IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Dismantling Weapons, some thoughts?
Mirilion
post Jul 5 2010, 10:16 PM
Post #1


Moving Target
**

Group: Members
Posts: 202
Joined: 11-June 09
Member No.: 17,271



One of my players asked me if his character can dismantle his shotgun, so that he can carry it around without being noticed (lowering concealability penalties). We both have dismantled and put back together assault rifles in real life (although he can do it a lot faster, being way better trained), so this seems perfectly logical to me, not to mention fitting his character perfectly - a gruff bounty hunter.

I want to allow him to do it with an agility+relevant weapon skill test (difficulty 10, 1 combat round). If it took me a minute or two, and him 20 seconds, that seems about right. I would appreciate any thoughts on the matter.

Final note - I warned him that this will in no way help with weapon scanners.
Go to the top of the page
 
+Quote Post
AngelisStorm
post Jul 5 2010, 11:26 PM
Post #2


Moving Target
**

Group: Members
Posts: 616
Joined: 30-April 07
From: Edge of the Redmond Barrens, Borderline NAN. Runnin' the border for literal milk runs.
Member No.: 11,565



Since the "Easy Breakdown" modification from Arsenal allows a weapon to be assembled or disassembled in 3 or 2 complex actions, if you make the threshold high enough that it will take at least 8 complex actions (ish) at minimum, it should work out fine.

Since disassembling and cleaning your weapons is a pretty basic part of gun ownership, having it be a Logic (?) and relevant firearm skill should probably be fine.
Go to the top of the page
 
+Quote Post
Hand-E-Food
post Jul 5 2010, 11:45 PM
Post #3


Moving Target
**

Group: Members
Posts: 104
Joined: 19-May 10
From: Melbourne, Australia
Member No.: 18,592



Yeah, that sounds fine. I agree that the period should be a Complex Action, not a Combat Turn. Faster reflexes means faster hand action.
Go to the top of the page
 
+Quote Post
Tanegar
post Jul 6 2010, 12:12 AM
Post #4


Runner
******

Group: Members
Posts: 2,654
Joined: 29-October 06
Member No.: 9,731



"Easy Breakdown" is what your buddy actually wants in this instance, unless the shotgun is already modified to the hilt.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 6 2010, 01:28 AM
Post #5


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



As long as you make it balanced against Powered/Easy Breakdown, yeah. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Caadium
post Jul 6 2010, 05:24 AM
Post #6


Moving Target
**

Group: Members
Posts: 604
Joined: 1-December 08
From: Sacramento, California
Member No.: 16,646



I actually would suggest using armorer skill instead of the firearms skill. Armorer is the skill "used to create or modify any weapon". Furthermore, I know plenty of people that know how to shoot, but don't have the slightest idea of how to care for a firearm.
Go to the top of the page
 
+Quote Post
Mirilion
post Jul 6 2010, 05:33 AM
Post #7


Moving Target
**

Group: Members
Posts: 202
Joined: 11-June 09
Member No.: 17,271



QUOTE (Caadium @ Jul 6 2010, 06:24 AM) *
I actually would suggest using armorer skill instead of the firearms skill. Armorer is the skill "used to create or modify any weapon". Furthermore, I know plenty of people that know how to shoot, but don't have the slightest idea of how to care for a firearm.


Armorers can also disassemble weapons, sure, but I'm more on the side of AngelisStorm's "disassembling and cleaning your weapons is a pretty basic part of gun ownership", or in my case military training. I met some seriously retarded people who could do it really fast, though, so I kept the agility.

Oh, and also, how did I miss Easy Breakdown??? Thanks!
Go to the top of the page
 
+Quote Post
CanRay
post Jul 10 2010, 04:54 AM
Post #8


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (Mirilion @ Jul 6 2010, 12:33 AM) *
I met some seriously retarded people who could do it really fast, though, so I kept the agility.

You mean Forrest Gump?
Go to the top of the page
 
+Quote Post
Saint Sithney
post Jul 10 2010, 05:05 AM
Post #9


Runner
******

Group: Members
Posts: 2,705
Joined: 5-October 09
From: You are in a clearing
Member No.: 17,722



One of the main benefits of the easy breakdown is that it also potentially disguises the individual parts. Though there are no rules in the description despite a basic mention. I guess it's just a "player-devised, GM-approved" situation as to how you would disguise certain parts..
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 10 2010, 05:09 AM
Post #10


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Cleaning and breakdown is a part of gun ownership, but not of gun firing; the latter is what the Combat Active Firearms skills do. I think most owners and soldiers just have a couple ranks in Armorer, perhaps Spec (Cleaning and Breakdown). (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
CanRay
post Jul 10 2010, 05:09 AM
Post #11


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (Saint Sithney @ Jul 10 2010, 12:05 AM) *
One of the main benefits of the easy breakdown is that it also potentially disguises the individual parts. Though there are no rules in the description despite a basic mention. I guess it's just a "player-devised, GM-approved" situation as to how you would disguise certain parts..

You mean like a gold cigarette lighter, a gold cigarette case, a gold cuff link, and a gold pen?
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 10 2010, 05:23 AM
Post #12


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



The SA Puzzler in Arsenal p21 specifically breaks down into such mundane items (notice the Armorer + Logic tests):
QUOTE
The gun can be easily be broken down into about 20 component parts that mimic jewelry, writing instruments, and other commonly carried items, making the weapon quite easy to transport illegally. Recognizing the various components as belonging to a gun requires an Armorer + Logic (3) or Perception + Intuition (4) Test. Assembling or disassembling the Puzzler into the conceal- able component parts requires an Armorer + Logic (6, 1 minute) Extended Test each time.

20 components! I guess 2070 doesn't have golden gun tech. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
CanRay
post Jul 10 2010, 05:31 AM
Post #13


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (Yerameyahu @ Jul 10 2010, 12:23 AM) *
20 components! I guess 2070 doesn't have golden gun tech. (IMG:style_emoticons/default/smile.gif)

Holds more than a single bullet, however. And doesn't use custom rounds, either, I bet. Just standard "Light Pistol" rounds.

I really want to know calibres of weapons, but that's the gun nut part of me.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 10 2010, 05:35 AM
Post #14


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



(IMG:style_emoticons/default/smile.gif) You can guess that the Light pistols are all roughly 9mm (and .40), based on their DV and fluff. But yeah.
Go to the top of the page
 
+Quote Post
AngelisStorm
post Jul 10 2010, 10:25 AM
Post #15


Moving Target
**

Group: Members
Posts: 616
Joined: 30-April 07
From: Edge of the Redmond Barrens, Borderline NAN. Runnin' the border for literal milk runs.
Member No.: 11,565



QUOTE (Yerameyahu @ Jul 10 2010, 01:09 AM) *
Cleaning and breakdown is a part of gun ownership, but not of gun firing; the latter is what the Combat Active Firearms skills do.

(IMG:style_emoticons/default/proof.gif)

In all likelyhood, if it was a knowledge skill, it would be a professional skill (since we're using soldiers as an example). The listed examples in the book are: Architecture, Business, Military, Security Procedures, etc. Comparatively, Knowledge: gun cleaning, doesn't seem to fit the mold.

Active skills generally include the knowledge to use those skills. Cleaning your gun is a basic aspect of gun ownership and use; is there a reason to demand characters purchase such a trivial (knowledge) skill?

Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 10 2010, 03:25 PM
Post #16


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Who said anything about a Knowledge skill? Armorer is a Technical Active. Firearms is for shooting people. Nothing wrong with that. Besides, SR isn't a reality simulator; I was just explaining why people in reality know how to take apart their guns.
Go to the top of the page
 
+Quote Post
Dumori
post Jul 10 2010, 08:17 PM
Post #17


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



QUOTE (Saint Sithney @ Jul 10 2010, 06:05 AM) *
One of the main benefits of the easy breakdown is that it also potentially disguises the individual parts. Though there are no rules in the description despite a basic mention. I guess it's just a "player-devised, GM-approved" situation as to how you would disguise certain parts..

I believe it uses the disguised equipment rules found in the runners gear part of the book.
Go to the top of the page
 
+Quote Post
Karoline
post Jul 11 2010, 05:24 PM
Post #18


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



QUOTE (Yerameyahu @ Jul 10 2010, 12:09 AM) *
Cleaning and breakdown is a part of gun ownership, but not of gun firing; the latter is what the Combat Active Firearms skills do. I think most owners and soldiers just have a couple ranks in Armorer, perhaps Spec (Cleaning and Breakdown). (IMG:style_emoticons/default/smile.gif)


Agreed. Ability to fire a weapon accurately (Agility + weapon skill) has nothing what-so-ever to do with the ability to clean it, maintain it, dis or reassemble the weapon (Logic + Armorer). The fact that someone who is good at one tends to be good at another is simply because people who train in one tend to train in the other. It is entirely possible to be amazing at firing a weapon but have no idea how to maintain it, such as someone who goes to a gun range and uses their guns all the time. The opposite is equally true. You could have someone who designs/builds guns but has never actually fired one.
Go to the top of the page
 
+Quote Post
Tanegar
post Jul 11 2010, 11:52 PM
Post #19


Runner
******

Group: Members
Posts: 2,654
Joined: 29-October 06
Member No.: 9,731



If a GM ever said to me at the end of a firefight, "Now make a Logic + Armorer [3] test to clean your gun; a glitch indicates you have destroyed the weapon," I would stick all my books in my bag (SR4A, Arsenal, Augmentation, Runner's Companion, Unwired, Street Magic, and Seattle 2072 - altogether quite heavy) and bludgeon him to death with it. There is such a thing as too much realism.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 11 2010, 11:55 PM
Post #20


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Straw man. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Tanegar
post Jul 11 2010, 11:58 PM
Post #21


Runner
******

Group: Members
Posts: 2,654
Joined: 29-October 06
Member No.: 9,731



Well, that is the logical conclusion of this line of thought: that you must have ranks in Armorer just to perform routine maintenance, which is completely wrongheaded and frankly idiotic.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 12 2010, 12:14 AM
Post #22


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



It is not the logical conclusion that a Threshold 3 test will be required to avoid destroying your weapon.

There *is* no routine maintenance in SR4. Fluff-wise, several of these guns probably wouldn't need it even if it existed in the game, and it doesn't. (IMG:style_emoticons/default/smile.gif)

This thread is talking about disassembly for the purpose of hiding. It would be an Extended Test, and you'd probably need only a couple hits, *and* glitches would slow you down, not 'destroy' things. Finally, you can default if you didn't think sinking a single rank into a skill that *does* represent a relatively basic level of gun care was reasonable. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Demonic357
post Jul 12 2010, 12:18 AM
Post #23


Target
*

Group: Members
Posts: 10
Joined: 14-June 10
Member No.: 18,702



QUOTE (Yerameyahu @ Jul 10 2010, 12:09 AM) *
Cleaning and breakdown is a part of gun ownership, but not of gun firing; the latter is what the Combat Active Firearms skills do. I think most owners and soldiers just have a couple ranks in Armorer, perhaps Spec (Cleaning and Breakdown). (IMG:style_emoticons/default/smile.gif)

Not to quote to death, but I agree. I was in the infantry, and we weren't even supposed to break most weapons down past a certain point. Of course, if concealment is the issue then it's a whole different deal. You can break an M4 into upper/lower receiver to conceal it, any further only complicates things if you're not cleaning it.

Logic + Armorer is really the way to go imo, though I always had trouble with shotguns (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 12 2010, 12:36 AM
Post #24


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



I should say, that specialization is probably more like (Small Arms Maintenance) or (AR Maintanence), etc. Depends on your GM, but it's not exactly overpowered. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 27th April 2024 - 09:52 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.