Dashifen Character Record System, dcrs.dashifen.com |
Dashifen Character Record System, dcrs.dashifen.com |
May 24 2004, 04:10 PM
Post
#101
|
|
Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Finidng my own errors and posting them so that I fix them some day:
Gear page alternates carried and non-carried when you submit gear rather than remembering the previous one as I wanted it to. No way to save Adept powers (could use spells page I guess). NSRCG parser ignors magical gear (foci and such) Combat record has bad image link (I'll get this one shortly) Weird error thrown when adding characters (no damage record insertted) Cannot click on an NPC to edit it from the GM's Game listing. |
|
|
Jun 2 2004, 01:32 AM
Post
#102
|
|||
Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Didn't like a knowledge skill suddenly while entering it. But it works now. [edit] Wohoo! The error is from forgetting to put in a skill rating! This post has been edited by Kanada Ten: Jun 2 2004, 01:54 AM |
||
|
|||
Jun 2 2004, 05:05 AM
Post
#103
|
|||
Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
I can edit anyone's information at this point without entering a password, even other people's games and such. This is going from the "Players Click Here" link. [edit]
When I try to change the password. This post has been edited by Kanada Ten: Jun 2 2004, 05:08 AM |
||
|
|||
Jun 2 2004, 01:31 PM
Post
#104
|
|
Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Hrm ... I'll look into the editing thing. Not sure why that's happening. The skill rating thing I knew about but I haven't had the chance to do form validation on all of the entry forms yet. That's next after I get this new look and feel running completely.
|
|
|
Jun 2 2004, 02:38 PM
Post
#105
|
|||
Moving Target Group: Members Posts: 881 Joined: 1-May 04 Member No.: 6,295 |
I don't know exactly why this is happening, but i don't think this should be possible this was a screen taken off the manuver score calculator.
|
||
|
|||
Jun 3 2004, 12:02 AM
Post
#106
|
|||
Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
I cannot review any NPC data unless I go in through Edit a Character.
|
||
|
|||
Jun 3 2004, 01:32 AM
Post
#107
|
|||||
Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Gah! You're right. Good navigational error find! I'll get that one fixed tomorrow night. Storm knocked out my internet connection so I'm at a public computer at the moment. Also, paul: That can happen. Depending on the vehicle and terrain, you can get 0 points for those categories. I'm not sure, off the top of my head, which vehicles they are, but normal terrain gets you 0 points. The speed points are 1/10th of the total speed (round down) and the driver points are the highest roll (with rule of six) amoung the dice rolled. So, for the scenario you posted, the vehicle was worth zero points (a normal car perhaps??) in normal terrain going between 100 and 109 meters per turn and the driver rolled 8 dice with the result of 7 -- therefore you'd have a maneuver score of 17. |
||||
|
|||||
Jun 3 2004, 01:33 AM
Post
#108
|
|
Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Public terminal? My condolences
|
|
|
Jun 3 2004, 02:57 AM
Post
#109
|
|||
Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
The password protection is working again, thank you :) Also, the error for trying to edit a character without adding a password is the same as the error for trying to view a character, which kind of indicates the problem :)
|
||
|
|||
Jun 3 2004, 03:05 AM
Post
#110
|
|
Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
OK, the password is not working. Somehow after I log in as a GM I have access to everyone's games.
|
|
|
Jun 3 2004, 06:39 AM
Post
#111
|
|
Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
The SR3 import system does not include a name for items checked "not carried" in the NSRCG. It simply makes a blank field.
Very cool implementation of the import system. There are some minor formatting errors that are mostly irrelevant. Excellent work. I think making this a package program that one would download and host on their own systems (or web sites) would ease the burden on you databases while increasing the flexibility of the program. Is this possible, feasible or desirable? |
|
|
Jun 3 2004, 02:48 PM
Post
#112
|
|||
Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
I see. I was having trouble figuring that out, too. Now that I know the symptoms, I'll code up a cure. As for the importation thingy, yeah, it's got it's issues. I couldn't figure out what the blank fields were for. i've never used the carried/not carried boxes in NSRCG so I didn't know what was going on. I'll have to figure out what's different in the .sr3 file between the two "types" of gear and then write a fix. It also doesn't get any magical gear yet, because that's in a different section of the whole thing. Adept powers have to be entered as spells for the time being, too. Just don't forget to put something in for their "force" so it doesn't yell at you. As for making it a stand alone thing. Right now, it's not feasible or possible. Everything is running on a PHP/MySQL backbone which means people would first have to install a web server on their machine and all the crap that comes with it, then PHP, then MySQL and then get all my code. Most people probably wouldn't be willing to do that. Of course, I could recode the entire project into C++ with a MS Access backbone (or other ODBC compatible database solution) but that would take months. Plus, the major reason I started this thing was so that I could get to my character's and my player's information from anywhere on campus. That way I didn't have to carry notes around in my pockets and wallet anymore. About the third time I lost track of character sheets because I did the laundry and forgot to remove them from my back pocket, I decided there had to be a better way!! :rotfl: |
||
|
|||
Jun 3 2004, 10:36 PM
Post
#113
|
|
Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Darn, I was hoping PhP/MySQL could run stand alone like a mutliplatform database.
I really like the program so far. I'll let you know more when I start using the other functions such as the Combat Tracker and such. Great work. |
|
|
Jun 3 2004, 10:49 PM
Post
#114
|
|
Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Not really. PHP/MySQL is a web-based backbone. PHP could be used as a standalone programming environment with the right software, but MySQL isn't ODBC compatable, as far as I know, and therefore, can't really be used anywhere but on the web or in conjunction with some very specialized software for use only with MySQL.
I figured out the editting thing, once you're logged in, you have access to your character by default. However, I never thought that it would also give you access to other game's characters as well -- it's a logic problem rather than a really programming bug. Not sure how to fix it right now. Was thinking that I might still allow you to browse other characters and import them into your game as NPCs if you want to. You like the idea? |
|
|
Jun 3 2004, 11:06 PM
Post
#115
|
|||
Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Hell yeah. I was thinking along the same lines in that you could export characters as .SR3 files, as well. However, you should allow GMs to make their NPCs "Private" if they choose, just to prevent "industrious" players from simply making GM accounts in order to look at the NPCs. It's not something I would worry about, but with Play by Post games you don't always know who you're dealing with. Anyway... On the issue of portability, how difficult would it be to implement the DCRS on a web server that runs a Forum? If you get all the bugs worked out and many people want to use it, you could talk to Dumpshock about hosting it. |
||
|
|||
Jun 3 2004, 11:12 PM
Post
#116
|
|
Moving Target Group: Members Posts: 881 Joined: 1-May 04 Member No.: 6,295 |
Hey dash, sorry about that, i miss read that and saw it as one of the dice rolling a zero, I was adding them up instead of an open test, please to forgive my ignorance.
|
|
|
Jun 4 2004, 04:26 AM
Post
#117
|
|||
GM of DOOM! Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 |
Dashifen - I'm running two games on the boards right now, and I'd love to try and use your system. I logged in, but when I try to add a character I get this response:
However, it is actually creating the character sheets, because I can edit them to my hearts content ;) Loving the concept, and I think this is going to save me tons of hassle in the long run. Thanks for all the hard work, and I'm tossing this out there as more of an FYI then a criticism. |
||
|
|||
Jun 4 2004, 01:36 PM
Post
#118
|
|||
Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Not too difficult at all. The real issue is porting the database and the data from one place to another. I'd rather get a stable, working, and aesthetic version before I worry about connecting myself to anyone else. In reallity, what I'd think about doing first would be to host the "external" pages (home and login, features, signup, etc.) at dumpshock and then leave the database where it is. |
||
|
|||
Jun 4 2004, 01:39 PM
Post
#119
|
|||||
Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Yeah, I know about that one. Thanks though. As an FYI for all of my users, I'm in a play opening on June 17th so I'm doing set building all day and then practice all night so I'm somewhat stagnated on getting work done on the DCRS. So far, I don't think any of the bugs are really debilitating, just annoying, so I'm kinda focusing on the other things in my life for a while. I'll get back to everything, I promise! |
||||
|
|||||
Jun 4 2004, 02:33 PM
Post
#120
|
|
Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
What play? (My sister does community theatre and my wife is looking to get into it, so I'm always interested in hearing about other folks's experiences)
|
|
|
Jun 5 2004, 01:36 AM
Post
#121
|
|||
Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Feel free to email me about questions regarding NSRCG. I'm also willing to entertain 'suggestions and improvements' :) Question: Are you using the default SR3 file or the XML file? thanks |
||
|
|||
Jun 5 2004, 01:44 AM
Post
#122
|
|
Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Default SR3 file. One can upload even unfinalized characters
|
|
|
Jun 5 2004, 07:26 AM
Post
#123
|
|||
Moving Target Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
Oh, then it's easy. Carried items have an "X:" in front of them. An example: Gear0=X:[5]Cue_Ball__________________(CB)_~2|8|-|(STR)L|2.5|Always|5|1|Legal|sr3.XXX| Quantity = 5 Okay, the format for almost all of the Gear, Vech, Deck, Cyber, Bioware is included at the top of their respective DAT files. Documentation on the DAT files is at: DAT file documentation In particular, an example: Gear3=__Concealable_Holster___________~6|-|(+2)|-|0.1|2/24hrs|100|.75|SR3-282| You are correct. Spaces = "_" and field delimiters are "~", EXCEPT when the delimiter is also a "|". In the above example, Name: Concealable holster Format: 6 Locking up the 6 format in GEAR.DAT: 0-6|Firearms Accessories|9|Mount|Concealability|Rating|Weight|Availability|$Cost|Street Index|Notes|Book.Page| Title: Firearms Accessories with 9 items which are as follows: Mount: - Concealability: (+2) Rating: - Weight: 0.1 Availability: 2/24 hrs Cost: 100 Street Index: 0.75 Notes: SR3-282 Book.Page: (there is an error here, the notes should have been blank and the book.page should have been here) This format is followed for most things. Skill is obvious. Lifestyle is defined as: Field Number : Definition 1 ) Quantity of months in parenthesis or permanent, level of lifestyle, 1st 25 characters of the residence name 2) Primary or secondary 3) level of lifestyle 4) permanent or temp lifestyle 5) # of months 6) Cost 7) Starting month / year 8) Residence (complete) 9) LTG # 10) Description of residence 11) (I use this).... Contacts are defined as Field Number : Definition 1) Name 2) Location 3) Archetype 4) LTG# 5) Occupation 6) Contact Level 7) Race/Description 8) History / Relationships 9) Cost Attributes are: Base number | Racial Mod | Natural Mod | Cyber Mod | Totals You'll have to add together to get totals = Base number+racial+natural "(" base number+racial+natural+cyber ")" Best solution is use the "Totals" string.... (You must have looked at an older format).... Except when cyber arms or legs are involved. Then the base number starts at 4... (confusing isn't it?) Should be enough to get you started... Let me know if you have further questions... Also, I've been debating whether to use XML as the storage format (but that'd take a couple of months minimum)... Any preferences? mcmackie |
||
|
|||
Jun 7 2004, 03:16 PM
Post
#124
|
|
Moving Target Group: Members Posts: 239 Joined: 10-February 04 Member No.: 6,068 |
Personally, I like the XML better, because it separates out all of the pieces of data with proper formating instead of having things like "X:" if it's carried, and such. I will say, though, that since it's all on one line, it's impossible to edit by hand until I open it with my XML editor that can "normalize" it. But that's a small price to pay.
|
|
|
Jun 8 2004, 09:47 PM
Post
#125
|
|
Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
The only reason I used the .sr3 file and not the .xml is because PHP's xml parse is insane and I wanted to get some form of a parse online fast. The .sr3 file is systematic and most of the information about each "item" is on one line so it's easy to set up an iterative parser for each line. Not the most efficient way to do things, but it works for the short term :)
My play is almost done -- we open in 9 days and then my life returns to normal. Then, I'll get back on track with all of the bugs and what not that you've all posted. |
|
|
Lo-Fi Version | Time is now: 29th November 2024 - 10:07 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.