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#26
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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 ![]() |
It's no different than delaying to someone in the same pass; the continuity of action is exactly the same, only with the delaying person having an even greater amount of time to prepare for a certain eventuality.
Right, because he's essentially saved the action from a higher initiative score; thus keeping that particular number for 'who goes first' rights. |
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#27
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 ![]() |
Like I said, though, there's no check to see that his number is higher for "who goes first" rights. He just gets it because he delayed, that's all. If he needed to have a certain stat or score or something, it would have said so because that's what the examples are for. They explicitly indicate where to check for scores and stats and such.
I think this is getting complicated because we can't even seem to agree on what SR3 says, let alone what should happen. If you already use house rules (or different interpretations of canon or whatever else we can call it to be as diplomatic as possible ;)), then obviously my suggestion of a reaction roll is unecessary. I think that's all I really need to say about it. :) |
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#28
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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 ![]() |
Well, my view is that there's no check because the number is higher by default; you can't delay an action in order to act at a higher Initiative Score, after all. :) |
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#29
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 17-June 03 From: A safehouse about to be compromised by ninjas Member No.: 4,754 ![]() |
Doooods read my previous post, its always crystal clear who goes first after a careful reading of the rules. The only situation calling for a check to break a tie has a specific procedure to follow, and in all cases the guy who wins is the guy who normally wouldve gone first anyhow, unless they really are completley tied and it comes to a roll off. If you delay cross pass to 'interrupt' someone acting before you in the first pass (and thus before you in the second pass as well), you are faced with the same situation as below. You can choose to act first, or during, the turn if you state you will do so. Only if someone else delaying were to also try to act would you even get to the 'tiebreaker' scenario. There is no real "interrupting" in SR, only stating what reaction will occur if an action takes place.
To MCB: Close. The PC will have to not only delcare he is interrupting, but also state is action, before the NPC does anything at all. He can declare that his stated action will occur after the NPC, but he must state what that action will be before seeing what the NPC will do. So it would go like, whip around the corner, mexican standoff, roll initiative. PC wins. PC delays hoping NPC will surrender. NPCs turn to act comes up. PC has a choice: choose to act this combat phase, stating his action and its time of occurance; or choose to let the NPC take his turn. He cannot wait to see what the NPC will do at all before declaring his intention to act, and what action he will take, and when it will occur. If the PC wanted to wait on a surrender, he would likley declare something along the lines of "I will use a simple action to draw, a free action to say 'surrender!', and then delay my second simple action to shoot the NPC if he does anything but surrender." So hes stated his intent to act, the actions, and the time of the actions, all without seeing what NPC will do at all. Then NPC will act, drawing to fire, and the PC will intervene by shooting; not because he can interrupt but because he declared he would use his speed advantage to wait until the last possible second to fire, all before the NPC acted. Make sense? |
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#30
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Moving Target ![]() ![]() Group: Members Posts: 153 Joined: 16-February 04 From: Ohio, USA Member No.: 6,083 ![]() |
Excellent, that make more sense then my interpretation. That has the correct feel to me and does not give the higher inititive/delaying character foreknowledge of the NPCs action before the delaying character states his.
Thanks again mcb |
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#31
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 ![]() |
Why the hell not?
Reading that it seems (perhaps only to me) that if your delaying you do in fact get to see what other people are doing (the reason why that statement is at the end of the paragraph), if you choose not to interupt then it's too late do anything about this particular action if it turns out to be more/ less devastating then you thought it would be. The way i see this working is a case of the PC seeing an action (going for a gun) but because he had a higher Iniaitive and delayed he gets to do something about it (other then bleed). Think of a game of slapp's. The quicker person will close to always win, is because the other person can't hit your hand thats less then 2" away? No, It's because he saw your hand move and reacted to it. Anyway thats my take on it. |
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#32
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 ![]() |
That's what the example on page 103 says, too.
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