IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

3 Pages V   1 2 3 >  
Reply to this topicStart new topic
> Matrix 2.0, ...whyyyyyyyy?
MikeKozar
post Jul 14 2010, 05:39 PM
Post #1


Moving Target
**

Group: Members
Posts: 557
Joined: 26-July 09
From: Kent, WA
Member No.: 17,426



So my pet programming project has gotten to the point where I'm trying to simulate the Matrix. I've got this idea, that if I have to keep a list of the commlink's stats and programs anyway, it's not that much of a stretch to have my MapTools automatically generate a Matrix node, in case the hacker wants to go VR. We have avoided the Matrix so far, doing occasional Hack-on-the-fly actions, but being able to hand the GM a node design at the push of a button has me very interested in the possibilities. I've been reminiscing about Shadowrun of years past, with hotshot deckers sleazing past ICE and exploring big systems.

...then I checked the 4th ed rules. We, uh...we don't do that anymore.

From what I can tell, every system is a box. This box has a basic Authentication, and probably an Analyse program. If you fail to bypass the Authentication, the system goes on alert. If the Analyse beats your stealth, the system goes on alert. If the system goes on alert, it will either dump you or (if the user had thousands on nuyen to invest) launch an ICE agent.

Bigger systems will be several boxes. You may also encounter other hackers.

I guess I have two questions for the community: Is there any way to realistically secure a basic commlink in this system, and is there anyone who isn't disappointed in the simplification of VR?
Go to the top of the page
 
+Quote Post
hobgoblin
post Jul 14 2010, 05:44 PM
Post #2


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



welcome to SR4, have asbestos long-johns handy.

btw, the dump is not automatic. It requires a extended test, iirc.
Go to the top of the page
 
+Quote Post
Malachi
post Jul 14 2010, 05:48 PM
Post #3


Running Target
***

Group: Members
Posts: 1,228
Joined: 24-July 07
From: Canada
Member No.: 12,350



Disappointed? No, not at all. The old "node map" system from 1st and 2nd edition days was so slow and painful that I avoided it entirely. The advantage of 4th edition's system is that it can be a complex or as simple as you want it to be. If you really like the whole idea from 1st and 2nd of going from node to node, searching for that key piece of paydata then you can replicate that fairly easily by defining a whole bunch of different Nodes in 4th and have your Hacker have to hack from one to the other, fighting IC along the way. Or you can abstract that all into one node, but describe it RP terms as the PC moving around to all kinds of different places within the system.
Go to the top of the page
 
+Quote Post
deek
post Jul 14 2010, 05:54 PM
Post #4


Shooting Target
****

Group: Members
Posts: 1,706
Joined: 30-June 06
From: Fort Wayne, IN
Member No.: 8,814



To realistically secure a commlink, I'd say turn off its wireless signal. There are multiple options for the ultra-paranoid. Since many of my players still just use a commlink as a phone, its not too difficult a concept.

I like streamlining and very simple rules. I play Wushu. Compared to that, SR4 matrix rules are still quite complex. And for me, its not so much the complexity as it is resolving actions at the table. It takes time to go through the many, yet simple steps of hacking.
Go to the top of the page
 
+Quote Post
Venom
post Jul 14 2010, 06:06 PM
Post #5


Target
*

Group: Members
Posts: 13
Joined: 3-July 10
Member No.: 18,789



The problem with the old system is that it takes a while when the rest of the players are sitting around twiddling their thumbs.

The problem with the new rules is that they are a gross over-simplification and basically lose a lot of the colour and depth of the old system.

I tend to use a combination of the two - I think to purely use the new system is to render the decker a pale shadow of his old self.

If as a GM you dont want the complexity either have no deckers or have multi-skilled characters who also do a bit of decking?
Go to the top of the page
 
+Quote Post
noonesshowmonkey
post Jul 14 2010, 06:33 PM
Post #6


Moving Target
**

Group: Members
Posts: 393
Joined: 2-July 07
Member No.: 12,125



The Matrix 2.0 is highly modular. It is also absurdly easy to GM in many ways. Whenever a player has an idea that would involve hacking through some kind of secured device or network, you eyeball the Rating and then double that for dice pools and away you go. Have a sheet of stock IC programs, pick one, and you now have opposition. It can be rather formulaic, but then the onus is on the player and GM to make things interesting.

Check out Knasser's excellent Sample Matrix Sites. This short .pdf can do wonders to enlightening a GM on how to design, on the fly even, simple multi-node networks that make sense and have a purpose.
Go to the top of the page
 
+Quote Post
Johnny B. Good
post Jul 14 2010, 06:35 PM
Post #7


Moving Target
**

Group: Members
Posts: 219
Joined: 16-November 09
From: United States
Member No.: 17,876



Mmmm matrix security. I was the team's technohacker for a few month's (weekly sessions) and I've gotten used to the smushy mess of rules that is the matrix.

How to protect your 'link:

Restrict all privileges to Admin
[ Spoiler ]


Get Analyze 6 with optimization 3
[ Spoiler ]


Have your agents run scripts
[ Spoiler ]


Hardwire your 'ware
[ Spoiler ]


Turn it off!
[ Spoiler ]


Anonymizers
[ Spoiler ]


Keep it hidden!
[ Spoiler ]


Encrypt all day long
[ Spoiler ]



There's your basic how to keep yourself from getting hacked all to hell.
Go to the top of the page
 
+Quote Post
MikeKozar
post Jul 14 2010, 06:41 PM
Post #8


Moving Target
**

Group: Members
Posts: 557
Joined: 26-July 09
From: Kent, WA
Member No.: 17,426



QUOTE (noonesshowmonkey @ Jul 14 2010, 10:33 AM) *
Check out Knasser's excellent Sample Matrix Sites. This short .pdf can do wonders to enlightening a GM on how to design, on the fly even, simple multi-node networks that make sense and have a purpose.



Will do, thank you.


I guess my main gripe is that there doesn't seem to be any reason to try and run VR under this system. Hacking in VR is exactly the same as hacking in AR, except you get a bonus and are vulnerable to dumpshock/blackice. It negates the need for my automatic node system; why bother describing VR, there's nothing different there.
Go to the top of the page
 
+Quote Post
Johnny B. Good
post Jul 14 2010, 06:45 PM
Post #9


Moving Target
**

Group: Members
Posts: 219
Joined: 16-November 09
From: United States
Member No.: 17,876



QUOTE (MikeKozar @ Jul 14 2010, 07:41 PM) *
Will do, thank you.


I guess my main gripe is that there doesn't seem to be any reason to try and run VR under this system. Hacking in VR is exactly the same as hacking in AR, except you get a bonus and are vulnerable to dumpshock/blackice. It negates the need for my automatic node system; why bother describing VR, there's nothing different there.


I usually hack from VR because you get two free IP passes and a +2, versus one in the meat if you're unaugmented. Plus going into nodes via VR is just awesome. Topography is awesome. I'd feel free to either nerf AR hacking more or to give more bonuses to VR hacking.
Go to the top of the page
 
+Quote Post
Dr.Rockso
post Jul 14 2010, 06:47 PM
Post #10


Moving Target
**

Group: Members
Posts: 583
Joined: 6-November 09
From: MTL
Member No.: 17,849



QUOTE (MikeKozar @ Jul 14 2010, 01:41 PM) *
Will do, thank you.


I guess my main gripe is that there doesn't seem to be any reason to try and run VR under this system. Hacking in VR is exactly the same as hacking in AR, except you get a bonus and are vulnerable to dumpshock/blackice. It negates the need for my automatic node system; why bother describing VR, there's nothing different there.

VR is a heck of a bonus, chummer. It's all in the initiative passes: cybercombat with someone in VR while you're only in AR isn't likely to end well for you.
Go to the top of the page
 
+Quote Post
MikeKozar
post Jul 14 2010, 06:59 PM
Post #11


Moving Target
**

Group: Members
Posts: 557
Joined: 26-July 09
From: Kent, WA
Member No.: 17,426



QUOTE (Dr.Rockso @ Jul 14 2010, 10:47 AM) *
VR is a heck of a bonus, chummer. It's all in the initiative passes: cybercombat with someone in VR while you're only in AR isn't likely to end well for you.


That's true. Let me explain: My MapTools is going to need some sort of interface for handling Martix attacks; when someone attacks a guard with a gun, targets are picked, bonuses are assigned, and damage is dealt. When someone hacks a device in AR, they will need to gain access privilages, race their matrix perception against the node's analyse to see if they can be in and out before an alert, and maybe beat the local ICE. Both of these are tied to a button, which will check the numbers and run the macro to tell you what happens.

I can take the list of programs and build a randomised map automatically; you could see the datablocks, programs, devices, and connections as active Tokens on the gameboard. In SR1/2, this would mean the GM doesn't have to design a Node for every commlink - hit a button and rock VR! However, in SR4, there isn't any reason to bother - a hacker in VR is going to follow the exact same process that a hacker in AR will. I just need to assign extra IPs, no need to have a VR map.

This makes me sad. I have a choice of keeping my framework RAW so that other Shadowrun 4th Ed players can use it when I'm finished, or houseruling in some of the cool Matrix stuff from earlier editions to make VR interesting.

Is there any action you can take in VR that you can't take in AR with a smaller dice pool?
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 14 2010, 07:01 PM
Post #12


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



I like having the AR, VR, hot/cold, etc. options. They're distinct and have their uses. Why worry?

AR *is* the same as VR, just slower and less 'colorful'. How's that a problem, mechanically or setting-wise? It's the same node, the same info.
Go to the top of the page
 
+Quote Post
Johnny B. Good
post Jul 14 2010, 07:07 PM
Post #13


Moving Target
**

Group: Members
Posts: 219
Joined: 16-November 09
From: United States
Member No.: 17,876



You could always make all of your nodes UV nodes. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
MikeKozar
post Jul 14 2010, 07:23 PM
Post #14


Moving Target
**

Group: Members
Posts: 557
Joined: 26-July 09
From: Kent, WA
Member No.: 17,426



QUOTE (Yerameyahu @ Jul 14 2010, 11:01 AM) *
I like having the AR, VR, hot/cold, etc. options. They're distinct and have their uses. Why worry?

AR *is* the same as VR, just slower and less 'colorful'. How's that a problem, mechanically or setting-wise? It's the same node, the same info.


In earlier editions, Deckers were an elite corps, and working the Matrix well was a point of pride. Hell, I have a replica road sign on my wall that says "WATCH FOR ICE", because the Matrix was a big part of my personal mythology. Nobody trying to access the Matrix through a trode net or God forbid, a terminal, was taken seriously. It wasn't just about speed, either - being there in person meant that you saw the system in ways that normal users wouldn't understand. It was mysterious, and dangerous, and crazy. It was the Matrix.

Now, you can do everything you want to do in the Matrix from a cellphone, or just send an Agent to do it, because why bother.

Man, I'm all depressed now. I'm gonna go work on something else. (IMG:style_emoticons/default/frown.gif)
Go to the top of the page
 
+Quote Post
Adarael
post Jul 14 2010, 07:36 PM
Post #15


Deus Absconditus
******

Group: Dumpshocked
Posts: 2,742
Joined: 1-September 03
From: Downtown Seattle, UCAS
Member No.: 5,566



God, I'd forgotten about Khadim's sample matrix sheet. Consequently, I forgot I need to give it to *all* my players, because very few of them understand the new matrix.
Seriously, you are like a tiny god, sir.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jul 14 2010, 07:47 PM
Post #16


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



The old-style Matrix was a separate game, unrelated to Shadowrun. That was a problem.

(The new-style Matrix is basically just a new way of picking locks, so that's a new problem. (IMG:style_emoticons/default/smile.gif) Oh well.)
Go to the top of the page
 
+Quote Post
Sengir
post Jul 14 2010, 08:02 PM
Post #17


Great Dragon
*********

Group: Dumpshocked
Posts: 5,051
Joined: 3-October 09
From: Kohle, Stahl und Bier
Member No.: 17,709



QUOTE (MikeKozar @ Jul 14 2010, 08:23 PM) *
In earlier editions, Deckers were an elite corps, and working the Matrix well was a point of pride. Hell, I have a replica road sign on my wall that says "WATCH FOR ICE", because the Matrix was a big part of my personal mythology. Nobody trying to access the Matrix through a trode net or God forbid, a terminal, was taken seriously. It wasn't just about speed, either - being there in person meant that you saw the system in ways that normal users wouldn't understand. It was mysterious, and dangerous, and crazy. It was the Matrix.

Using VR is hardly what made a decker, the whole point of VR was an intuitive, eye-candy interface everybody and his brother could use. The defining point of deckers was what they did, and that they did it with tricked-out decks sporting Stealth and Evasion chips.
If anything, the new matrix has made VR users a smaller and more elitist circle, because now the average data miner can easily do his job in AR


So really, I fail to see your problem. VR can still be as detailed as you want, and nodes can be as big or small as you like them (note that "one node = one device" is not required, that's just a simplification which holds true for most everyday uses).
Go to the top of the page
 
+Quote Post
noonesshowmonkey
post Jul 14 2010, 09:22 PM
Post #18


Moving Target
**

Group: Members
Posts: 393
Joined: 2-July 07
Member No.: 12,125



An easy fix for the SR4 hacking rules that would make hacking a more decker-esque (read: exclusive) thing would be to have certain attributes of the 'trix available only in full VR, hot-sim VR or with high rating gear.

Combine all three, and a hacker is the guy that runs bleeding edge SOTA 'ware and proggies, hot-simming the while and sees things that literally no one else can see, do things no one else can do.
Go to the top of the page
 
+Quote Post
Badmoodguy88
post Jul 14 2010, 09:41 PM
Post #19


Moving Target
**

Group: Members
Posts: 347
Joined: 28-June 10
Member No.: 18,765



MikeKozar your program sounds niffty. I hope you finish it.
Go to the top of the page
 
+Quote Post
MikeKozar
post Jul 14 2010, 09:44 PM
Post #20


Moving Target
**

Group: Members
Posts: 557
Joined: 26-July 09
From: Kent, WA
Member No.: 17,426



QUOTE (Badmoodguy88 @ Jul 14 2010, 01:41 PM) *
MikeKozar your program sounds niffty. I hope you finish it.

...as do I, Eighty-eight. As do I.
Go to the top of the page
 
+Quote Post
Wasabi
post Jul 14 2010, 11:23 PM
Post #21


Running Target
***

Group: Members
Posts: 1,251
Joined: 11-September 04
From: GA
Member No.: 6,651



Every goal needs a goalie. The matrix is no different: Use IC like a pro.

To secure a node have an Unrestricted Agent 6 (or IC 6 which is another sort of Agent) loaded with Cascading-3 and Expert Offense -3 and one other optimization preferably that buffs Analyze. You cant fight what you can't see, after all.

Then even if the PC is dodgy Cascading will spell his doom and force him to work fast. The more you rush the runner the more mistakes he'll make allowing Data Bombs and such to really leave their mark.

(IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
DireRadiant
post Jul 14 2010, 11:30 PM
Post #22


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



QUOTE (MikeKozar @ Jul 14 2010, 12:41 PM) *
I guess my main gripe is that there doesn't seem to be any reason to try and run VR under this system. Hacking in VR is exactly the same as hacking in AR, except you get a bonus and are vulnerable to dumpshock/blackice. It negates the need for my automatic node system; why bother describing VR, there's nothing different there.


There is one very significant difference you must take into account. Everyone has AR. Everyone. All that cool VR stuff is now something everyone can see and interact with. Because the VR and AR views are the same, everyone can see and interact with whatever the Matrixy people are doing. Everyone can see, and they can care, and they can contribute and experience it. Matrix runs are for everyone. The Hackers and TMs just lead the way.

So that cool shit you've been building for your VR specialist is now available and cool for everyone at the table.

If you give up on that, then everyone loses.
Go to the top of the page
 
+Quote Post
SkepticInc
post Jul 14 2010, 11:35 PM
Post #23


Moving Target
**

Group: Members
Posts: 376
Joined: 20-June 10
From: Nerva L3 Station
Member No.: 18,735



The difference between AR and VR is analogous to the difference between Astral Perception and Astral Projection. Both allow you to interact with the Astral, but Projection allows you to do so where you are not. I imagine any node can and would have a different interface depending on how it was accessed: look at web pages that give you different layouts for a mobile device and a computer. They may be the same, but you have the opportunity for so much more access on a full computer.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Jul 15 2010, 01:03 AM
Post #24


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



Daisy chaining multiple commlinks so a hacker is forced to defeat several layers of defenses is another good idea.



-np
Go to the top of the page
 
+Quote Post
hobgoblin
post Jul 15 2010, 01:23 AM
Post #25


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



i would say that the matrix rules would become more interesting to more people if one could do something quickly. Like say virtually slapping someone from across the room (without it taking several minutes of setup that is).

the minimum times on matrix extended tests are basically silly.
Go to the top of the page
 
+Quote Post

3 Pages V   1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th April 2022 - 07:17 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.