Did you say something, Cortana? |
Did you say something, Cortana? |
Jul 21 2010, 05:33 PM
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#1
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Running Target Group: Members Posts: 1,401 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
In juvenile effort to make my 666 post something more than just replying to someone elses topic, in looking over SR rules again, and having burned through Halo 3 again last night, I figured I'd combine a question I had, and also get my "Demon" analogy in the same swing.
In Halo, Master Chief runs around with Cortana, an AI on the fast track to going bonkers, but who also happens to be quite L33T. Looking over SR Companion rules, one could have an AI who's home turf is a Commlink. By extending that, could you have a character that has an internal commlink that also carries an AI? Has anyone run a game with such a setup? In the sense of allowing 2 characters to possibly be run by 1 player? Also, am I understanding the rules of AI mortality correctly? In the case of this AI riding around in a home turf internal commlink, in regards to the 3 ways to kill an AI: 1)The AI is recompiling and the commlink is simultaneously shut down. 2)This internal commlink is destroyed 3)or as usual if one of its mental attributes is reduced to 0. Also, in regards to the commlink/AI, is the commlink considered the AI's meatbody for purposes of getting dumped? If the node they're hacking gets shutdown do they get stuck in that location, or do they get dumped back to their hometurf/commlink? |
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Jul 21 2010, 05:41 PM
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#2
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Running Target Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 |
As a GM, I'd much rather run the AI myself as an NPC or, if another player thought it was interesting, let the AI be run as a PC. The reason for that is that it's very hard to get good dialog between two characters if both of them are played by the same player. It would take someone with some acting talent to be able to pull it off properly. And it's a good way for me as GM to give the players some advice when they're about to do something horribly, horribly bad.
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Jul 21 2010, 05:43 PM
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#3
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Running Target Group: Members Posts: 1,139 Joined: 31-March 10 From: UCAS Member No.: 18,391 |
Not sure about the Logistics but I like the general concept.
If you read between the lines this kinda already is in play. Most of your gear now has hook ups to your comlink an many of them have personality programs built in. Your AK97 might talk to you in a low brow Russian accent. Your Ares Predator might be a bit trigger happy ect. While not full AI in their own right, it's a logical evolution from that to what you're describing. |
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Jul 21 2010, 05:55 PM
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#4
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Target Group: Members Posts: 42 Joined: 6-October 09 Member No.: 17,725 |
I had one. It was a rigger with an internal commlink, and an AI hacker in his head. Worked like a charm! The hacker would bust in to a building, or a car, or a drone while the rigger did whatever, until the AI was in, and the rigger would take control and wreak havoc.
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Jul 21 2010, 05:58 PM
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#5
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Just use an agent, unless a real player is controlling the extra character. (IMG:style_emoticons/default/smile.gif)
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Jul 21 2010, 06:17 PM
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#6
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Moving Target Group: Members Posts: 233 Joined: 26-October 02 Member No.: 3,502 |
Not a full AI, but the Dreamchipper run for 1st edition had 'artificial personality' chips which were a sort of hybrid of BTLs and skillsoft.
Used a variation of that idea with a later PC where the character was one of the bodies used for just such a chip. However in a fight, the chip got damaged and shorted out, leaving the rather surprised original personality in control. They were getting some benefits of the chip, but also weird stuff. I was planning to do things like memory flashes, personality overrides, and eventually have a recovery team show up to try and recover the PC. |
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Jul 21 2010, 06:30 PM
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#7
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Running Target Group: Members Posts: 1,401 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
Not sure about the Logistics but I like the general concept. If you read between the lines this kinda already is in play. Most of your gear now has hook ups to your comlink an many of them have personality programs built in. Your AK97 might talk to you in a low brow Russian accent. Your Ares Predator might be a bit trigger happy ect. While not full AI in their own right, it's a logical evolution from that to what you're describing. Heh holy crap, call me Friday, its Rogue Trooper (IMG:style_emoticons/default/smile.gif) |
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Jul 21 2010, 06:33 PM
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#8
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Running Target Group: Members Posts: 1,444 Joined: 18-April 08 Member No.: 15,912 |
Just use an agent, unless a real player is controlling the extra character. (IMG:style_emoticons/default/smile.gif) How about if the character takes the 10 point erased, and a high level A.I. hacker contact? |
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Jul 21 2010, 06:39 PM
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#9
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Well, a contact wouldn't ride around in your head, and the GM would have to control it. (IMG:style_emoticons/default/smile.gif) I wouldn't choose that situation for myself.
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Jul 21 2010, 06:45 PM
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#10
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Running Target Group: Members Posts: 1,401 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
Well, a contact wouldn't ride around in your head, and the GM would have to control it. (IMG:style_emoticons/default/smile.gif) I wouldn't choose that situation for myself. Indeed, the only thing allowed to ride around in my head is the government. wait..... |
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Jul 21 2010, 07:14 PM
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#11
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Running Target Group: Members Posts: 1,401 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
Heh, I also find it interesting that as I tinker, I realize that while prices have dropped dramatically for gear, especially in regards comlinks and stuff, if you wanted to setup a permanent home for a AI (perma-pay the lifestyle cost), you could do it by shelling out the 1 mil creds or so you used to need for an old Fairlight Excalibur deck or cranial cyberdeck.
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Jul 22 2010, 12:49 AM
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#12
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Running Target Group: Members Posts: 1,424 Joined: 7-December 09 From: Freedonia Member No.: 17,952 |
I'd do this only if I played a veteran with lots of cyberware. Including an extra commlink, computer and datajack in my crotch where the AI could reside.
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Jul 22 2010, 12:59 AM
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#13
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Moving Target Group: Members Posts: 446 Joined: 16-May 03 Member No.: 4,598 |
Works best with free sprites and technomancers, thier node can support them.
But I can also see a muse type deal, with a virtual personality/pet ARE software that is well programmed to interact with the owner (not a real AI but close enough to fool somone with a delusion trait) |
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Jul 22 2010, 04:10 AM
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#14
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Neophyte Runner Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 |
If you read between the lines this kinda already is in play. Most of your gear now has hook ups to your comlink an many of them have personality programs built in. Your AK97 might talk to you in a low brow Russian accent. Your Ares Predator might be a bit trigger happy ect. While not full AI in their own right, it's a logical evolution from that to what you're describing. Take an Agent with Adaptability 3, interface it with a Virtual Personality and you have yourself, to quote Mass Effect, a Virtual Intelligence. |
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Jul 22 2010, 04:12 AM
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#15
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
All I know is, Cortana was the most annoying thing in those games, and I was dying for her to shut up. (IMG:style_emoticons/default/smile.gif)
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Jul 22 2010, 08:31 AM
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#16
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Meatpuppet PC...
Wired Reflexes 1 Cybereyes Cyberears Commlink Now the AI controls the motor functions of the body through the commlink as all cyber is slaved through it and the DNI interface is disabled so that the meatpuppet cannot change any settings. It does NOT control the mouth movement though as I do believe that wired reflexes are mainly for controlling muscle movement of limbs - but I think we can stretch the plausability for that so that the AI controls the merc with a mouth too. (IMG:style_emoticons/default/grinbig.gif) This gives an interesting situation if the AI becomes incapacitated, rebooted etc as the "trapped" person is suddenly free...and perhaps insane, mad, angry as hell. Who said the 2 people in 1 had to be cooperative with each others? Borg name? 2 of 1. |
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Jul 22 2010, 08:51 AM
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#17
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Not Wired Reflexes.
You need move by wire. Or simply the Stirr-Up-Interface |
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Jul 22 2010, 08:53 AM
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#18
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
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Jul 22 2010, 08:59 AM
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#19
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
It happens.
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Jul 22 2010, 10:51 AM
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#20
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Hmm, it says that a person rigging an animal with stirrup interface uses their own skills -1D6 but that a pilot program functions just like a drone.
Would then an AI function like a character or a drone? They would RIG it like a character but would be more of a pilot program. Do both kinds get a -1D6? More importantly, WHY do one get a -1D6? Is it because the animal is aware? But in that case the pilot program would have the same problem. What if one disconnect the brain? A braindead animal controlled with a drone brain? |
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Jul 22 2010, 12:22 PM
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#21
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Moving Target Group: Members Posts: 558 Joined: 23-June 10 Member No.: 18,749 |
this is all an incredibly complicated technological way to mimic simple spirit possession.
Although I do feel that shadowrun is lacking in rules that allow a possessing spirit to not be at the forefront of the conciousness & body all the time. Instead simply letting it be a voice in your head sometimes. Anyone play Dark Messiah of Might & Magic? Interesting possession going on there. You could bring the demon to the forefront to control & morph the body sometimes, but other than that it remained as just sort of a tempter and narrator. |
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Jul 23 2010, 02:38 AM
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#22
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Jul 23 2010, 02:42 AM
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#23
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
A sam, a pact with a possession Free Spirit, an AI that lives in his commlink. The Trinity.
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Jul 23 2010, 02:49 AM
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#24
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
A sam, a pact with a possession Free Spirit, an AI that lives in his commlink. The Trinity. Heheheh... an Unholy one at that... (IMG:style_emoticons/default/wobble.gif) |
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Jul 23 2010, 04:52 AM
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#25
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Running Target Group: Members Posts: 1,401 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
Heheheh... an Unholy one at that... (IMG:style_emoticons/default/wobble.gif) And given all the gear, heck, why be host to just 1 AI? 1 in your primary gun, one in your armor, the commlink, your car, etc (IMG:style_emoticons/default/smile.gif) |
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