IC thread I will include parenthetical statements instructing you on what to roll [ex.: "((Roll Strength+Running +/- modifiers))"] Roll the dice and paste both the generated results and the link here in the OOC thread. You can modify the generated text to show the number of hits and 1's, but leave the generated results alone. This doesn't mean I don't trust anybody, it just helps make everyone equally accountable. House Rules 1.) Ammo Faucet - All regular (non-specialty) ammo is free. 2.) Wardrobe - You have a closet full of free clothes befitting your Lifestyle and character concept. 3.) Scatter - Use the old pre-SR4A rules as listed in the first SR4 BBB. The new ones are ass. 4.) Adept Initiation - Adepts can get another Power Point instead of a Metamagic upon initiation, if they choose to. 5.) Learning Times - Ignore the learning time test rules for skills, skill groups, complex forms, and spells. Have karma? Can spend. 6.) <this space reserved for future additions> IC Game Thread |
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Jul 3 2010, 03:09 PM
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#2
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Dexter Pope
Description [ Spoiler ] Background [ Spoiler ] Character Sheet [ Spoiler ] Current Loadout [ Spoiler ]
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Jul 3 2010, 06:26 PM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 359 Joined: 10-June 10 From: Renton--metas keep out Member No.: 18,684 |
Esteban "Coatl" Moreno
DESCRIPTION [ Spoiler ] BACKGROUND [ Spoiler ] SHEET [ Spoiler ]
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Jul 3 2010, 06:41 PM
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#4
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 |
Stephen Jacobs, Ork Mage
Background [ Spoiler ] Character Sheet [ Spoiler ] Current Karma : 9 Spent Karma: 0 Total Karma: 9 |
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Jul 3 2010, 08:10 PM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 485 Joined: 2-March 05 From: The Vicinity Of Obscenity Member No.: 7,131 |
Cesar de'Silva aka "Smiley"
Description [ Spoiler ] Background [ Spoiler ] Character Sheet [ Spoiler ] Currently Carrying [ Spoiler ]
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Jul 3 2010, 11:09 PM
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#6
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
Kennedy Rojas, aka "Sonora"
Light background/Motivation: [ Spoiler ] Attributes [ Spoiler ] Skills [ Spoiler ] Adept Powers [ Spoiler ] Metamagics [ Spoiler ] Contacts [ Spoiler ] Gear [ Spoiler ]
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Jul 4 2010, 01:23 AM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 427 Joined: 22-January 10 From: Seattle Member No.: 18,067 |
Raul "El Mono" Blanca
Background [ Spoiler ] KARMA [ Spoiler ] Attributes [ Spoiler ] Skills [ Spoiler ] Qualities [ Spoiler ] Contacts [ Spoiler ] Resources [ Spoiler ] Adept Powers [ Spoiler ]
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Jul 4 2010, 06:43 AM
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#8
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Moving Target ![]() ![]() Group: Members Posts: 419 Joined: 22-May 10 From: Germany Member No.: 18,604 |
"Amnesiac Sam"
Name: ??? Race: Elf Karma [ Spoiler ] Description: [ Spoiler ] Attributes: [ Spoiler ] Qualities: [ Spoiler ] Skills: [ Spoiler ] Contacts: [ Spoiler ] Gear [ Spoiler ]
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Jul 7 2010, 12:42 PM
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#9
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Target ![]() Group: Members Posts: 73 Joined: 26-June 10 Member No.: 18,759 |
Chaske Mato, Sioux Nomad
DESCRIPTION [ Spoiler ] BACKGROUND [ Spoiler ] SHEET [ Spoiler ]
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Jul 7 2010, 11:59 PM
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#10
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 |
Alright. I am going to have the IC Thread up tonight! I will post an introduction narrative and a general blurb about the city. I will also establish the DATE, DAY, and TIME.
What you guys will do after that is figure out what your characters are doing at that date and time and make your first post. I know it's standard procedure for the GM to set you up at the start, but I want this to be an abrupt start. It doesn't matter what your character is doing: having their way with a muñeca, taking a dump, running from gang members, trying to sleep, drinking, watching a pitfight, taking part in a pitfight, trying to follow up a lead, etc.. You make the first post and describe what your character is doing, and *THEN* I will take it from there. Just start me off with an introduction, maybe a brief leadup, and we'll get going. You all start as strangers, but if you want to tie them together in the same scenes and have them bump into each other, that's fine by me. For those of you living in the shittier side of town (and I think that's ALL of you), I want you to keep your residences/apartments/squats in the neighborhoods of La Rinconada or El Zamural (which are ghettos known for their shantytowns and 25 story apartment deathtraps), or the dirty red light districts of Nueva Caracas or Palmar de Caridad. Nobody should be living in the ritzy, elite parts of town. FYI: Caracas has 23 million people in a very small space and 60% of the population live below the poverty level. Despair and hopelessness are par for the course. (IMG:style_emoticons/default/smile.gif) Also: anyone who has not yet had a charsheet approved will need to wait until that is done to start posting. Once I have done that, THEN you can make your first post and I'll weave you into the story. We're on, people! Start putting your discussions here. The Recruitment Thread is hereby retired! Edit: The only exception will be Combat Mage's "Amnesiac Sam" character. I will make the first post for you, since you are entering the game in unusual circumstances. (IMG:style_emoticons/default/smile.gif) |
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Jul 8 2010, 12:06 AM
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#11
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Moving Target ![]() ![]() Group: Members Posts: 485 Joined: 2-March 05 From: The Vicinity Of Obscenity Member No.: 7,131 |
Alright, bring it on!
Probably a good thing everyone lives in the shitty part of town. Half of us are suspicious-looking enough to be shot on sight by the Caracas Police Force. Well armed as the gangers may be, the CPF equip their beat cops as well as Seattle equips it's SWAT teams. |
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Jul 8 2010, 12:45 AM
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#12
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 |
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Jul 8 2010, 01:21 AM
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#13
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 |
@CombatMage: the Chacao District (page 135, Ghost Cartels) is actually a more city-like, industrialized part of town, similar to what you might expect in downtown Seattle. My bluster aside, not ALL of Caracas is a festering pile of shit, just about 70% of it. (IMG:style_emoticons/default/wink.gif) I couldn't place you in the crap parts of town and still have the police there, since they focus mostly on containment, that is, keeping the bad stuff in and away from the wealthier and more elite folks.
So you've come to in a sorta bad position, and I wouldn't have it any other way. I ended the blurb abruptly after the initial set-up so you could jump right in. Also, you have 8P damage and are bleeding. You're welcome. (IMG:style_emoticons/default/smile.gif) |
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Jul 8 2010, 01:53 AM
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#14
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Quick question: how ridiculously obvious are people concerning their armor / weaponry in the shaddy part of town?
I just don't want Dexter to go out to get a pack of beer and come face to face with gangers armed with SPAS-22. Well, actually, on second thought, that might be very interesting.... |
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Jul 8 2010, 02:05 AM
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#15
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 |
How obvious? Well there is a minimal police/security presense, but it's mostly on the fringes of those neighborhoods. Some gang members run around with impugnity, flashing weapons freely. And accordingly many people have at least some armor. I mean just because a bullet wasn't meant for you, doesn't mean it won't kill you, you know?
Granted it might raise some eyebrows if you walk into a bar carrying a machine gun with a rocket launcher on your back and grenades hanging off a bandolier. But in the real crap parts of town? Unless you have something over the top it probably won't merit much notice. People might run away from you or get scared, but then they do that whenever they see ANYBODY obviously armed. Some people might even show their weapons freely as a deterrent to other criminals, saying "Yeah, I'll bite back." |
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Jul 8 2010, 05:42 AM
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#16
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Target ![]() Group: Members Posts: 73 Joined: 26-June 10 Member No.: 18,759 |
Part of revising my charsheet to deal with the different qualities has resulted in me using less BP for gear so I'm going over all of that again. One thing I've stumbled upon in Arsenal is the Special Machinery/Storage vehicle mod. I'd like to add some sort of cargo storage to Chaske's motorcycle but the cost and slots used are 'variable'. What would be some good numbers to plug in here? I'm just looking for a hard, lockable case or two that can store a set of armor and a couple of machine pistol sized weapons.
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Jul 8 2010, 05:55 AM
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#17
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 |
I wouldn't worry about cost or capacity. *Handwave* You have some lockable containers.
We really need a *handwave* icon on here. |
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Jul 8 2010, 10:05 AM
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#18
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Moving Target ![]() ![]() Group: Members Posts: 419 Joined: 22-May 10 From: Germany Member No.: 18,604 |
Also, you have 8P damage and are bleeding. You're welcome. (IMG:style_emoticons/default/smile.gif) Thanks (IMG:style_emoticons/default/grinbig.gif) This is awesome, I'm really excited the game has started. I just hope I can keep up with the high writing standards everbody is putting up, considering that english is not my native language. |
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Jul 8 2010, 02:44 PM
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#19
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Target ![]() Group: Members Posts: 73 Joined: 26-June 10 Member No.: 18,759 |
I decided to go with an addiction to depressants since Chaske spends most of his time trying to forget his past. Bliss sounds like a wonderful drug for the task, but it's not listed in the tables. Does anyone have an idea as to what it costs, per dose?
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Jul 8 2010, 02:59 PM
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#20
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 |
I decided to go with an addiction to depressants since Chaske spends most of his time trying to forget his past. Bliss sounds like a wonderful drug for the task, but it's not listed in the tables. Does anyone have an idea as to what it costs, per dose? That's really odd; I wonder why they don't have it listed (just checked my book). I'd say since Novacoke and Cram are 10 (IMG:style_emoticons/default/nuyen.gif) a piece, somewhere around there? The fact that it gives High Pain Tolerance 3 makes it slightly trickier, so I'd wait for Abschalten before you go markin' off the 'yen. |
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Jul 8 2010, 03:06 PM
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#21
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Target ![]() Group: Members Posts: 73 Joined: 26-June 10 Member No.: 18,759 |
The closest thing I can find is NoPaint, which also gives High Pain Tolerance III and costs 15¥ a pop.
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Jul 8 2010, 03:14 PM
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#22
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 |
10 (IMG:style_emoticons/default/nuyen.gif) a pop sounds reasonable. Strange that it's not listed in the tables. But I'm willing to go with that price until/unless I find another price somewhere else.
But I mean you're in Caracas, which is Cartel Central. The street prices for these things are probably alot less than, say, in Seattle, simply because this is such a hub for drug trafficking. Lahmslea: Go ahead and make the edits to your sheet, and I'll look over 'em. When I approve you, you can make your first post. |
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Jul 8 2010, 03:21 PM
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#23
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
I want to say check Arsenal - I believe it's there.
Ahahahahaha! My Tangenitally Useful Trivia skill has increased to 351. |
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Jul 8 2010, 03:36 PM
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#24
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Moving Target ![]() ![]() Group: Members Posts: 419 Joined: 22-May 10 From: Germany Member No.: 18,604 |
Deleted due to being obsolete. (IMG:style_emoticons/default/wink.gif)
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Jul 8 2010, 03:45 PM
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#25
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 |
A-ha! Hidden away on page 188 of Arsenal is the street price for Bliss, at 15 (IMG:style_emoticons/default/nuyen.gif) . We were pretty close.
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