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> SRM04 Theme, Player based theme.
DireRadiant
post Jul 29 2010, 01:53 PM
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QUOTE (SaintHax @ Jul 13 2010, 12:18 PM) *
I think everyone should play nothing but Magicians and Hackers. (IMG:style_emoticons/default/smile.gif) I'd like to prove that through judicious use of these archetypes you can bust any SR4A mission. Maybe one exception for the Cyber/Bio face sculpter, to show that Adepts are not needed (unless used as a hacker).


I can break any mission with any archetype. So you are right.

Any player can "break" a mission at any time by making certain decisions.

Mission are not campaigns. Close, but not the same as a campaign where the GM can spend time dealing with the entire range of possibilities.

A SR Mission is a 20+ page short scenario write up intended to be played by the first 4 to 6(or (IMG:style_emoticons/default/cool.gif) people who randomly walk up to the table at a Con or FLGS. The scenario cannot require the presence of any particular archetype, nor can it exclude any archetype. (And there is at least one mission that sucks for hackers and riggers and you should hear the complaints about that.)

With those design limitations it is going to be hard for any extreme combination to be handled by the mission write up. That's what the GM is before.

If you are claiming SR4 system itself has a flaw that mages and hackers are all that's needed to make a team, then that discussion needs to be in a different forum, not in missions. Though I will point out that shadowrun is not a class based system, so it's not unusual that the "archetypes" can play various team roles. The "awakened" have an advantage that they can perform all the roles, including the magic one that not everyone else can perform.
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SaintHax
post Jul 29 2010, 05:02 PM
Post #27


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QUOTE (LurkerOutThere @ Jul 29 2010, 08:55 AM) *
To be fair I seem to recall the original version of one of your posts intimating that if you broke it hard enough it would send a message to the developers, something that SRM is NOT the venue for. So basically when you make a post that advocates conspiring to "Break" missions I think you can expect some level of backlash.


It's the first message, and your context is slightly off.

QUOTE (SaintHax @ Jul 13 2010, 02:18 PM) *
... I'd like to prove that through judicious use of these archetypes you can bust any SR4A mission. Maybe one exception for the Cyber/Bio face sculpter, to show that Adepts are not needed (unless used as a hacker).

... Maybe it'd send a message to the ShadowRun design team too.



The point being that if you have mages and deckers, there's no need for the other unawakened archetypes was the said message. Small, but important, was that there was never a "level" (e.g. "hard enough") mentioned. The point is you can bust, break, breeze through a mod with just mages and deckers with the same ease (or greater) as a well rounded team.



QUOTE (DireRadiant @ Jul 29 2010, 09:53 AM) *
...
With those design limitations it is going to be hard for any extreme combination to be handled by the mission write up. That's what the GM is before.


I was staff for VS, SRM00, and SRM01, so I'm aware of the limitations. This is not addressing any adventure short comings.


QUOTE (DireRadiant @ Jul 29 2010, 09:53 AM) *
If you are claiming SR4 system itself has a flaw that mages and hackers are all that's needed to make a team, then that discussion needs to be in a different forum, not in missions. Though I will point out that shadowrun is not a class based system, so it's not unusual that the "archetypes" can play various team roles. The "awakened" have an advantage that they can perform all the roles, including the magic one that not everyone else can perform.


It's not a discussion-- I'm amazed by how much I must repeat the subject of this thread: it's a theme for players to adopt if they are interested. I can only assume that the mass confusion of this clearly spelled out idea is b/c it's mistaken for satire. Everyone is spending way too much time on one word ("bust") or the one sentence instead of the whole point (clearly written in the subject).

Here it is: In SRM04, let's all play Mages or Adept Hackers. So that when you sit down at a table, you are all one of those two things. A theme and experiment to see how varied of characters can be created using just that idea; and how unhindered a group is when doing so.
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LurkerOutThere
post Jul 29 2010, 05:08 PM
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