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> Nartaki and Shiva Arms Metagenetic Quality, Is it legal?
Tymeaus Jalynsfe...
post Jul 10 2010, 05:03 PM
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QUOTE (Shinobi Killfist @ Jul 10 2010, 11:01 AM) *
What did I forget to mention I was a famori with astral hazing.


Must have slipped your mind... (IMG:style_emoticons/default/wobble.gif)

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Yerameyahu
post Jul 10 2010, 05:03 PM
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Shinobi, that's a given. It's their fault for not assuming it. (IMG:style_emoticons/default/biggrin.gif)
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Tymeaus Jalynsfe...
post Jul 10 2010, 05:06 PM
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QUOTE (Yerameyahu @ Jul 10 2010, 11:03 AM) *
Shinobi, that's a given. It's their fault for not assuming it. (IMG:style_emoticons/default/biggrin.gif)


Yeah, because Nartaki are often Fomori as well... who just happen to have astral hazing... yep, common indeed... What was I thinking? (IMG:style_emoticons/default/wobble.gif)

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Yerameyahu
post Jul 10 2010, 05:08 PM
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Mystic Adept, too, *of course*. (IMG:style_emoticons/default/biggrin.gif)
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Tymeaus Jalynsfe...
post Jul 10 2010, 05:09 PM
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QUOTE (Yerameyahu @ Jul 10 2010, 11:08 AM) *
Mystic Adept, too, *of course*. (IMG:style_emoticons/default/biggrin.gif)


Right... Can't forget that at all... with at least several grades of Initiation I would imagine... (IMG:style_emoticons/default/wobble.gif)

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Shinobi Killfist
post Jul 10 2010, 05:09 PM
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Hey Famori, take two levels of the shiva arms, and you need "flaws" so astral hazing. You are going to have a close to 0 essence so your only real threat are essence drain monsters.. Oh no the rarest monsters in the game are a threat to me. It makes perfect sense. Famori 1/2 the force of all incoming spells, astral hazing did I forget to mention I am a level 4 background count. What happens when you try to cast into a backgorund count you lose like 4 dice maybe more. Perfect tank.
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Yerameyahu
post Jul 10 2010, 05:15 PM
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Perfect mess, but yes. (IMG:style_emoticons/default/smile.gif)
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SkepticInc
post Jul 10 2010, 06:39 PM
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TEST YOU MIGHT.
CHOOSE YOUR DESTINY.

GORO!
VERSUS LIU KANG!

MOOOOOOOOORTAL KOOOOOOOOOMBAT!!!!!
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Stahlseele
post Jul 10 2010, 10:59 PM
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Thanks to the fact that there are not hit locations in Shadowrun, the groin shot does not work like it did on goro ^^
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czarcasm
post Jul 12 2010, 02:57 AM
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Can I ask a dumb question? Is there any metagame reason why you'd ever want to have extra arms? If you want to, say, fire guns in each hand or do multiple melee attacks, you still have to split your dice pools. Is it because you don't have to split your dice pools if you're doing one combat action and one non-combat action -- e.g., holding onto a rope with two hands while shooting, or driving with two hands while shooting (in true GTA drive-by style)? I'd assume that there would be penalties from being distracted.
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Falanin
post Jul 12 2010, 03:07 AM
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Well, with six arms you could triple-wield AA-16's or Ingram White Knight LMG's... MMMMmmmmm, supressive fire.
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Yerameyahu
post Jul 12 2010, 03:11 AM
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No, there's basically no reason at all. You could pre-draw a bunch of guns (which you'd have to buy and mod individually), but easy-to-get Quick Draw pretty much covers that. You could theoretically get cyberarms and stack up armor, but that's just preposterous. (IMG:style_emoticons/default/smile.gif)
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Udoshi
post Jul 12 2010, 04:01 AM
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Yes, there is. A six-armed gunslinger wielding, say, SA guns put out 12 bullets per turn.

Sure, you have to split Agi+Skill, but modifiers such as specialization(Preemptive warning: FAQ vs 4a territory here), tacnet, some genetic EPE's. If you absolutely stack the various '+1 to test' modifiers around, the ones that you get to add after the split, then it becomes possible to toss a ton of small dice puddles around for shooting stuff. Which isn't great.
But.
All you need is 1 hit to force the target to defend, which carries a -1 defense dice pool modifier. Per shot. It adds up.
To make things slightly worse, its pretty easy to get 3 points of recoil compensation and burst fire on pistol type weapons. Using wide bursts, you can start off by handing out -2 penalties, and get worse from there, until it reaches the point where a defender has to take every shot you put out, even on full defense.

If you were so inclined, you could use arsenal's Using Two Handed Firearms rule (onehanding a twohander gives you -2 dice, -1 for trolls), and adept centering to do the same thing with six wide choke(another -2) shotguns. A Mossberg with extended clips (10->12, which lets you fire four times) ought to do the trick.
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Yerameyahu
post Jul 12 2010, 04:09 AM
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Like I said, just preposterous. (IMG:style_emoticons/default/biggrin.gif)
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Stahlseele
post Jul 12 2010, 08:22 AM
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Nothing really rules wise.
being able to handle other things while climbing/carrying stuff on the other hand can has it's advantages.
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