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> UCAS Army Fireteam, I didn't know the Military vs. Runner thread would be so long
bernardo
post Jul 19 2010, 03:58 AM
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QUOTE (da Loof @ Jul 19 2010, 12:33 AM) *
So, this is 30 years. SR is 200 years in the future. It's not so hard to believe that your average soldier will have this (or even light MilSpec armor) standard issue.


No more than 40 years in the future if you are playing in the 2050's. And that armor makes me think of Jin Roh: The Wolf Brigade.
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sabs
post Jul 19 2010, 04:12 AM
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First World Military squads out in combat should be well equiped, well armed, and well supported.

Now, Military MP's on a base that is considered to be 'not in a combat zone' would have much less support,equipment, etc.

Mp's don't wear milspec armor on guard duty, unless they expect actual combat.
There will probably be a very bored hacker/spider/rigger on overwatch keeping an 'eye' on the drones.
Actually There's probably only about 5-6 hackers for the whole base, 10 or so riggers, and probably 1 rigger for every 15 or so drones.

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Udoshi
post Jul 19 2010, 04:38 AM
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QUOTE (Tzeentch @ Jul 18 2010, 06:08 PM) *
-- An EW specialist in every squad? I doubt that is an effective allocation of resources beyond one or two people in the squad having a bit more hands-on time on specialist equipment. They would be rather hapless against a real hacker anyways, so concentrate on mitigating the effects of any intrusion and distributing capabilities so that one strike on your HQ doesn't shut down the entire tacnet.

-- I would try to keep the sensors at a minimum. How useful are radar and ultrasound going to be 99% of the time?

-- Biomonitors sure. Autoinjectors probably not needed (and the less stuff that can break, be hacked, run out of power, etc the better).


You're right. It would be much more effective to have an agent with the EW autosoft issued to every squad. Heck, in a military program package, it'd probably be a Program Suite with the Tacnet(and encrypt, and analyze).

Sensors are incredibly useful, not to mention common. Radar and ultrasound, for example, are unidirectional and ignore some vision penalties. That right there is awesome.

Going to have to disagrree with you. Autoinjectors are way too useful. They're like issueing a medic to the squad! for free!(less than 1k is less than a belt of nice ammo for a machingune) Hacking is a pretty pointless concern - because that's what the skinlink is for. It doesn't care about external, wifi input - because it doesn't have any! Ditto the biomonitor. Or, because the military likes reliable, failsafe technology - manual buttons. Its not to hard to make certain devices that don't need networking unhackable(without a physical connection, but if they have that, you're screwed anyway)
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Doc Chase
post Jul 19 2010, 01:57 PM
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One telling thing I noticed missing from these stats (which are nice, by the way) are Throwing Weapons(Grenades) skills. IIRC, they still teach the mooks to toss a pineapple, aye?
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sabs
post Jul 19 2010, 02:32 PM
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Throwing Weapons 2 (Grenades)
That would give them Agility+tacnet+4 dice for throwing hand grenades.

Only certain special forces guys would have a throwing weapons of 3/4.

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IKerensky
post Jul 19 2010, 02:36 PM
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Hum, should the Hummer have a full NBC safe environment mode ? That is pretty standard I think...
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sabs
post Jul 19 2010, 02:45 PM
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QUOTE (IKerensky @ Jul 19 2010, 03:36 PM) *
Hum, should the Hummer have a full NBC safe environment mode ? That is pretty standard I think...


I don't think so.
Certainly I could see a custom modified one with an NBC safe environment added to it because of mission parameters.
But I don't think they'd be rolling off the factory line like that.

Where as Desert or Jungle Modified Morgans totally make sense.
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Doc Chase
post Jul 19 2010, 02:47 PM
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If it's got a top-mount for the MG, it's not going to be sealed. I'd think they would prefer the weapon mount over the NBC seal anyway.
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Emy
post Jul 19 2010, 03:43 PM
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QUOTE (Doc Chase @ Jul 19 2010, 07:47 AM) *
If it's got a top-mount for the MG, it's not going to be sealed. I'd think they would prefer the weapon mount over the NBC seal anyway.


It's only +500y for a remote controlled turret.
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TBRMInsanity
post Jul 19 2010, 04:52 PM
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QUOTE (sabs @ Jul 18 2010, 10:12 PM) *
First World Military squads out in combat should be well equiped, well armed, and well supported.

Now, Military MP's on a base that is considered to be 'not in a combat zone' would have much less support,equipment, etc.

Mp's don't wear milspec armor on guard duty, unless they expect actual combat.
There will probably be a very bored hacker/spider/rigger on overwatch keeping an 'eye' on the drones.
Actually There's probably only about 5-6 hackers for the whole base, 10 or so riggers, and probably 1 rigger for every 15 or so drones.


Most MPs that I've seen in my career are better armed and armoured then their civilian counterparts (you have to keep in mind the people they are arresting could be better armed then your run of the mill criminal). At the very least they wear an armour jacket and pack Heavy pistols with APDS ammo as a standard.
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LivingOxymoron
post Jul 19 2010, 05:34 PM
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QUOTE (Doc Chase @ Jul 19 2010, 05:57 AM) *
One telling thing I noticed missing from these stats (which are nice, by the way) are Throwing Weapons(Grenades) skills. IIRC, they still teach the mooks to toss a pineapple, aye?


I think I tossed all of about 2 live grenades in Combat Training. Then again, I'm not a grunt.
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Doc Chase
post Jul 19 2010, 05:38 PM
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QUOTE (LivingOxymoron @ Jul 19 2010, 06:34 PM) *
I think I tossed all of about 2 live grenades in Combat Training. Then again, I'm not a grunt.


Well I wouldn't expect them to throw many of 'em, but I also think they'd at least have some cursory training with flashbangs and pineapples since these guys are getting assigned to what amounts to be urban warfare.
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LivingOxymoron
post Jul 19 2010, 05:39 PM
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QUOTE (TBRMInsanity @ Jul 19 2010, 08:52 AM) *
Most MPs that I've seen in my career are better armed and armoured then their civilian counterparts (you have to keep in mind the people they are arresting could be better armed then your run of the mill criminal). At the very least they wear an armour jacket and pack Heavy pistols with APDS ammo as a standard.


Agreed. Although they take base security VERY seriously. If a team were to infiltrate a base and be found out, it would only be a couple of minutes before they'd have to face down MPs in SWAT Armor and High Powered assault rifles with APDS Ammo. On larger bases, especially those that house a lot of signals or intel related stuff, I could honestly see them fielding a team with fully modded, Heavy Mil Spec Armor and maybe even laser weaponry.
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stevebugge
post Jul 19 2010, 07:00 PM
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QUOTE (SecGuard @ Jul 18 2010, 11:13 AM) *
How would, for example, you expect a CAS fireteam to differ from a UCAS one?


They would have Intimidation(Rebel Yell) 3 in additiona oto other skills
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simplexio
post Jul 20 2010, 04:08 PM
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Military Humvee doesn't really sound something like army would have. All military vehicles that i know and have drive have used more fuel, oil and are slower and heavier. I would take same base vehicle and add more weight( armor ) drop top speed ( i think there isn't rules for that) to keep acceleration. No engine customization , because in my opinion customization is tuning for more power from standard engine and those tend to blow more easily.

Other things. i thought that UCAS didn't have any desert or jungle terrain anymore, CAS i think has. For UCAS it would be better idea to have modification for cold terrain (IMG:style_emoticons/default/smile.gif) . I could see how ARES supplies same "humvee" to all countries now in north america, with area depended enviroment modifications and some backward compatibly with "humvee" from 2050, 2030, 2000... After all we are talking vehicle which is in my understanding use in all USA forces and its just cost effective have some kind upgrade path.


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Warlordtheft
post Jul 20 2010, 06:20 PM
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QUOTE (stevebugge @ Jul 19 2010, 03:00 PM) *
They would have Intimidation(Rebel Yell) 3 in additiona oto other skills

Plus their base firearms would be a 4 not a 3.
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Reg06
post Jul 20 2010, 06:41 PM
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The Humvee needs more than 10 armor. It should be all but immune to small arms fire, and 10 armor isn't going to cut it. Full armor 20 takes 1 slot and costs a measly 4000 nuyen, and protects against full AV rounds from assault rifles from anyone who isn't an amazing shot.
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stevebugge
post Jul 20 2010, 06:58 PM
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QUOTE (Reg06 @ Jul 20 2010, 10:41 AM) *
The Humvee needs more than 10 armor. It should be all but immune to small arms fire, and 10 armor isn't going to cut it. Full armor 20 takes 1 slot and costs a measly 4000 nuyen, and protects against full AV rounds from assault rifles from anyone who isn't an amazing shot.


It's the Should part of that statement which has been a pretty major headache in places like Mogadishu, Iraq, and Afghanistan. My understanding is the Humvee is more of a utility vehicle that has combat configurations than a dedicated combat vehicle (like a Bradley for example)
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Stingray
post Jul 20 2010, 06:58 PM
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QUOTE (Reg06 @ Jul 20 2010, 09:41 PM) *
The Humvee needs more than 10 armor. It should be all but immune to small arms fire, and 10 armor isn't going to cut it. Full armor 20 takes 1 slot and costs a measly 4000 nuyen, and protects against full AV rounds from assault rifles from anyone who isn't an amazing shot.

Nissan Patrol-1 w/ improved armor mods and other mods..
Tata Hotspur (changing desert designation to needed),and armor mods.
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sabs
post Jul 20 2010, 07:02 PM
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QUOTE (Reg06 @ Jul 20 2010, 07:41 PM) *
The Humvee needs more than 10 armor. It should be all but immune to small arms fire, and 10 armor isn't going to cut it. Full armor 20 takes 1 slot and costs a measly 4000 nuyen, and protects against full AV rounds from assault rifles from anyone who isn't an amazing shot.


Did you actually read the slots on the modded Morgan I put up (which is basically a humvee)

16 body, 20 armor.
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Reg06
post Jul 20 2010, 07:22 PM
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QUOTE (stevebugge @ Jul 20 2010, 07:58 PM) *
It's the Should part of that statement which has been a pretty major headache in places like Mogadishu, Iraq, and Afghanistan. My understanding is the Humvee is more of a utility vehicle that has combat configurations than a dedicated combat vehicle (like a Bradley for example)


Most humvees are utility and transport vehicles, but after the Somalia conflict heavily armored humvees went into limited production. But, this is 2070 and the cost is neglible to get a humvee that can take a hit.
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Reg06
post Jul 20 2010, 07:24 PM
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QUOTE (sabs @ Jul 20 2010, 08:02 PM) *
Did you actually read the slots on the modded Morgan I put up (which is basically a humvee)

16 body, 20 armor.


My bad. But it needs +20 not +10. Additional armor starts at 0 (because you have to strip the current armor off).
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sabs
post Jul 20 2010, 07:28 PM
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yeah, but I paid for the rating 20 armor anyways... so it's covered.
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Tzeentch
post Jul 20 2010, 08:53 PM
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QUOTE (Reg06 @ Jul 20 2010, 08:22 PM) *
Most humvees are utility and transport vehicles, but after the Somalia conflict heavily armored humvees went into limited production. But, this is 2070 and the cost is neglible to get a humvee that can take a hit.

-- In Shadowrun I would agree that you probably want your utility vehicles to be resistant to smallarms fire at least. You don't need everyone shuttled around in ungainly MRAPs, but immunity to pistol rounds and decent protection against rifle fire should be mandatory minimum. The days of expecting your rear echelons to be reasonably secure are dead now, and LONG dead in Shadowrun.
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