My Assistant
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Jul 12 2010, 07:02 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 111 Joined: 2-September 05 From: Canada Member No.: 7,672 |
People seem to forget that you can subtract hits from your roll at will. You can do less than lethal damage with guns, if you want. You can either take a called shot for a leg, or as I've just suggested, subtract hits so that it's not a killing shot. Most reasonable people are going to surrender when they get to 9ish hit boxes of damage. Hmmm... you can pull your punches like that, so to speak? I wasn't aware of that. I glanced through my copy of SR4A and couldn't find the rule. Could you possibly let me know where this is? Does it cost an action? And if you can subtract hits from you roll, is this before or after the opponent rolls their defense? |
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Jul 12 2010, 07:45 PM
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#27
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
p. 161 SR4A
Normally you do called shots for more damage, however, there is one standard option to "Knock something out of the target's grasp." followed by a "Whatever the GM allows" option. |
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Jul 12 2010, 07:54 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 111 Joined: 2-September 05 From: Canada Member No.: 7,672 |
p. 161 SR4A Normally you do called shots for more damage, however, there is one standard option to "Knock something out of the target's grasp." followed by a "Whatever the GM allows" option. So it's more of a GM fiat grey area in regards to a Called Shot. Hmmm. It also doesn't seem very reliable as you would remove the dice before the opposed test to hit, so chances are you might miss altogether. And I still don't see how you could "subtract hits from your roll at will", as Laodicea indicated. Calling a shot in this regard, if the GM allowed it, would only remove dice (and maybe lower the DV in the opposite manner of a called shot for more damage), but you still would be stuck with however many net hits you achieved. |
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