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> Classes of Game Style, Pink Mohawk, Spy vs. Spy, Dark Tomorrow
Stahlseele
post Jul 13 2010, 02:09 PM
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*nods*
sounds familiar . .
"ah hell with it . . gimme a gun, i'm going through there . . "
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The Grue Master
post Jul 13 2010, 02:35 PM
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QUOTE (StealthSigma @ Jul 13 2010, 10:06 AM) *
Our games start out with lots and lots of planning. We try to figure out the best way to accomplish our goal.

Then we execute. We start following the plan. Then at some point we get to a "f--- it" moment where the plan is tossed out the window and anything goals.

I've noticed this tends to happen towards the end of the plan execution or for the escape portion of the plan.



That generally mimics strategy sessions in my group. We have a whiteboard with 'the universal plan' that was written on it almost five years ago. It reads:

Plan A: Talk our way in.
Plan B: Sneak our way in.
Plan C: Drive a bulldozer through the wall.
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Johnny B. Good
post Jul 13 2010, 02:35 PM
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QUOTE (StealthSigma @ Jul 13 2010, 03:06 PM) *
Our games start out with lots and lots of planning. We try to figure out the best way to accomplish our goal.

Then we execute. We start following the plan. Then at some point we get to a "f--- it" moment where the plan is tossed out the window and anything goals.

I've noticed this tends to happen towards the end of the plan execution or for the escape portion of the plan.


Welcome to the world of Ice-Cold Moehawk. Plan your way in, shoot your way out.
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Lansdren
post Jul 13 2010, 02:37 PM
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QUOTE (Johnny B. Good @ Jul 13 2010, 03:35 PM) *
Welcome to the world of Ice-Cold Moehawk. Plan your way in, shoot your way out.



would that make it "Blue" mohawk then
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StealthSigma
post Jul 13 2010, 02:47 PM
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QUOTE (Johnny B. Good @ Jul 13 2010, 10:35 AM) *
Welcome to the world of Ice-Cold Moehawk. Plan your way in, shoot your way out.


You know, given my character's propensity towards stealth and infiltration, I've considered in every shoot your way out situation to let the rest of the team do that while I quietly sneak away.
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Johnny B. Good
post Jul 13 2010, 02:58 PM
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QUOTE (Lansdren @ Jul 13 2010, 03:37 PM) *
would that make it "Blue" mohawk then


Think full Berwick line suit, mirrorshades and a 6-inch tall silver mohawk.
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AStarshipforAnts
post Jul 13 2010, 03:01 PM
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QUOTE (Johnny B. Good @ Jul 13 2010, 10:58 AM) *
Think full Berwick line suit, mirrorshades and a 6-inch tall silver mohawk.


Classy.
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SkepticInc
post Jul 13 2010, 09:25 PM
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Spy vs Spy was a wordless cartoon from the old Mad Magazine, where a White Spy and a Black Spy (not race, just a monochromatic print style) were always trying to do each other in using rube goldbergian devices, and it took awhile to see which one had out gambited the other one. They were quite clever. In that case I would imagine a Spy vs Spy SR game to be more serious than a Pink Mohawk game, but too ridiculously convoluted to be considered realistic, which I imagine the Dark Tomorrow is supposed to be. Reminds me of the Paranoia system, or IOU (Illuminati University. You're not cleared to know what the O stands for) where they had three different play styles (Straight, Classic, Zap). Zap was basically the Three Stooges level insanity, Straight was playing the game with a dark and serious style, and Classic was just playing the game at it's suggested, and odd, level of seriousness.

For SR you could call it Gritty, Normal, and Pink Mohawk or something.
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BlueMax
post Jul 13 2010, 09:38 PM
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One man's gritty is another mans ridiculous.
One man's noir is another mans corny.

We all share Shadowrun.

BlueMax
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tagz
post Jul 13 2010, 09:45 PM
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QUOTE (Johnny B. Good @ Jul 13 2010, 03:58 PM) *
Think full Berwick line suit, mirrorshades and a 6-inch tall silver mohawk.



THIS on top of a power business suit in a board room meeting with Ares execs, a small drone shaped like a pterodactyl sitting on your shoulder spitting little puffs of fire.

"Lets talk stock options."
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Saint Sithney
post Jul 14 2010, 09:58 PM
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I sort of pictured Spy vs. Spy as black hats and white hats blowing each other up for all eternity and Dark Tomorrow to be each man against a hostile world.

Personally, I'm not the biggest fan of 'grab the MacGuffin" plots, but when I play them myself, I tend to treat it like capture the flag. You want to sneak as close to the flag as possible, but you're pretty much going to have to start sprinting at some point.

As far as details and getting lost in them, I generally run games, and when I do, I only care about moving the plot along. If a character is being a jackass, he obviously wants to catch some heat. If a player goes out of his way to detail how he shaves every hair and scrubs every skin cell off, then he's wasting his time, because, unless he asks for trouble by acting a fool, I'll assume he takes whatever precautions he needs to to maintain the lifestyle which I assume has existed since before the game start.
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