IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Split Dice Pools, What is split, how and where do the rules mention it?
Llewelyn
post Jul 14 2010, 06:59 AM
Post #1


Target
*

Group: Members
Posts: 39
Joined: 16-October 05
Member No.: 7,850



So I have seen a number of posts talking about how attacking with two weapons has its pros and cons. One of the pros in particular is that you split the dice pool then add modifiers. But I can't seem to find that anywhere in the rules, I have the 20th Anniversary. I have only seen where it talks about what a dice pool is Skill + Attribute + modifiers and that when doing multiple attacks you split your dice pool, but nothing that says what the dice pool consists. Logically from the definition of the dice pool at the start of the rules it would seem like you would add modifiers then split that total so the sum of the split pools equaled the starting total.

Specifically I am looking for a reference from the book, I prefer the idea of the dice pool being affected by the modifiers after the split, but just can seem to find it in the rules. Any help is appreciated.

Thanks
Go to the top of the page
 
+Quote Post
Mäx
post Jul 14 2010, 07:08 AM
Post #2


Prime Runner
*******

Group: Members
Posts: 3,803
Joined: 3-February 08
From: Finland
Member No.: 15,628



Page 150 "Attacker using a second firearm"
But its not really such a good idea as you lose smartlink/laser and there arent actually that many positive modifiers you can get and there are a lot of negative modifiers.
Spell on the other hand are good for multicasting that works the same way as there are much more positive modifiers availebul, what you get from your split base pool isn't as important when you have a for example +9 modifier added to all of those pools.
Go to the top of the page
 
+Quote Post
Llewelyn
post Jul 14 2010, 07:14 AM
Post #3


Target
*

Group: Members
Posts: 39
Joined: 16-October 05
Member No.: 7,850



QUOTE (Mäx @ Jul 14 2010, 03:08 AM) *
Page 150 "Attacker using a second firearm"
But its not really such a good idea as you lose smartlink/laser and there arent actually that many positive modifiers you can get and there are a lot of negative modifiers.
Spell on the other hand are good for multicasting that works the same way as there are much more positive modifiers availebul, what you get from your split base pool isn't as important when you have a for example +9 modifier added to all of those pools.



OK I know I read that like 5 times the other day and didn't catch it. Thanks
Go to the top of the page
 
+Quote Post
BobChuck
post Jul 14 2010, 01:09 PM
Post #4


Target
*

Group: Members
Posts: 91
Joined: 6-July 10
Member No.: 18,795



Okay, but that doesn't address the actual question? What is the "dice pool" and what is the "modifiers"? Could I get some examples, say for two pistols, two swords, two spells, and two related skill checks (like jumping onto a 5ft high narrow wall and then balancing/running down it)?
Go to the top of the page
 
+Quote Post
Johnny B. Good
post Jul 14 2010, 01:14 PM
Post #5


Moving Target
**

Group: Members
Posts: 219
Joined: 16-November 09
From: United States
Member No.: 17,876



QUOTE (Mäx @ Jul 14 2010, 08:08 AM) *
Page 150 "Attacker using a second firearm"
But its not really such a good idea as you lose smartlink/laser and there arent actually that many positive modifiers you can get and there are a lot of negative modifiers.
Spell on the other hand are good for multicasting that works the same way as there are much more positive modifiers availebul, what you get from your split base pool isn't as important when you have a for example +9 modifier added to all of those pools.


Do you actually lose bonuses from smartlink that way? If you try to use a smartlink on both it works fluffwise, but if you use a smartlink on one and fire the other normally, does that one get a bonus? Page numbers are always appreciated.
Go to the top of the page
 
+Quote Post
Laodicea
post Jul 14 2010, 01:16 PM
Post #6


Moving Target
**

Group: Members
Posts: 558
Joined: 23-June 10
Member No.: 18,749



I could swear there's rules for attacking multiple people in melee in 1 turn but i cannot think where they are. Don't have my book on me atm either.
Go to the top of the page
 
+Quote Post
Draco18s
post Jul 14 2010, 01:20 PM
Post #7


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (BobChuck @ Jul 14 2010, 09:09 AM) *
What is the "dice pool"


Attribute + Skill. This is always the dice pool.

QUOTE
and what is the "modifiers"?


Everything else. Specialization, cover, mentor spirit, tacnet, enhanced articulation....
Go to the top of the page
 
+Quote Post
Lanlaorn
post Jul 14 2010, 01:25 PM
Post #8


Moving Target
**

Group: Members
Posts: 316
Joined: 21-June 10
Member No.: 18,737



QUOTE (BobChuck @ Jul 14 2010, 09:09 AM) *
Okay, but that doesn't address the actual question? What is the "dice pool" and what is the "modifiers"? Could I get some examples, say for two pistols, two swords, two spells, and two related skill checks (like jumping onto a 5ft high narrow wall and then balancing/running down it)?


The dice pools would Agility + Firearms skill, Agility + Melee skill and Spellcasting + Magic, respectively. The modifiers would be visibility, specializations, etc. with a few that are unique to each (e.g. reach for melee, foci for spells). And yes running or balancing would both be (negative) modifiers.

It makes sense since otherwise splitting your dice pool would halve negative penalties when logically they should fully apply regardless.
Go to the top of the page
 
+Quote Post
Johnny B. Good
post Jul 14 2010, 01:28 PM
Post #9


Moving Target
**

Group: Members
Posts: 219
Joined: 16-November 09
From: United States
Member No.: 17,876



QUOTE (Lanlaorn @ Jul 14 2010, 02:25 PM) *
The dice pools would Agility + Firearms skill, Agility + Melee skill and Spellcasting + Magic, respectively. The modifiers would be visibility, specializations, etc. with a few that are unique to each (e.g. reach for melee, foci for spells). And yes running or balancing would both be (negative) modifiers.

It makes sense since otherwise splitting your dice pool would halve negative penalties when logically they should fully apply regardless.



Don't forget skill + Program!
Go to the top of the page
 
+Quote Post
BobChuck
post Jul 14 2010, 02:03 PM
Post #10


Target
*

Group: Members
Posts: 91
Joined: 6-July 10
Member No.: 18,795



Okay, thank you. I apologize for the very basic questions, but I've only had the book for two weeks.

Does splitting your dice pool count as one action for both roles together, or a separate action for each? Like with one pistol, attacking once is a Simple Action. Attacking twice is two Simple Actions, with two full dice pools? or a split dice pool and one Simple Action? or a split dice pool and two Simple Acitons?

Mechanics: Say Agility 5, Pistols 5, Smartlink, and just for fun throw in an active Flash-Pak in the area as well. Assume the pistol has autofire or multishot or whatever, so it can get around the rule that I can't quite recall that says Single Action guns can only fire once per "some time period".

Second example: same stats as above, but using a pair of Single Action pistols. What changes?

Third example: melee combat with a sword. Agility 5, Blades 5, effective Reach of 1. Attacking is a complex action, so he only gets to make one "attack action" on his turn. Can the swordfighter attack the same target twice, using split dice pools? If so, what happens? Can he attack two different targets using split dice pools?
Go to the top of the page
 
+Quote Post
Mäx
post Jul 14 2010, 02:16 PM
Post #11


Prime Runner
*******

Group: Members
Posts: 3,803
Joined: 3-February 08
From: Finland
Member No.: 15,628



QUOTE (BobChuck @ Jul 14 2010, 04:03 PM) *
Does splitting your dice pool count as one action for both roles together, or a separate action for each? Like with one pistol, attacking once is a Simple Action. Attacking twice is two Simple Actions, with two full dice pools? or a split dice pool and one Simple Action? or a split dice pool and two Simple Acitons?

When you split your dicepool you do multiple thinks simultaniously, meaning one simple action to shoot 2-6guns or attack with 2-6 melee weapons or cast 2-how ever many you want spells, well the melee and spell is one comblex action but you get the picture.
Go to the top of the page
 
+Quote Post
BobChuck
post Jul 14 2010, 02:23 PM
Post #12


Target
*

Group: Members
Posts: 91
Joined: 6-July 10
Member No.: 18,795



So with mages, dice pool of 10, split in half, add in a spell focus of 4, and get Improved Reflexes and Combat Sense running so you dont get shot, free action dive for cover, use next pass to move things to sustaining foci, third pass pop up and throw a pair of stunbolts at someone... wow.

Okay, mages suddenly got a lot more dangerous, and using things to penalize enemy attacks got a lot more valuable. Makes sense.
Go to the top of the page
 
+Quote Post
DireRadiant
post Jul 14 2010, 02:25 PM
Post #13


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



From p. 150 SR4A

"Characters can use two pistol- or SMG-class weapons, one in each
hand, firing both with a single Simple Action. Doing so, however, requires
that the character split his dice pool between the attacks. If two
separate skills are being used (Pistols and Automatics), use the smallest
dice pool. Split the pool before applying modifiers. Two-gun attacks
also negate any dice pool bonuses from smartlinks or laser sights.
Additionally, any uncompensated recoil modifiers applicable to one
weapon also apply to the other weapon."

Let's break this down and see how it goes.

BobChuck has an SMG and a Pistol and is firing both in a single Simple Action.

BobChuck will use the first simple action to aim. And second simple action to fire. This will be the two simple actions allowed.

Simple Action 1. Aim
Simple Action 2, fire SMG and Pistol at the same time.
BobChuck has Pistols 3 and Automatics 7 and Agility 4, and a Specialization in Ingram, which is the SMG he is using.
Base Pool is Agility 4 + Pistols 3(Using the lower of the two different skills). BobChuck has 7 dice to split between the two dice rolls.

Dice Roll 1 - Pistol (BobChuck allocates 6 dice out of 7)
7 + Aiming modifier of 1 = 8 dice
Dice Roll 2 - SMG (BobChuck allocates the remaining die)
1 + SMG Specialization 2 + Aiming 1 = 4 dice

No smartlinks modifiers apply. Flashpak modifiers would apply to both dice rolls. Cover modifers would apply to both dice rolls.

Example with complex action
Agility 5 + Blades 5 = base pool 10

Attack 1 (BobChuck assigns 1 dice out of ten)
1 + Reach 1 = 2
Attack 2 (BobChuck assigns 9 dice)
9 + Reach 1 = 10

Technically SR4A does split dice pools for attacking multiple targets, but I personally see no reason for it to be a multiple attack against the same target.

Reason for edit: Math
Go to the top of the page
 
+Quote Post
Johnny B. Good
post Jul 14 2010, 02:35 PM
Post #14


Moving Target
**

Group: Members
Posts: 219
Joined: 16-November 09
From: United States
Member No.: 17,876



QUOTE (BobChuck @ Jul 14 2010, 03:23 PM) *
So with mages, dice pool of 10, split in half, add in a spell focus of 4, and get Improved Reflexes and Combat Sense running so you dont get shot, free action dive for cover, use next pass to move things to sustaining foci, third pass pop up and throw a pair of stunbolts at someone... wow.

Okay, mages suddenly got a lot more dangerous, and using things to penalize enemy attacks got a lot more valuable. Makes sense.


Apparently spell focuses have to be for a certain type of spell though, which I think is silly. Meaning separate foci for manipulation, health, and combat. Solution: Force 3 power focus.
Go to the top of the page
 
+Quote Post
Cabral
post Jul 14 2010, 02:38 PM
Post #15


Moving Target
**

Group: Members
Posts: 734
Joined: 30-August 05
Member No.: 7,646



QUOTE (DireRadiant @ Jul 14 2010, 09:25 AM) *
Dice Roll 1 - Pistol (BobChuck allocates 6 dice out of 7)
7 + Aiming modifier of 1 = 2 dice

I think you mean a total of 8 dice.

I may be thinking of SR3 but I think there is an Aim spell that will make dice pool splitting gunslingers and mages best of buds. Actually, I'm pretty sure that was SR3. Did it make it over to 4th?
Go to the top of the page
 
+Quote Post
czarcasm
post Jul 14 2010, 02:47 PM
Post #16


Target
*

Group: Members
Posts: 53
Joined: 13-June 10
Member No.: 18,697



DireRadiant: I hadn't realized that you could allocate the split dice; I had thought that you had to use half the dice for each test. I had also thought that you could only Take Aim for one firearm per action, not two. You learn something new every day!
Go to the top of the page
 
+Quote Post
Draco18s
post Jul 14 2010, 02:55 PM
Post #17


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (czarcasm @ Jul 14 2010, 10:47 AM) *
DireRadiant: I hadn't realized that you could allocate the split dice; I had thought that you had to use half the dice for each test. I had also thought that you could only Take Aim for one firearm per action, not two. You learn something new every day!


I thought it was half as well, but I will admit that I've heard mumblings otherwise. And I think you're right about Take Aim.
Go to the top of the page
 
+Quote Post
BobChuck
post Jul 14 2010, 03:13 PM
Post #18


Target
*

Group: Members
Posts: 91
Joined: 6-July 10
Member No.: 18,795



Since it's popped up a few times: when does Smart Link apply, and when does it not?

Applies to Ranged Weapons that have the Smartgun trait or upgrade.
Does not apply to most Ranged Weapons that do not have the Smartgun trait/mod.
Does not apply to Melee Attacks.

Does it apply to grenades? thrown weapons in general? How does it know when you are throwing a Grenade vs throwing a Knife?
Does it apply to Bows and Crossbows, and the like, if they have the Smartgun trait?
Does it apply if the gun has a Laser Sight, or is that a separate or incompatible modifier?

Smartlink applies when making a single attack with a single weapon.
Does it apply when using two pistols?
Does it apply when splitting the dice pool in general, like with a semi/auto rifle shooting at multiple targets?
Go to the top of the page
 
+Quote Post
BobChuck
post Jul 14 2010, 03:13 PM
Post #19


Target
*

Group: Members
Posts: 91
Joined: 6-July 10
Member No.: 18,795



double post.
Go to the top of the page
 
+Quote Post
Mäx
post Jul 14 2010, 03:15 PM
Post #20


Prime Runner
*******

Group: Members
Posts: 3,803
Joined: 3-February 08
From: Finland
Member No.: 15,628



QUOTE (Johnny B. Good @ Jul 14 2010, 04:35 PM) *
Apparently spell focuses have to be for a certain type of spell though, which I think is silly. Meaning separate foci for manipulation, health, and combat. Solution: Force 3 power focus.

When you only have combat spells, a rating 5 spellcasting foci is really nice and combined with mentor bonus and a specialisation makes you one mean mofo when multicasting 2-5 combat spells a turn.
QUOTE (BobChuck @ Jul 14 2010, 05:13 PM) *
Since it's popped up a few times: when does Smart Link apply, and when does it not?

1Applies to Ranged Weapons that have the Smartgun trait or upgrade.
2Does not apply to most Ranged Weapons that do not have the Smartgun trait/mod.
3Does not apply to Melee Attacks.

4Does it apply to grenades? thrown weapons in general? How does it know when you are throwing a Grenade vs throwing a Knife?
5Does it apply to Bows and Crossbows, and the like, if they have the Smartgun trait?
6Does it apply if the gun has a Laser Sight, or is that a separate or incompatible modifier?

7Smartlink applies when making a single attack with a single weapon.
8Does it apply when using two pistols?
9Does it apply when splitting the dice pool in general, like with a semi/auto rifle shooting at multiple targets?

adeed numbers for ease of answering
1.yes
2.no
3.no
4.no
5.no, except maybe crosbows.
6.incompatible
7.yes
8.yes,unless you shoot them simultaniuosly.
9.Shooting multiple targets with one burst doesn't reguier slitting of the pool and semi.auto weapons cant shoot multiple target with a same action they only shoot out a single bullet per action.
Go to the top of the page
 
+Quote Post
DireRadiant
post Jul 14 2010, 03:49 PM
Post #21


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



QUOTE (czarcasm @ Jul 14 2010, 09:47 AM) *
DireRadiant: I hadn't realized that you could allocate the split dice; I had thought that you had to use half the dice for each test. I had also thought that you could only Take Aim for one firearm per action, not two. You learn something new every day!


Well, the rules aren't explicit about those kind of restrictions, so I generally allow more freedom, but that's just me. People can interpret it differently if they want.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 14 2010, 04:00 PM
Post #22


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Yeah, the norm is 'split evenly'.
Go to the top of the page
 
+Quote Post
sn0mm1s
post Jul 14 2010, 08:40 PM
Post #23


Moving Target
**

Group: Members
Posts: 158
Joined: 27-January 10
Member No.: 18,083



According to RAW you don't even need to split your spellcasting pool if you are casting multiple spells at the same target - the drain still increases though.

Casting Multiple Spells: In some circumstances, a magician
may seek to cast multiple spells simultaneously (including multiples
of the same spell—for example, targeting two different opponents
with a mana bolt in the same action). Multiple spells may be cast with
the same Complex Action, but to do so the magician must split her
Spellcasting + Magic dice pool between each target. Additionally, the
Drain Value for each of the spells is increased by +1 per additional
spell (Drain Resistance Tests are also handled separately). Multiple
spells are resolved in whatever order the caster desires. The maximum
number of spells a character can cast in a single Complex Action is
equal to her Spellcasting skill, and each spell must be allocated at least
one die.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 14 2010, 08:50 PM
Post #24


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Does it even say you *can* cast twice at the same target, and doesn't each casting of a spell have its own 'target', even if it's the same person? (IMG:style_emoticons/default/smile.gif) I think the latter is the more convincing, of course. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
DireRadiant
post Jul 14 2010, 09:11 PM
Post #25


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



QUOTE (sn0mm1s @ Jul 14 2010, 03:40 PM) *
According to RAW you don't even need to split your spellcasting pool if you are casting multiple spells at the same target - the drain still increases though.

Casting Multiple Spells: In some circumstances, a magician
may seek to cast multiple spells simultaneously (including multiples
of the same spell—for example, targeting two different opponents
with a mana bolt in the same action). Multiple spells may be cast with
the same Complex Action, but to do so the magician must split her
Spellcasting + Magic dice pool between each target. Additionally, the
Drain Value for each of the spells is increased by +1 per additional
spell (Drain Resistance Tests are also handled separately). Multiple
spells are resolved in whatever order the caster desires. The maximum
number of spells a character can cast in a single Complex Action is
equal to her Spellcasting skill, and each spell must be allocated at least
one die.


I think the "Between each target" includes the time and POV differential so even if it is Fred you're casting at both times you need to think of all the permutations.

While you are targeting Fred with the first spell, you are also targeting fred with the second spell.
You are targeting Fred.
Fred is your Target.
You are targeting Fred with your first spell
You are targeting Fred with your second spell.
Fred is your target.
Fred is the target of the first spell.
Fred is the target of the second spell.

Since each Spell that is cast requires a portion of the pool in the same complex action when cast against different individual targets, I would then also require the pool to be split for each casting of a spell against the same target in the same complex action.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 1st September 2025 - 12:34 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.