Finding the bioware |
Finding the bioware |
Jul 12 2010, 02:15 PM
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Runner Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 |
Alright. I have a character that's mundane and eschews cyberware (flavor really).
What I've been trying to do is compile a list of all the bioware/genetech that he doesn't have that would or could be useful to him to meet his roles. Assume that his roles are mostly defined by the following skills. Athletics Group Firearms Group Infiltration Perception Heavy Weapons The character is an opportunistic ranged combatant, so reaction is nice for getting him ahead of other characters in initiative, but hardly necessary since he has a high intuition. Ignore Reflex recorders, they are an obvious choice. He currently has... Muscle Toner III Suprathyroid Gland Sleep Regulator Cat's Eyes Synaptic Booster I Muscle Augmentation II Synch [Genetech] As a human, this sits him at augments 4 Body, 9 Agility (Max), 5 Reaction, 6 Strength, 3 Charisma, 5 Intuition, 3 Logic, 3 Willpower Please list out the costs of the bioware/genetech that you supply. I'm trying to figure out how much nuyen I need to get to a "soft" cap on augmentations. A point before I really start to need karma to improve at all. Enhanced Articulation: 40,000 (IMG:style_emoticons/default/nuyen.gif) Muscle Augmentation IV: 28,000 (IMG:style_emoticons/default/nuyen.gif) Platelet Factory: 25,000 (IMG:style_emoticons/default/nuyen.gif) (for the times he has the rare circumstance to be shot at/get shot) Synthecardium III: 30,000 (IMG:style_emoticons/default/nuyen.gif) Thanks in advance. |
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