IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
Laodicea
post Jul 15 2010, 02:45 PM
Post #1


Moving Target
**

Group: Members
Posts: 558
Joined: 23-June 10
Member No.: 18,749



Is there any conceivable way to NOT get arrested?
Go to the top of the page
 
+Quote Post
Doc Chase
post Jul 15 2010, 02:48 PM
Post #2


Runner
******

Group: Members
Posts: 3,179
Joined: 10-June 10
From: St. Louis, UCAS/CAS Border
Member No.: 18,688



QUOTE (Laodicea @ Jul 15 2010, 02:45 PM) *
Is there any conceivable way to NOT get arrested?


Yeah. Play at a 'con.
Go to the top of the page
 
+Quote Post
LurkerOutThere
post Jul 15 2010, 03:00 PM
Post #3


Runner
******

Group: Dumpshocked
Posts: 2,946
Joined: 1-June 09
From: Omaha
Member No.: 17,234



Or a gamestore and use obviously orange tipped or orange painted weapons, sure it looses some of the coolness factor but it's a better alternative then getting shot. Other things that the vamp larpers use around here is to have those in charge wear blaze orange vests that say 'Ref" to clue innocent bystanders in that a game and not a hostage situation is occuring.
Go to the top of the page
 
+Quote Post
Nixda
post Jul 15 2010, 03:00 PM
Post #4


Target
*

Group: Members
Posts: 48
Joined: 1-April 10
Member No.: 18,399



Depends on what country you live in and the laws there - and what you plan to do.
Usually it s a good idea to inform the police in advance so if concerned neighbors call them, they already have a grasp of the situation.

Go to the top of the page
 
+Quote Post
Dr.Rockso
post Jul 15 2010, 03:00 PM
Post #5


Moving Target
**

Group: Members
Posts: 583
Joined: 6-November 09
From: MTL
Member No.: 17,849



Own the building your inevitably going to break into?
Go to the top of the page
 
+Quote Post
jimbo
post Jul 15 2010, 06:32 PM
Post #6


Moving Target
**

Group: Members
Posts: 158
Joined: 5-April 10
Member No.: 18,418



Use some kind of candy as your character's mind-expanding pharmacuetical of choice instead of, you know, a real pharmacuetical of choice...
Go to the top of the page
 
+Quote Post
KarmaInferno
post Jul 15 2010, 08:27 PM
Post #7


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



Call the cops.

Seriously, let the cops know you are holding a costume party where folks may be dressed like marcs/gangers with costume weaponry. They will appreciate the heads up so they know it's not a problem, and not to come in guns blazing when a passerby reports an armed incursion at that location.

They may even send a couple guys to observe.



-karma
Go to the top of the page
 
+Quote Post
Abstruse
post Jul 15 2010, 08:49 PM
Post #8


Running Target
***

Group: Members
Posts: 1,451
Joined: 21-April 03
From: Austin, TX
Member No.: 4,488



If you have the resources, play on private property away from bystanders. If you have access to a large location like a warehouse or commercial garage or even something like an indoor paintball or lasertag arena, you can play with as realistic weapons as you like (that are not sharpened/shooting dangerous projectiles) without anyone being the wiser. I had a friend who owned a dance club that was closed on Mondays and Tuesdays, and he used to have laser tag games during those days with his friends.
Go to the top of the page
 
+Quote Post
Kyrel
post Jul 15 2010, 08:57 PM
Post #9


Moving Target
**

Group: Members
Posts: 271
Joined: 1-September 09
From: Denmark
Member No.: 17,583



To be honest I wouldn't really want to try and run a Shadowrun game as LARP, but if I were to do it, I'd suggest that you either cut out the actual runs and have them happen "off screen", so to speak, and then focus the LARPing on the legwork, planning, and negotiation stages.

Alternatively I'd suggest that you find an area you can close off to the public and control, and then depending on the exact nature of the game and in-game area I'd give serious considderation to also informing the local police of the event.

Local laws, police forces, and the inhabitants in the game area can also constitute a greater or lesser "problem", which one should be aware of. I.e. if you are going "in-crowd", be very careful about carrying any form of weapons and acting as if you are dealing drugs. The drug part can in particular be an issue if you are in an area where said trade "belongs" to some of the local inhabitants, if you get my meaning. Trying to explain about your LARP game to a local real world gang or drugdealer whilst being held at gunpoint is not advisable.
Go to the top of the page
 
+Quote Post
Terminax
post Jul 16 2010, 12:52 AM
Post #10


Target
*

Group: Members
Posts: 14
Joined: 28-March 10
Member No.: 18,378



I don't see a Shadowrun LARP being any harder to run than the old WW Mind's Eye Theatre LARP was. Costuming would be a challenge but a good group should be able to manage with some advanced preparation. Weapons or replicas are a big no-no in any case. Just do without and use weapon cards and you will avoid most of the issues that such present. Any LARP should be performed away from the general public, if you're on private property all the better but most urban games take place on a college or university campus and in that case, the local police, security or what have you should be informed of your activity.

Back when I was involved in LARP I was lucky that our game for much of it's history had access to a nice sized theater space to play in (Market Hall, Peterborough, Ontario Canada). It was after we moved out of the space that we started having issues because it was much harder keeping people away from the public. In comparison, games in the USA that I visited frequently often played in funky locations where one had to be allot more aware of the surroundings. One of the games, played in a game store which had once been a beauty parlor that I kid you not, had these interior balconies which you COULD go up on but weren't ideal for horseplay and more than once someone nearly fell over the rails and it was a good five to eight feet drop depending where in the network of catwalks you were. Also, the game tended to spread into the rear parking lot... which sometimes got freaky because so did the local crack/meth dealers (IMG:style_emoticons/default/nyahnyah.gif)
Go to the top of the page
 
+Quote Post
Trevalier
post Jul 16 2010, 01:20 AM
Post #11


Target
*

Group: Members
Posts: 45
Joined: 5-February 10
Member No.: 18,116



A long, long time ago, my LARP organization had a set of spy rules in addition to our fantasy rules. A substantial portion of the rulebook was devoted to not getting shot/arrested or causing paranoid mundanes to freak out. A sample of the safety rules:

Incendiary Words and Actions:

Don't use words associated with firearms (gun, rifle, pistol, etc). Use the term "squirter" instead. [the preferred weapon was squirt bottles, which are harder for even the most brain-dead cop to mistake for a real gun than a water pistol].

Don't use any words associated with explosives. Use the term "Wrecking" for explosive-related skills. Explosive devices are "balloons", their arming is "inflation", their detonation "overinflation", and their disarming "deflation". [The game actually used literal balloons to represent bombs--if someone planted a bomb on your car, they'd tie a balloon to the antenna with a tag that showed how hard the "bomb" was to spot.

Avoid words that identify a poison or drug. [They recommend saying "potion" instead, but you could probably get away with the names of some SR drugs, as long as they don't sound like real ones.]

Actions which will not be permitted include:

Pointing a finger in a coat pocket at someone as if you had a gun;

Physically struggling or roleplaying physically struggling when the opposition captures you;

Any sort of physical contact in the course of a game combat;

Game actions in sensitive or secure areas;

Waving your toys (weapon reps, etc) around in public;

Duplicating a legal document as a game document to such a degree that it might be mistaken for an actual forgery

Anything to do with killing someone was referred to as "sanctioning", and kidnapping/capturing was "inventorying".


Clearing things in advance with the authorities was also considered Very Important. And this was in a much less paranoid and trigger-happy age. All of it together probably won't keep you from get tased, shot, or at least put on a watch list now. Our organization found it too much of a hassle for the fun involved and dropped it to run fantasy games exclusively. We run the fantasy stuff in parks mostly, and get surprisingly little hassle over our swordfights.
Go to the top of the page
 
+Quote Post
Caine Hazen
post Jul 16 2010, 02:42 AM
Post #12


MechRigger Delux
***

Group: Retired Admins
Posts: 1,151
Joined: 26-February 02
From: Hanger 18, WPAFB
Member No.: 1,657



The Scramble happens every year at GenCon; 4 hours of table 4 hours of LARP. Also look at things like Terrorwerks and even some bigger airsoft orgs, there are people who have places to play and do things like this at different scales.
Go to the top of the page
 
+Quote Post
Platinum
post Jul 16 2010, 02:51 AM
Post #13


Running Target
***

Group: Members
Posts: 1,095
Joined: 26-February 02
From: Ontari-airee-o
Member No.: 1,115



I cannot see a shadowrun larp being much different than a milsim with airsoft weapons or paintball guns.

As people mentioned let people around know. Let the cops know. Try and stay away from the public. Post game in progress signs.


btw Peterborough, Ontario Canada +1
Go to the top of the page
 
+Quote Post
nemafow
post Jul 16 2010, 03:04 AM
Post #14


Moving Target
**

Group: Members
Posts: 312
Joined: 3-March 10
Member No.: 18,237



Yep agree with the above comment, same as a milsim game, do the nessecaries and you should be fine.
Go to the top of the page
 
+Quote Post
Terminax
post Jul 16 2010, 07:27 PM
Post #15


Target
*

Group: Members
Posts: 14
Joined: 28-March 10
Member No.: 18,378



If I was to run a Shadowrun LARP, I'd break it down in three-four teams, playing every two weeks. Each week, one of the teams would be the "primary" team, who'd see most of the action, and the other teams doing the stuff more appropriate for office hours and acting as the opposition and NPCs for the primary team of that week. Rotate every two weeks to another team so everyone has time to be in the spotlight and time to do their personal things and all contributing to the back end. A larger game would require allot more coordination and possibly multiple teams, a smaller game runs into the difficulty of not having enough people to act in support roles. Interaction between teams would be limited in my setup but not impossible and people can move from one team to another as story develops.
Go to the top of the page
 
+Quote Post
Fauxknight
post Jul 16 2010, 07:32 PM
Post #16


Moving Target
**

Group: Members
Posts: 222
Joined: 12-July 10
Member No.: 18,814



QUOTE (Terminax @ Jul 15 2010, 08:52 PM) *
I don't see a Shadowrun LARP being any harder to run than the old WW Mind's Eye Theatre LARP was. Costuming would be a challenge...


Nah, I see all those vampire trenchcoats pulling double duty here.
Go to the top of the page
 
+Quote Post
StealthSigma
post Jul 19 2010, 12:54 PM
Post #17


Runner
******

Group: Members
Posts: 2,536
Joined: 13-July 09
Member No.: 17,389



My advice. If you can't do it on private property that you have permission to use, don't do it. Even if you inform the police, they're still going to have to come out and check up on you if someone calls in. They can't assume that the people being reported are you, they have to verify it. Beyond that the called in complaint can very well be an ordinance violation of some sort.
Go to the top of the page
 
+Quote Post
Platinum
post Jul 19 2010, 01:29 PM
Post #18


Running Target
***

Group: Members
Posts: 1,095
Joined: 26-February 02
From: Ontari-airee-o
Member No.: 1,115



QUOTE (StealthSigma @ Jul 19 2010, 07:54 AM) *
My advice. If you can't do it on private property that you have permission to use, don't do it. Even if you inform the police, they're still going to have to come out and check up on you if someone calls in. They can't assume that the people being reported are you, they have to verify it. Beyond that the called in complaint can very well be an ordinance violation of some sort.


The thing is, if you inform the cops that you are playing a game, they are less likely to over react, or will look for proper markings before they decide to shoot you.

Also, you could at that point get some advice as to whether your activity is legal or not.
Go to the top of the page
 
+Quote Post
StealthSigma
post Jul 19 2010, 02:32 PM
Post #19


Runner
******

Group: Members
Posts: 2,536
Joined: 13-July 09
Member No.: 17,389



QUOTE (Platinum @ Jul 19 2010, 09:29 AM) *
The thing is, if you inform the cops that you are playing a game, they are less likely to over react, or will look for proper markings before they decide to shoot you.

Also, you could at that point get some advice as to whether your activity is legal or not.


Why in the world would cops come up and shoot you? That would be out of protocol and ludicrous. They would come up, tell you to drop your weapons and then tell you to get on the ground if they aren't clearly marked. Comply and it would be easy enough for them to determine they are fake weaponry. The point is, they do not know for sure that you are the people that called in. They HAVE to come out and verify that you are the people that called in about the activity and regardless, if you have fake weapons that look like real weapons, they will behave as if they are real weapons until they can confirm they are fake. This is going to happen regardless of whether you're in public or private areas.

This is why I dislike LARPing in public places. It's too easy to get in trouble. Get a private property to play on or don't do it, simple as that.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Jul 19 2010, 03:01 PM
Post #20


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



QUOTE (StealthSigma @ Jul 19 2010, 10:32 AM) *
Why in the world would cops come up and shoot you? That would be out of protocol and ludicrous.

Protocol or no protocol, there will be a distinct difference in the thought process and reactions of a cop that

A) walks into an area where all he knows is that there was a report of a group of armed gunman,

or

B) walks into an area where he got a report where knows there's supposed to be a legit group that is pretending to be armed gunmen.

In situation A, if even one of the LARPers gets confused or possibly thinks the cop is just another LARPer, and instead of immediately dropping his costume weapon tries to argue, or worse actually accidentally points it at the cop, a very bad tragedy is far more likely.

There's no good reason NOT to inform the local law enforcement ahead of time of any large activity you might be planning involving costumed weapons. It's just a matter of safety.



-karma
Go to the top of the page
 
+Quote Post
Xahn Borealis
post Jul 19 2010, 03:25 PM
Post #21


Shooting Target
****

Group: Members
Posts: 1,717
Joined: 23-March 09
From: Weymouth, UK
Member No.: 17,007



What if the LARPer confuses the REAL cop for the Star? (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
StealthSigma
post Jul 19 2010, 03:33 PM
Post #22


Runner
******

Group: Members
Posts: 2,536
Joined: 13-July 09
Member No.: 17,389



QUOTE (KarmaInferno @ Jul 19 2010, 11:01 AM) *
Protocol or no protocol, there will be a distinct difference in the thought process and reactions of a cop that

A) walks into an area where all he knows is that there was a report of a group of armed gunman,

or

B) walks into an area where he got a report where knows there's supposed to be a legit group that is pretending to be armed gunmen.

In situation A, if even one of the LARPers gets confused or possibly thinks the cop is just another LARPer, and instead of immediately dropping his costume weapon tries to argue, or worse actually accidentally points it at the cop, a very bad tragedy is far more likely.

There's no good reason NOT to inform the local law enforcement ahead of time of any large activity you might be planning involving costumed weapons. It's just a matter of safety.


In situation A, the law enforcement officer comes out and behaves as though there may be lethal firearms on scene.
In situation B, the law enforcement officer comes out and behaves as though there may be lethal firearms on scene.

To do otherwise would be negligent to himself and anyone else in the area.

A law enforcement officer will not arrive on scene and behave any differently on approach. The -only- difference is after first contact where he theoretically knows about faux weapons in the area and that helps avoid trouble and confusion. It does nothing to keep you out of trouble if you behave like idiots and point the faux weapons at the cops after they know they are faux weapons and otherwise argue with the cops.

I still say play on private property and avoid public spaces.
Go to the top of the page
 
+Quote Post
Runner Smurf
post Jul 19 2010, 03:59 PM
Post #23


Moving Target
**

Group: Members
Posts: 120
Joined: 13-July 02
From: Waltham, MA
Member No.: 2,969



I like Terminax's idea: Have 3-4 teams of players, and cycle the "active" team each event. Have the off-duty teams run NPCS/security guards, etc. That way you wouldn't need too many GMs. You could probably get away with only having 2-3. Incentivize the inactive teams with Karma for good play, or throw in adversaries.

Challenges:
- Costuming. But heck, that's half the fun of LARPing to begin with, so let the players go nuts. The GMs would need to have some minimalist costuming for equipping security guards, Star, etc.
- Dealing with Hacking. Easier with 4e and AR, but it still won't be that easy to do. Particularly in real-time.
- Props. I think you'd need a lot to sell the game.
- Dealing with enhanced reflexes. About the only way to do it would be to go to a turn-based combat system, but some LARPers absolutely hate those.
- Location(s). You'd want a space that is reasonably secluded, and that could also be reconfigured to present different types of targets.
- Security cameras. You'd need them to make the game at all realistic, but they could get expensive.
- Drones. Maybe something you'd use GMs/inactive players to simulate.
- Trolls.

The cool thing is that you could easily do parts of the game "in-crowd," like meeting the Johnson in a restaurant, mall, etc. The actual "run" would need to (generally) be at a private site. Meets with contacts/NPCs could be done in either.

That being said, if you did it well, and were willing to spend the money, it could be seriously cool. I'm there.
Fun other ideas, but probably too expensive:
- Use iPhones for the Commlinks. Custom code an app that does all of the rules behind-the-scenes for AR/hacking.
- Heck, use iPhones/Droids for all the rules adjudication and messaging. Wee!
- Get some night-vision goggles for the characters with LLV.
- Lots and lots of walkie-talkies. Guards would have them (effectively), GMs need them.
- A few RC cars, helicopters (with wireless cams, of course) to be drones.

Sigh, if only I had a few million and didn't care if it all got flushed...
Go to the top of the page
 
+Quote Post
KarmaInferno
post Jul 19 2010, 04:51 PM
Post #24


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



QUOTE (StealthSigma @ Jul 19 2010, 11:33 AM) *
In situation A, the law enforcement officer comes out and behaves as though there may be lethal firearms on scene.
In situation B, the law enforcement officer comes out and behaves as though there may be lethal firearms on scene.

To do otherwise would be negligent to himself and anyone else in the area.

A law enforcement officer will not arrive on scene and behave any differently on approach. The -only- difference is after first contact where he theoretically knows about faux weapons in the area and that helps avoid trouble and confusion. It does nothing to keep you out of trouble if you behave like idiots and point the faux weapons at the cops after they know they are faux weapons and otherwise argue with the cops.

I still say play on private property and avoid public spaces.


You're talking about ideal situations and proper procedure.

Cops, however, are human beings, not robots. That "trouble and confusion" you mention may determine if someone gets shot or not.

Imagine this situation. A cop enters a hotel that is hosting a game convention where the LARP is taking place. He gets to the LARP area and someone in a trenchcoat with what appears to be an automatic weapon bursts out of a door and takes aim at him. The cop yells to drop the weapon but the trenchcoat guy, thinking this is part of the LARP, merely yells at the officer to suck it.

At this point the human factor comes in. Will the cop shoot or not? He's got clear reason to. There's apparent clear and present danger to both him and the surrounding people.

The knowledge that there is SUPPOSED to be guys playing a game with faux guns in this hotel WILL make a difference in how willing the cop is to open fire, regardless of procedure. It may mean a hesitation of seconds, but those seconds may be critical in establishing if this guy is a real threat or not.

As I said, there is no good reason not to file a notice at the local police station. It's just good planning.

And a cop getting a report of armed gunmen will enter private property just as easily as public, so that won't always help.


-np
Go to the top of the page
 
+Quote Post
Doc Byte
post Jul 19 2010, 05:10 PM
Post #25


Moving Target
**

Group: Members
Posts: 633
Joined: 16-March 05
From: 51° 16' North 7° 11' East
Member No.: 7,168



There are some inspiring pictures of a Shadowrun LARP at this page.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 15th June 2025 - 04:54 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.