Dashifen Character Record System, dcrs.dashifen.com |
Dashifen Character Record System, dcrs.dashifen.com |
Jun 30 2004, 02:28 PM
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#151
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Not a bad idea on the psec thing. I still have to do a little thinking about that and where I want to stash it. Part of me wants to create a small floating page like you mentioned earlier and the other part of me was thinking -- especialy if I can shrink up the menu using your editorial above -- I could dedicate some room at the bottom of the right hand column to the psec.
I could make the shutdown button end kick the deckers off and end combat. If the decker gets an abort host shutdown action in there, the GM would just not push the button! That was my original worry about making the shutdown button do anything spectacular. I like the concept of combining the add/remove pages into one. It matches with the edit a character concept where you can add and remove skills, spells, etc. all on the same screen. Good thinking. |
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Jun 30 2004, 11:34 PM
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#152
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
You have "Contact Dashifen" listed in the Main Menu, so you could take it out of the Gamemaster Tools. Another option would be to move "Logout" either to the Main Menu or as a button following Calculators. These are just suggestions, but they are aimed at freeing space and maybe making it easier to navigate...
Gamemaster Tools
> Character Tools
> Combat Tools
> Matrix Tools
> Pocket Secretary Scribble scribble... note note... my players are so frekkin' dead... Mickey-Negotiations 08 07 05 03 01 01 Johnson-Negotiations 03 03 03 02 02 01 Johnson-Negotiations 05 04 01 01 01 01 Johnson-Negotiations 09 07 07 05 05 01 Johnson used three karma pool. Have the P'Sec save on Logout. You can definitely squeeze more space without touching more than the Big O. This post has been edited by Kanada Ten: Jul 1 2004, 10:36 PM |
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Jun 30 2004, 11:47 PM
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#153
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
You may think about an "Edit Fight" function that stores information about lighting, ground effects, and things like drones and spirits. For later.
Also, I wonder if clicking on a game in "GM's Home" ("View Games") should go directly to the "Damage Record for GAMEX" instead of "Characters in GAMEX" as you can jump right to the characters from the latter. The two pages are nearly redundant anyway. |
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Jul 1 2004, 08:54 PM
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#154
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
I love you, man.
You're right. What I want to do with the "GM's Home" is to take the links there and go to the damage record. Then, I want to put the view character page underneath the character sub menu. |
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Jul 1 2004, 10:44 PM
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#155
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
:notworthy: All this play testing has made me hungry. Does the DCRS deliver pizza yet? |
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Jul 2 2004, 02:46 AM
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#156
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Moving Target Group: Members Posts: 511 Joined: 30-May 03 From: Tulsa, OK Member No.: 4,652 |
Maybe he should implement the ordering process. I know I've seen some perl scripts and things to interface with the online ordering for delivery at places like pizza hut and what not...
:-P |
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Jul 3 2004, 01:58 AM
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#157
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Found a new bug. If you have only one PC loaded, the player can not view it. The program says "No player characters for this game."
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Jul 14 2004, 06:07 PM
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#158
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Just wanted to let you all know that I haven't forgotten about your nor am I'm giving up development on the DCRS. I've just begun a new job in a new state and I don't have internet access at home yet. Since I can't work on the DCRS at work -- the only access I have to the Internet -- things will probably be slow to get done until August when I'll be moving into a permanent home and will have a broadband connection once again. Thanks for your patience and all of your help.
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Aug 5 2004, 04:04 PM
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#159
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
I'm not quite dead yet. Just waiting on my internet connection now that I've moved to Illinois.
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Aug 11 2004, 09:14 AM
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#160
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Target Group: Members Posts: 1 Joined: 26-February 02 Member No.: 237 |
Is there any way that I could get my hands on the source code for the group generator? I've been looking for a good reason to start playing with php, and this strikes me as a good place to start. (Of course, I would be only doing it for my own personal amusement, not distributing it.)
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Aug 13 2004, 04:10 PM
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#161
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Whee --- broadband internet now available at my home --- now all I need is my furniture so I can stop sitting/sleeping on the floor (just moved, fyi). I'm away for the weekend and Monday, but on Tuesday I'm going to start compiling a list of teh stuff Kanada Ten listed above and start doing some more work on the site. I've recently begun to try and think about redesigning some of the systems from the ground up, but I want to cover some of the things that I have already there that aren't quite working (i.e. nsrcg parser).
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Aug 13 2004, 06:49 PM
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#162
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Target Group: Dumpshocked Posts: 29 Joined: 26-February 02 Member No.: 943 |
This is really a great idea - hopefully I can get my players to use it soon :) kudos for the great work and effort you put into this.
Of course I have a few things... Decking doesn't cover everything I would have expected it to, the following is lacking with regards to the deck itself: * Memory * Storage * A description field for the nice things like ASIST, Hitcher jacks etc. Space for programs and frames. Furthermore I couldn't find the bio index at the overview pane. How about an additional description field for Contacts? Finally Matrix Initiative seems to be missing somewhat. I only have two spaces to fill in and I assume something like 10+3d6. |
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Aug 13 2004, 07:08 PM
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#163
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
If memory serves, you enter matrix initiative as matrix reaction and matrix initiative -- two pieces of information. You enter reaction into one field and then initiative into the other. You don't need to write the d6 part, if that's what's confusing you. Frames and programs and what not can be entered using the gear sections. I usually put them under the utility category to keep all of the decking information in one place. I'm going to be enhancing the gear and contact information pages to work better with macromedia flash technology so that descriptions can be entered and retreived easier. Hopefully, the interface works as well on screen as it does in my head. As for the rest: excellent suggestions :) |
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Aug 18 2004, 01:57 PM
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#164
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
As an FYI, I tried to install service pack 2 for windows XP last night and now my laptop is hosed. I need to reinstall windows xp pro. now. Caveat Emptor for the new service pack, I guess, and I'll probably only be posting from work until I can get my laptop back up and running .... now where was that Linux CD ...........
So, as a result, further progress on the DCRS will be delayed. If possible, I'll still try to get a list of prioritized things up on the boards so that you can see what's coming up shortly. Not sure if I'll be able to since I can only "deck" from work. |
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Sep 14 2004, 09:36 PM
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#165
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Bah. I apparently suck. But, I'm hoping to suck less in the near future. As such, I'm going to switch gears. The DCRS conversion and interface remake is taking for freaking ever and I want to do some stuff that's clear to you all so that you know I'm not dead or something (at least with respects to the DCRS).
Therefore, I hope to have finished off my generators and calculators section with the exception of the Ally Spirit Generator, by the end of the week. Things that will be include the Neighborhood Generator from MLJBB, conjuring drain calculator, skill advancement cost calculator, attribute advancement cost calculator, matrix host generator (maybe -- this one's harder) and maybe a few other things that I'll put together as I page through the books and look for candidates. Then, I'll get back to trying to rework the DCRS to take into account most or all of kanada ten's insightful interface comments above. |
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Sep 16 2004, 01:57 AM
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#166
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Neighborhood Generator from page 92 of MLJBB.
That's the direct link. To see it inside the frames of the site (soon to be re-designed without frames) then go to dcrs.dashifen.com and use the Generators menu. Select Neighborhoods and you're good to go. Tomorrow night's task: The Run Generator from p. 115 of MLJBB |
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Sep 16 2004, 04:35 AM
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#167
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
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Sep 16 2004, 03:54 PM
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#168
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Moving Target Group: Members Posts: 639 Joined: 22-April 02 Member No.: 2,638 |
Dash,
I registered for DCRS, but couldn't sign-in. It kept telling me my password was bad. Also, I see you're writing the back-end in PHP. Just out of curiosity, have you ever worked with Java servlets and/or JSP? |
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Sep 16 2004, 03:56 PM
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#169
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
No on both counds for Java and JSP. I'll look into that problem tonight. It looks like something is going wrong with what you tried to use to sign up -- can you let me know what your form entries were. Send me a PM since that could also include your password for the site!!
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Sep 17 2004, 12:23 PM
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#170
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Target Group: Members Posts: 29 Joined: 17-May 02 Member No.: 2,750 |
Is this just me, or is the ally spirit gone away? :please:
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Sep 17 2004, 01:46 PM
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#171
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
I'm working on it again. I'd like to make it so that when you're done, you can use the back arrow to make changes if necessary. The old version didn't let you do that. I should have it back in a week or so (hopefully).
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Feb 5 2005, 09:28 PM
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#172
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Target Group: Members Posts: 32 Joined: 26-February 02 Member No.: 2,107 |
Site down? I cant seem to get to it?
Thanx Rayston |
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Feb 5 2005, 10:27 PM
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#173
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Last I heard from the DCRS frontpage, was that Dahifen planned on redoing the whole thing. I wish we could still access the Generators <hint hint>.
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Feb 6 2005, 08:37 PM
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#174
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Patience grasshopper. I'm working on the generators. I had actually forgotten they were attached to dcrs.dashifen.com and not just www.shadowrun.com. Watch for the generators again sometime this week at www.dashifen.com/shadowrun for now. I'll get them up again as soon as I can. The rest of the DCRS will be coming back when I'm done working on a different web/database project.
- D - |
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Feb 15 2005, 04:38 AM
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#175
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Generators and calculator are back online at http://www.dashifen.com/content/shadowrun and you can access them from the menu on the right of the screen. I'll work on the Ally Spirit generator again which died a while ago and I'm not sure why. But, until then you can get to the dice roller, maneuver score roller, astral quest generator, neighborhood generator, and the runs-on-the-fly system. Eventually, I'll also be adding a calculator for attribute and skill adjustments.
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