My Assistant
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Mar 2 2004, 02:46 AM
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#26
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Got the PC to NPC and vice versa conversions working, too.
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Mar 2 2004, 03:02 AM
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#27
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
When I try to add security to a Matrix host: http://www.dashifen.com/dcrs/content/datab...p.php?host_id=7
When I try to "Add a Sustained spell" to an NPC and don't have any spells to add: http://www.dashifen.com/dcrs/content/datab...character_id=84
I think the last one is just an error handler problem. |
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Mar 2 2004, 03:17 AM
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#28
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
rofl -- when changing security to sr3_security, I spelled security wrong. I am apparently dum ;). At least find and replace should knock out most of these errors.
And yeah, there's no error checking (like if you need to choose a spell but click the button before you choose a spell). But that's the fun of working with something at version 0.4.1! |
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Mar 3 2004, 11:21 AM
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#29
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
'Welcome. If there's one thing I can suggest: Make the Success box a text box. This is primarily so you can work Detection spells properly, recording the exact dice rolls, allowing it to be compared with differing target numbers. Also: I'd probably rely on the And more: I'd put the learning spells section above the casting/sustaining section as it's more natural that way. You learn something, then you cast it. |
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Mar 3 2004, 01:35 PM
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#30
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
You know. I don't think I've ever cast or had cast in one of my games a detection spell. Therefore, I didn't know this was important. I will update that when I get the chance.
Hrm... that's true. Would allow custom spells that way, too. And cuts down on the tables in the database (since I don't need to store all of the spell names that way). I like it!
I hate the spells page right now. It blows gnomes, and not in a good way. That whole thing's going to get taken apart and put back together soon. Keep those comments coming in!! |
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Mar 3 2004, 10:50 PM
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#31
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
Minor point:
I suspect you mean Magic.
Also: I can't seem to be able to alter a character's combat info. I enter it, and it disappears when I go back to the page. I'd suspect that that was just not showing me when I go back, but I can't use the combat tools either. |
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Mar 4 2004, 02:53 AM
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#32
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Yeah ... combat is fooked for some reason. I can't get it to work either and it was working about two days ago because I used it. I hate when that happens. Now I have to figure out what I did in the last to days that fubar'd it.
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Mar 8 2004, 06:37 PM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 |
It might be easier to import the XML file. If somebody wants to create a web based chargen, more power to them (it makes my life easier). I just had somebody ask if I could include drakes as player characters. Since the chargen rules are not linear and every addition results in a branching if-then-else decision tree with inconsistent rule structures ie. magic rating is NOT equal to essence EXCEPT when you're a drake.... you do the math. Good luck either way! :D That said. I believe this record system is a SMART IDEA and encourage you to continue.... You may not be able to incorporate everything into it. I recommend you keep it simple and then enhance it as necessary. Here, here! A big round of applause for Dash! :D |
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Mar 8 2004, 10:01 PM
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#34
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
That's what I would plan. Plus, I probably wouldn't even need to import all of the XML since I don't really have any vehicle record or contacts, cyber/bio etc. in my system (yet). I figured that most GMs have a copy of their player's sheets available to them, and a poll I did on the main thread confirmed that for me. So, I'm only really worried about adding transigent things to the system, like combat, sustained spells, etc. Incidentally, I'm on spring break this week so things won't get updated, but I'm re-working the spells section as well as continuing work on the ally spirit creator -- it's about 1/3 done. And I'll be trying to figure out why combat doesn't work. But without a broadband connection, updating the site is killing me so I probably won't have too much fixed before this weekend. |
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Mar 8 2004, 10:04 PM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 320 Joined: 13-August 02 From: Austin, Republic of Texas (not CAS) Member No.: 3,094 |
Dash, need any help on the xslt for importing, or do ou already have something in mind...
-mike R. |
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Mar 15 2004, 04:34 PM
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#36
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Okay, ally spirit creator 0.8 will be up by the end of the day. No nice printing yet, though, that requires some extra manipulations. Runs in flash, so if you modem users could let me know how quickly it loads, I'd appreciate it.
Also, combat seems to be working again. Found out what I did -- I removed the initiative input box from NPCs because the computer can no roll your initiatives for you and calculates initiative changes due to wounds during a combat turn. So, no need for the input box. However, I still needed the information that was in the box to be sent to the process that updates your initiative and combat pool usage. Without the box, no information was sent and the query explodes. But, long story shorter, it's fixed (I think). Let me know when you break it again :) |
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Mar 16 2004, 03:05 AM
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#37
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Ally Spirit Creator
Not all the tab order works (that controls which item on the screen is next when you click the tab button) so if you rely on the keyboard, then you'll need to use the mouse sometimes. As far as I can tell, it calculates karma cost correctly. Take a peak at it and let me know what you think. -- Dash -- |
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Mar 16 2004, 03:08 AM
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#38
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
When I tried to go from my game to Generator to Ally Spirit. http://www.dashifen.com/dcrs/content/gener...lly/stepOne.php
Following your link here works. |
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Mar 16 2004, 03:11 AM
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#39
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
This is an issue because a lot of browsers (read anything that shows objects usually) cache data on your computer for faster load times. This includes the flash file and xml file that run the menu.
Try refreshing so your browser downloads the newest XML file that runs the flash menu. That usually works. If not, try holding the shift key which also forces the computer to download from the server rather than loading objects from the cache. Undfortunately, there's nothing that I can do for that problem from here without re-working the structure to include a new flash menu which would force your browser to download the new file. We all saw how well that worked last time :) |
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Mar 16 2004, 08:08 PM
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#40
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
The editting of character's spells is down for the time being. I'm reworking the page to make things much easier to use (hopefully) as well as taking Lilts suggestions to heart and making it more user-entry driven rather than database-table driven. I'll post when I've made the update.
Edit: This will also impact the character record that players and GMs see. |
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Mar 17 2004, 05:32 PM
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#41
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Dash, very cool. I can't use it for my games in progress, but when I start my next game, and every game after that, I will.
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Mar 18 2004, 08:10 PM
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#42
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Spells are back up and the character record is working again. Check it out. I like it but it requires Macromedia Flash to run. Now back to the ally spirit generator to make it print nice and make the tab ordering work better.
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Mar 19 2004, 06:46 PM
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#43
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
You can now print your ally spirits!!
Next step: group maker :) |
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Mar 21 2004, 06:41 PM
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#44
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Added Lilts suggestions to the Ally Generator -- now the free spell concept actually works and you astral reaction is correctly added. Also, I threw a preloader onto the front of it, but I'm not sure if it's working because I'm on a broadband connection so it seems to load in a moment anyway. If anyone can let me know about that, I'd appreciate it.
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Mar 24 2004, 08:50 PM
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#45
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Made a change to the combat system -- it wasn't saving combat information about characters since March 17 for some reason. Made changes so that it would now save combat information for new character (seemed like this would be important, no?).
Enjoy! |
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Mar 25 2004, 02:40 AM
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#46
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
More comments from Shadow resulting in a better working combat system --- well a working combat system that is :) It will now correctly store your used combat pool and altered initiatives for PCs
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Mar 30 2004, 05:02 PM
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#47
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Some new features: added a dice roller (becuase I needed it and thought others might , too). Tested it at rolling 10,000 dice and it finished in a few secodns (whee!). Also, updated the players pages so that all the GMs don't appear in one long list. Now you just click the letter of the GM you want (that starts their name) and it shows you only those GMs. Makes it a little easier and a little faster, but adds one click. Let me know if you think that sucks.
I also added a more interesting "PLAYERS CLICK HERE" graphic on the homepage. Still working on the NPC group generator. I've got statistics working pretty well but I'm a little stumped on how to load up random pieces of gear, spells, armor, and cyberware. The C++ version I wrote used the database and stored all the info there, but I'm not sure if that's worth it for this one. Any thoughts on that? |
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Mar 31 2004, 09:53 PM
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#48
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
First, on the NPC generator: Why Random? Can you make a series of NPC's called Street Sam. Each one is equipped with different gear. When you click the button you get one of them. Same for each archetype. I am not sure if that's possible but it seems like it would work. And if you did a big enough number (say 5-10) it would seem random.
Suggestion: Can you make a stat block for the players? All the primary statistics, skills, etc? And make it so the player can enter the information themselves? If we had this, once a player was accepted into the game, we could tell them to go enter their character. It would give us an easy resource to check, plus it would eliminate discrepancies. I think it would also help people who are at work, and would like to post, but don't have access to there characters (for some reason not everyone tattoos characters on there arms). I think it would be really neat if we could somehow upload Sr3 files into the DCRS... but that may be a pipe dream. |
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Mar 31 2004, 09:59 PM
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#49
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
<looks at arms, legs, chest...> Really? I didn't know it was just me. |
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Apr 1 2004, 01:53 PM
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#50
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
I've been toying with an idea similar to that -- where you would say that you wanted your people armed with light armor and mostly clubs or something like that. There was a java applet out on the web somewhere that was called the gang maker that worked this way. I kinda like the idea that Shadow has, though. Do you think the Attributes look good though?
Hrm .... that's not a bad idea. I was already planning something like that for gear so that you could keep more accurate track of what is carried and what is not. I like the idea of letting the player enter it, too. I think I might work on this stuff. I'm pretty booked for a while, though, so changes may come in slowly.
I plan on allowing the importing of the XML output from NSRCG into the DCRS at some point. Rumor has it that PHP 5 is coming out soon and that it will support a better method of XML input. So, I'm kinda hoping that I get most of everything else stable and then can work on that portion of the site after PHP 5 comes out. 'Course, that could be a while, so I might just end up doing it myself anyway. |
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