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#1
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Target ![]() Group: Members Posts: 17 Joined: 28-March 03 Member No.: 4,351 ![]() |
And I need to know if there is any process by which a mage's magic attribute can be GREATER than his/her essence. Is there a way to do that, through initiation or what have you? This is for NPC bad guys that I'm throwing at my team and I'd like these guys to have a bug bad magic rating. If there's a way inside the rules for that to exist I'd really appreciate the info. The bad guys are Tir na nOg military types who would have off-the-charts levels of initiation, jusy FYI. Please help
Lily :scatter: |
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#2
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 ![]() |
Initiation increases the magic attribute regardless of essense. An optimal thrice initiated mage will have a Magic rating of 9.
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#3
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,763 Joined: 26-February 02 From: Special Hell Member No.: 284 ![]() |
Yeah, what Herald said.
This post has been edited by grendel: Feb 28 2004, 08:27 PM |
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#4
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 ![]() |
Erk, eek, ick.
On behalf of your players, may the dice fall gently and the bodies carefully. -Siege |
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#5
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Target ![]() Group: Members Posts: 17 Joined: 28-March 03 Member No.: 4,351 ![]() |
Thanks guys... I get evil just before a run, I think I'm involving the holy grail in this one. ;)
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#6
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 ![]() |
Yeah, initiation works... It's kind of hard to describe what's involved without copying several pages out of the book, though.
I don't know what you mean by "off the charts", but someone with, for example, 5 levels of Initiation (+5 to magic, and potentially boatload of metamagic abilities) would have to spend at least around 60 karma on it (assuming he always was able to initiate in the cheapest way possible) and that doesn't include the money and karma it would take to have the skills and spells needed to make use of that much magic... |
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#7
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 ![]() |
Eh--
Intitiation: "A Canon process by which magically active characters may increase their Magic Attribute by spending lots of karma. Not only do they acquire higher magic ratings, but they also receive metamagic techniques -- which, if you don't have MitS, is spiffier magical abilities that really would require several pages to properly explain." -Siege |
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#8
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Target ![]() Group: Members Posts: 17 Joined: 28-March 03 Member No.: 4,351 ![]() |
well, we're talking experienced Tir combat mages and then there's the one career mage who works for Aztechnology... and they're all NPC's, so I don't have to worry about their playability.
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#9
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 ![]() |
True, but you should know the details of shielding, masking, and invoking to make them even more intimidating. |
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#10
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Target ![]() Group: Members Posts: 17 Joined: 28-March 03 Member No.: 4,351 ![]() |
I know enough about those things to make it dangerous. I've got them all invisible, astraly masked, and hiding behind still hot fire barrels (to fool thermographic vision). And the team will walk right up to them. FIrst, I geek the mages from hiding and then the shooting mach begins. :D
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#11
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 ![]() |
There's only so much we can do without violating massive copyright. Besides, it looks like Lily's already got the PCs in the crosshairs. I'm afraid to guess at the body count unless one or more of the PCs happens to be packing ultrasound or some sort of enhanced sense: audio or olfactory. -Siege |
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#12
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,049 Joined: 24-March 03 Member No.: 4,323 ![]() |
Invisibility will fool thermographic vision by itself, you dont need the fire barrels. The problem you will have regarding the ambush being detected lies with astral perception - there are a number of ways to get around this, most of which are detailed in MITS.
In general, you should pick up a copy of Magic in the Shadows if you enjoy using high-powered magical enemies, of if you just want to expand the magic system... the info contained therein is really nice. Oh... I hope your players dont frequent these forums. |
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#13
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 ![]() |
Considering the massacre was slated to happen in two hours earlier in the day, I doubt they've been tipped off.
Frag, given the ambush waiting for them, I wouldn't be adverse to a friendly warning for pity's sake. -Siege |
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#14
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,049 Joined: 24-March 03 Member No.: 4,323 ![]() |
Yeah... for some reason I dont think that I would be willing to place a great deal of money on the runners' survival. Just a hunch.
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#15
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Target ![]() Group: Members Posts: 17 Joined: 28-March 03 Member No.: 4,351 ![]() |
Heh- we're not even going yet... leave it to this group tp procrastinate. But I swear to you, nobody's gonna die. There is nothing you can throw at this bunch that they won't figure a way around. I once had them walk into an ancient magical ritual being performed by a mage with 12 levels of initiation and surrounded by armed guards and nobody even took a serious. They've beaten back a genetically engineered, awakened biological weapon and have talked death into letting them escape. These players are too smart and characters too good to think that one might get dead as a result of me.
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#16
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 ![]() |
Why didn't you tell us Sphynx was playing? That puts everything into perspective. :grinbig:
-Siege |
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#17
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King of the Hobos ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 ![]() |
Well that just means that you're obviously just not trying. :D Seriously though, if they can walk through that kind of thing and are basically as impervious to harm as you say, what's the point of playing? I guess it boils down to a personal preference thing, but that'd bore me to tears after a while. :/ |
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#18
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
I depends. It could get boring if they are literally cakewalking through it to escape relatively unscathed. But if they are furiously thinking, deviously planning, improvising cunning tactics, fast-talking, and sweating bullets to escape relatively unscathed, then it could be far from boring.
I don't agree with the philosophy that characters have to be killed, badly wounded, or otherwise fragged with to make it a "challenging" game. The potential for such things should be there, but the GM shouldn't arbitrarily inflict harm on the characters just to keep it "realistic" or "gritty". That's not challenging players; that's sending them the message that they might as well not waste the effort on all of that planning and roleplaying, since they are going to get effed up no matter what they do. |
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#19
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 ![]() |
I think Flak is implying that if the PCs can withstand the firepower an ambush like that implies, they're probably a little over-powered by the casual definition.
It's a little hard to walk, talk or fight your way out of a setup like that if the OpFor opens up, guns blazing. -Siege |
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#20
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Lily: You are making good use of TN modifiers (especially those for visibility), aren't you?
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#21
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Moving Target ![]() ![]() Group: Members Posts: 283 Joined: 30-September 03 From: Kenmore, NY, USA Member No.: 5,663 ![]() |
As a note, the PCs in my game would be dead, deader, Deader, and DEAD, don't forget drek we are so freaken dead!
They had a problem going against three street punks in the last game. And the punks had heavy pistols. (Nodody got a serious, in that encounter, now they are trying to escape.) I have had multiple people above deadly damage, and survive. (the amazing thing is this game is going strong now for only about a month and a half.) I have had two PCs die in the game. |
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#22
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,047 Joined: 12-November 03 From: Perilously close to the Sioux Nation. Member No.: 5,818 ![]() |
Giant sized juggernauts. Make 'em toxic to be sure. |
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#23
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,049 Joined: 24-March 03 Member No.: 4,323 ![]() |
Mutant regenerating Juggernauts with Sorcery.
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#24
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,047 Joined: 12-November 03 From: Perilously close to the Sioux Nation. Member No.: 5,818 ![]() |
Yeah. Add magic resistence as well. And paint a smiley face on both sides.
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#25
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Orbital mutant regenerating Juggernauts with Sorcery. Drop three. No matter the distance, statistically two will survive. ~J |
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