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#1
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
If an Awakened Sapient Critter like a Pixie takes the Technomancer quality, does he actually lose his Magic rating?
I had thought this was the case, but re-reading the SR4A book the quality only forbids also taking the Adept, Mystic Adept, or Magician qualities. Is it possible I'm remembering this from previous editions? I'm building a techno-rigger pixie that rides around in an anthroform drone. The rules don't especially seem to support this kinda build. (IMG:style_emoticons/default/smile.gif) -karma |
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#2
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
IMO allowing critter technomancers is iffy to begin with, but I would tend to rule that a pixie technomancer cannot increase his or her Magic attribute beyond the 1 common to the species, nor can he or she Initiate. Basically, if your Essence falls below 6, you lose your Magic permanently.
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#3
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
What could one do with a magic rating anyhow, if you don't have any of the caster/adept Qualities?
I mean, besides astrally perceive, in the case of a Pixie. -karma |
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#4
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
I don't recall the exact page, but I do remember there being something in the book specifically saying that you cannot have both a magic and a resonance attribute.
I would interpret that as meaning that something with a maigc attribute cannot gain a resonance attribute (even if they became a burn out), but some people might consider it as being that one would replace the other (sprite would lose powers in that case) Personally, given the massive mental bonuses a sprite has, I think they are a bit broken as TMs, so I wouldn't support it, but it is something you'd have to ask your GM. |
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 ![]() |
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#6
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
Ahah, I answer my own question:
QUOTE (SR4A p82) A character can possess either Magic or Resonance—never both. Which means a TM pixie can't even fly. Well, I guess it explains the permanent bad mood I envisioned him having. -karma |
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#7
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
If you stick him in something like a Dalmatian drone, he can fly that. Hell, it might even be large enough to hold a pixie-sized cockpit.
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#8
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
AFAIK, a Pixie could never become a Technomancer in the first place. A nice GM might let someone 'lose' their Magic to get Resonance.
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#9
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Moving Target ![]() ![]() Group: Members Posts: 492 Joined: 28-July 09 Member No.: 17,440 ![]() |
If you want a pixie hacker go Adept. It works real well. Also, gotta love it in the cases where you need to hard wire into a node and the pixie can fly through the ventilation ducks with ease.
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#10
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
Personally, given the massive mental bonuses a sprite has, I think they are a bit broken as TMs, so I wouldn't support it, but it is something you'd have to ask your GM. This being a Missions character, and the rules allowing/not allowing TM pixies being not 100% clear, I shall go bother Bull. Thanks for the suggestions! -karma |
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#11
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Oh. RAW-wise, I don't think anything with a Magic can get Resonance, period. :/
Nowai, those vent ducts have cutting lasers. (IMG:style_emoticons/default/biggrin.gif) |
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#12
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 ![]() |
Yep, p82 of the SR4A hardcopy says you can never have both.
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#13
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Well, some people are asking if that means you can *lose* your Magic rating and *then* get a Resonance. I don't think you can, but it's not 100% clear.
For the record, I don't think a normal human mage could burn out and then become a Technomancer, either. (By RAW. A GM might conceivably have cause to allow this.) |
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#14
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Target ![]() Group: Members Posts: 45 Joined: 5-February 10 Member No.: 18,116 ![]() |
Well, some people are asking if that means you can *lose* your Magic rating and *then* get a Resonance. I don't think you can, but it's not 100% clear. For the record, I don't think a normal human mage could burn out and then become a Technomancer, either. (By RAW. A GM might conceivably have cause to allow this.) I was under the impression that burning out reduced your Magic rating to 0, not that it made it go away. QUOTE Magic and Resonance are mutually exclusive attributes. A character who possesses a quality that grants a Magic of 1 or higher cannot have a Resonance attribute. [SR4A, pg 68, emphasis mine]My reading of this is that it's the quality that gives you a Magic attribute. As long as you have the quality (which in this case is "being a pixie"), you have the attribute, no matter what its rating is. I could see, for the sake of argument, allowing someone with the Magician or Adept quality who has burned out to buy off the quality with karma as if it were a negative quality, then gain a Resonance attribute. It would require their burnout to have happened in a spectacular tech-related roleplaying extravaganza, and it would be wildly wasteful of karma, of course. |
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#15
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
The thing is, at the fluff level, Magic and Resonance are supposed to be wildly incompatible, right? Ignoring the rules and careful reading thereof, do I have that impression correct? So, anything with Magic (past or present) can't have Resonance. According to the setting, I mean. It's like teleportation.
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#16
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 ![]() |
Thats my take, Yerameyahu.
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#17
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Moving Target ![]() ![]() Group: Members Posts: 104 Joined: 19-May 10 From: Melbourne, Australia Member No.: 18,592 ![]() |
I've only seen one exception to this rule: the Infected.
When a technomancer is infected with HMHVV, he loses all of his Resonance and his Technomancer quality. Depending on the circumstances (ie. the GM's decision), the character may gain a Magic attribute and one of the magical qualities (Adept, Magician, or Mystical Adept.) |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 222 Joined: 28-November 09 From: In ur ba5e, killin' ur d00dz. Member No.: 17,910 ![]() |
From what I recall, RC speciffically forbids pixies from getting the TM quality.
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#19
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Good point, Hand-E-Food. That is Resonance-to-Magic, of course, but it's an example of a single character having both over their lifetime.
Adrian, that's what I thought, but I dunno an exact page. In RC, shapeshifters *are* specifically excluded from gaining Resonance. |
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#20
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 ![]() |
Check the FAQ. Very last question.
That said, in my game? I might allow it. I was playing with some Ascended Master rules at one point, where your Resonance and Magic attributes had to balance - so, let us say you're a pixie with starting Magic 6 and Latent Technomancer, and one day during play you Emerge. You gain a Resonance of 1. From that point on, every time you increase your Magic by 1, your Resonance is reduced by 1, and vice versa. |
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#21
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Thanks Ancient History, that's perfect. Apparently it's Running Wild, p205. The last place I'd ever check. (IMG:style_emoticons/default/smile.gif)
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#22
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
It's an errata without having to release an errata for the entire RC book.
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#23
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Hehe, yes, god forbid. (IMG:style_emoticons/default/smile.gif)
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#24
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 16-January 09 From: Nowhere near you... unless you happen to be near Cologne. Member No.: 16,776 ![]() |
QUOTE (SR4A Page 82) A character can possess either Magic or Resonance—never both. It can't get any clearer than that... -CJ |
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