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#26
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Granted, I think the rules are insufficiently aggressive about stacking bonuses. The very rare "+ to rating" is heavily limited, while the very common "+ to test/DP" is not only (mostly) unlimited, but also allows for those split-pool abuses. :/
D2F never believes me. (IMG:style_emoticons/default/nyahnyah.gif) |
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#27
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
Unarmed/blades/clubs/<other melee skill>: Weapon focus. Total (at character creation, with restricted gear) 4. Weapon foci only add dice to melee attacks. They don't help with defense. Sad but true. Personalized Grip though adds +1 to all melee combat rolls.Any: Improved ability(adept power) and reflex recorder(for appropriate skill) but these are capped at 1/2 your skill rating, total. I don't quite get that calculation. Reflex recorders and the adept power both create a augmented skill rating. This is capped at 9 (1.5*maximum natural skill) or 10(augmented rating +1) from Aptitude.Aptitude(quality) helps give you more of the improved ability, etc. So skill 7+(3~4)+(1~6 [EDIT:1~4, 1/2 skill rating]) added to defense when using full defense. |
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#28
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
ya, when you get into skills there's no real limit since you could potentially level up your skill with enough karma after chargen. Considering that there are hard limits for that and you can reach those easily at chargen, so thats not true. I've read that on the adept power and I think I remember reading it as a general rule for skill rating enhancements, biut I can't find it anyomre. You got a quote for me? As far as I can tell atm, the 1.5x skill rating only applies to the Adept power. See the skills chapter of the BBB, its there at the beginning. |
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#29
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 ![]() |
Granted, I think the rules are insufficiently aggressive about stacking bonuses. The very rare "+ to rating" is heavily limited, while the very common "+ to test/DP" is not only (mostly) unlimited, but also allows for those split-pool abuses. :/ D2F never believes me. (IMG:style_emoticons/default/nyahnyah.gif) I never said I don't believe you. I even think I read it myself. I just can't find the rule that limits rating modifiers anymore, other than the one for the improved ability adept power. That's why I was asking for the quote, to put myself at rest =) See the skills chapter of the BBB, its there at the beginning. Awesome, thanks! P.118 SR4A. Finally found ti again. No clue, how I was able to miss it about a dozen times in a row, though. Anyways, thanks Chummer! |
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#30
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
For your convenience:
QUOTE ('SR4A p. 118') Some abilities and implants (as noted) may increase this rating, creating a modified skill rating. A modified skill cannot exceed the base skill rating x 1.5 (making 9 the maximum possible rating, or 10 with the Aptitude quality). Interestingly this rule does not talk about maxima but actual skill ratings. This would make the limitation the same as for the adept power. |
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#31
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Moving Target ![]() ![]() Group: Members Posts: 765 Joined: 28-December 09 Member No.: 18,001 ![]() |
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#32
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
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#33
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Moving Target ![]() ![]() Group: Members Posts: 558 Joined: 23-June 10 Member No.: 18,749 ![]() |
It would take some karma gen and initiation but here we go. And I'm going with hypothetical situations here, mainly getting max hits on a spellcasting. Mystic adept. Magic 9(8[reduced for 'ware]) Adept5/Mage3 Reaction: 13 Combat Sense: 8 Tactsoft: 4 Reakt: 2 Combat Sense Spell: (Overcasted) 6 Deflection Spell: (Overcasted) 6 Not sure if they all stack, but there ya go. thats 39 dice to avoid attacks. You're rolling more than most people are allowed to roll on an attack. (IMG:style_emoticons/default/grinbig.gif) someone please fit this inside a 400bp package for me. |
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