My Assistant
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Jul 14 2010, 09:12 PM
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#26
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Right. The way it expresses 'allocated', btw, could support the idea that you choose how to split your pool (like the old system). It's a place for the group to agree on a ruling.
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Jul 14 2010, 09:20 PM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 27-January 10 Member No.: 18,083 |
I think the "Between each target" includes the time and POV differential so even if it is Fred you're casting at both times you need to think of all the permutations. There is no time or POV differential. Plus, according to your logic, if you burst fired a target twice then you would take a -2 penalty for it really being multiple targets - when it isn't. It is the same target. |
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Jul 14 2010, 09:23 PM
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#28
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
No, each spell has a target. It's part of the definition of the spell. Burst fire isn't the same. (IMG:style_emoticons/default/smile.gif) See how easy?
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Jul 14 2010, 09:37 PM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 27-January 10 Member No.: 18,083 |
No, each spell has a target. It's part of the definition of the spell. Burst fire isn't the same. (IMG:style_emoticons/default/smile.gif) See how easy? Each burst fire has a target as well. First case - same IP. First simple action: Burst Fire target A. Second simple action: Burst Fire target A. Are there any penalties? Nope. Second case - same IP. First simple action: Burst Fire target A. Second simple action: Burst Fire target B. Are there any penalties? Yes, -2 for having another target. Why would spell targets be different? |
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Jul 14 2010, 09:41 PM
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#30
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
There is no time or POV differential. Plus, according to your logic, if you burst fired a target twice then you would take a -2 penalty for it really being multiple targets - when it isn't. It is the same target. Nope becouse burst fire as a whole has one target unless you shooce shoot multiple targets, but each invidual spell has its own target Why would spell targets be different? umm their not, you dont get a penalty for multiple targets if you dont target multiple different targets, but that doesn't change the fact that each invidual spell has to have a target. Shooting that burst fire with two or more guns simutaneously also requiers splitting your pool even if you shoot the same guy with all of those guns, just like spells. |
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Jul 14 2010, 09:47 PM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 27-January 10 Member No.: 18,083 |
Nope becouse burst fire as a whole has one target unless you shooce shoot multiple targets, but each invidual spell has its own target. What? Each time you fire a gun you choose a target. If you choose the same target in the same IP with both shots there is no penalty. If you choose different targets in the same IP there is a penalty. Why would that be different for spellcasting? It doesn't matter that each spell has a target - each firing of a gun has a target. If it is the same target there isn't a penalty. |
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Jul 14 2010, 10:04 PM
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#32
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
What? Each time you fire a gun you choose a target. If you choose the same target in the same IP with both shots there is no penalty. If you choose different targets in the same IP there is a penalty. Why would that be different for spellcasting? It doesn't matter that each spell has a target - each firing of a gun has a target. If it is the same target there isn't a penalty. Because for a gun, unlike a mental action, needs to physically move from one "thing that it's pointing at" to another. |
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Jul 14 2010, 11:17 PM
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#33
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
Each burst fire has a target as well. First case - same IP. First simple action: Burst Fire target A. Second simple action: Burst Fire target A. Are there any penalties? Nope. Second case - same IP. First simple action: Burst Fire target A. Second simple action: Burst Fire target B. Are there any penalties? Yes, -2 for having another target. Why would spell targets be different? There are 2 distinct Ranged Combat rules for Multiple Targets. A Generic one. "If a character is attacking multiple targets within a single Action Phase, he takes a –2 dice pool modifi er per additional target." Also specifically for firing in Semi Automatic mode "If an attacker fi ring a semi-automatic weapon engages two diff erent targets in the same Action Phase, apply a –2 dice pool modifi er when attacking the second target." Rules for splitting the base dice pool, and applying modifiers are distinct from each other. In any situation where you are splitting your base pool, you will be applying modifiers as appropriate to the action being done in that same action phase. Hmm, just because there is a modifier applied, that does not mean the rule for the modifier also applies to the splitting of the pool. |
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Jul 14 2010, 11:30 PM
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#34
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Hmm, just because there is a modifier applied, that does not mean the rule for the modifier also applies to the splitting of the pool. If you fire two guns in the same action, but one of them rakes across two targets, I could see that one getting a -2 that the other gun doesn't get. |
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