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> Rules of Shadowrun, The dos and don'ts
Runner Smurf
post Jul 14 2010, 03:22 PM
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Things I advise my players:
- Non-lethal attacks are good. The guards don't fight as hard when they don't think their life is on the line. Sure, they might lose their job, but it's better than dying. Note: Does not work so well with SK and Aztech guards...as they have pretty permanent (dare I say, draconian?) separation policies.
- Lone Star/Knight Errant is not composed of morons. (Thugs...yes. Morons...no.) I've seen a few CSI episodes in my day. Worry about things like forensic evidence.
- Feel free to carry whatever ordinance and armor you like, but people tend to get suspicious when the troll with the SWAT armor and a machine gun walks up to their building.
- Great dragons are lethal. If you try and fight one, I will kill you. Ditto for regular dragons, but a few of you might survive.
- Snipers are bad juju. It's no fun when an NPC sniper starts killing PCs without warning, or any effective way to respond. Therefore, if you don't snipe too much, I own't snipe too much.
- Lethal chemical/biological/neurotoxin weapons are bad juju. It's no fun when an NPC uses Cyanide, Seven-7 or Ringu to kill the PCs without warning, or any effective way to respond. Therefore, if you don't use them too much, I won't use them too much.

Things I have learned are good ideas:
- Be willing to ditch gear at a moment's notice. Guns, vehicles, commlinks, armor, whatever. It can be tagged, it can be traced, so if you think that you might have been made, linked to a piece of gear, or the gear has been tagged, ditch it.
- Corollary to the above: don't invest too much money in single bits of gear (like the uber-modded vehicles). You have may to ditch it, and it may get severely damaged. Then you are SOL.
- Diversions are a very good idea. Diversions as emergency back-up plans are even better - nothing distracts the guards and the cops like a car blowing up a few blocks away.
- Drones go in first. DGIF. Always, always, always.
- Grenades are a very good thing to have around. Airburst links on a grenade launcher are even better.
- Tag erasers are good. Carry them. Use them. Don't trust that they worked.
- Geek the mage first.
- If you are a mage, do not stand out in the open, wearing robes and shouting arcane insults. Carry the same gear as everyone else, even if you don't know how to use it, and don't draw attention to yourself until you have to.
- Spirits suck. Dealing with them should be the mage's first priority, because the rest of the team may not be able to even scratch them.
- Do not do anything over a wireless link if it can be done over a cable or a direct connection.
- Carry three or four commlinks. Slows down hackers. And you can ditch them without losing all connectivity.
- Have three or four backup IDs.
- Have a safehouse with spare gear. Two if you are paranoid.
- Invest in some basic IC, even if you aren't a hacker. A basic set of analyze/trace/attack helps keep you free of pests.
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Yerameyahu
post Jul 14 2010, 03:43 PM
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Well, not that CSI is a good basis for… anything. (IMG:style_emoticons/default/smile.gif)
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CanRay
post Jul 14 2010, 04:01 PM
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QUOTE (Yerameyahu @ Jul 14 2010, 10:43 AM) *
Well, not the CSI is a good basis for… anything. (IMG:style_emoticons/default/smile.gif)

Except for the episode with the stewing pot. I have it on good authority that they are more effective, and cheaper, than the "Official" equipment that Coroners are supposed to use.
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Runner Smurf
post Jul 14 2010, 04:07 PM
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QUOTE (Yerameyahu @ Jul 14 2010, 10:43 AM) *
Well, not the CSI is a good basis for… anything. (IMG:style_emoticons/default/smile.gif)

(IMG:style_emoticons/default/grinbig.gif) Fair point. But, surely by 2070 the technology has caught up a bit.

Mind you, nothing could help that lab. Nobody could ever work in a lab with that much light coming out of the tables. (IMG:style_emoticons/default/frown.gif)
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Yerameyahu
post Jul 14 2010, 04:15 PM
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Yeah, I feel like 2070 tech can do what the show says we can do now. (IMG:style_emoticons/default/biggrin.gif)
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Abstruse
post Jul 14 2010, 06:14 PM
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QUOTE (Yerameyahu @ Jul 14 2010, 10:15 AM) *
Yeah, I feel like 2070 tech can do what the show says we can do now. (IMG:style_emoticons/default/biggrin.gif)

We got a still off the 1990s model B&W surveillance camera seven blocks away!

Zoom in! More! More! More! Enhance! Enhance!

Yep, there it is...the freckle behind his ear. That's our guy!
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Yerameyahu
post Jul 14 2010, 07:07 PM
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Haha, did you see when they mocked that in the new Futurama season?
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Saint Sithney
post Jul 14 2010, 11:17 PM
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Mutually-assured destruction is the basis of all good working relationships.

You can never leave a man behind, because, as soon as you do, he ceases being a man and becomes a liability.

A Tac-net is the difference between a group and a team.

Never put off till tomorrow what you can put off until you're god damn ready to do it right.

Get the hell out of Seattle once in a while.

Never miss a chance to start a mob war.

A patsy is worth 1000 lies.

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Tymeaus Jalynsfe...
post Jul 15 2010, 01:15 AM
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QUOTE (augmentin @ Jul 14 2010, 09:11 AM) *
Most would still apply to shadowrun:
[ Spoiler ]


Damn Straight... that was Awesome (and so true)...

Semper Fi Marine...

Keep the Faith
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