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> Did you say something, Cortana?
Voran
post Jul 21 2010, 05:33 PM
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In juvenile effort to make my 666 post something more than just replying to someone elses topic, in looking over SR rules again, and having burned through Halo 3 again last night, I figured I'd combine a question I had, and also get my "Demon" analogy in the same swing.

In Halo, Master Chief runs around with Cortana, an AI on the fast track to going bonkers, but who also happens to be quite L33T. Looking over SR Companion rules, one could have an AI who's home turf is a Commlink. By extending that, could you have a character that has an internal commlink that also carries an AI? Has anyone run a game with such a setup? In the sense of allowing 2 characters to possibly be run by 1 player?

Also, am I understanding the rules of AI mortality correctly? In the case of this AI riding around in a home turf internal commlink, in regards to the 3 ways to kill an AI: 1)The AI is recompiling and the commlink is simultaneously shut down. 2)This internal commlink is destroyed 3)or as usual if one of its mental attributes is reduced to 0.

Also, in regards to the commlink/AI, is the commlink considered the AI's meatbody for purposes of getting dumped? If the node they're hacking gets shutdown do they get stuck in that location, or do they get dumped back to their hometurf/commlink?
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Abstruse
post Jul 21 2010, 05:41 PM
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As a GM, I'd much rather run the AI myself as an NPC or, if another player thought it was interesting, let the AI be run as a PC. The reason for that is that it's very hard to get good dialog between two characters if both of them are played by the same player. It would take someone with some acting talent to be able to pull it off properly. And it's a good way for me as GM to give the players some advice when they're about to do something horribly, horribly bad.
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Pepsi Jedi
post Jul 21 2010, 05:43 PM
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Not sure about the Logistics but I like the general concept.

If you read between the lines this kinda already is in play. Most of your gear now has hook ups to your comlink an many of them have personality programs built in. Your AK97 might talk to you in a low brow Russian accent. Your Ares Predator might be a bit trigger happy ect.

While not full AI in their own right, it's a logical evolution from that to what you're describing.
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da Loof
post Jul 21 2010, 05:55 PM
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I had one. It was a rigger with an internal commlink, and an AI hacker in his head. Worked like a charm! The hacker would bust in to a building, or a car, or a drone while the rigger did whatever, until the AI was in, and the rigger would take control and wreak havoc.
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Yerameyahu
post Jul 21 2010, 05:58 PM
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Just use an agent, unless a real player is controlling the extra character. (IMG:style_emoticons/default/smile.gif)
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emouse
post Jul 21 2010, 06:17 PM
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Not a full AI, but the Dreamchipper run for 1st edition had 'artificial personality' chips which were a sort of hybrid of BTLs and skillsoft.

Used a variation of that idea with a later PC where the character was one of the bodies used for just such a chip. However in a fight, the chip got damaged and shorted out, leaving the rather surprised original personality in control. They were getting some benefits of the chip, but also weird stuff. I was planning to do things like memory flashes, personality overrides, and eventually have a recovery team show up to try and recover the PC.
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Voran
post Jul 21 2010, 06:30 PM
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QUOTE (Pepsi Jedi @ Jul 21 2010, 01:43 PM) *
Not sure about the Logistics but I like the general concept.

If you read between the lines this kinda already is in play. Most of your gear now has hook ups to your comlink an many of them have personality programs built in. Your AK97 might talk to you in a low brow Russian accent. Your Ares Predator might be a bit trigger happy ect.

While not full AI in their own right, it's a logical evolution from that to what you're describing.


Heh holy crap, call me Friday, its Rogue Trooper (IMG:style_emoticons/default/smile.gif)
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Mordinvan
post Jul 21 2010, 06:33 PM
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QUOTE (Yerameyahu @ Jul 21 2010, 10:58 AM) *
Just use an agent, unless a real player is controlling the extra character. (IMG:style_emoticons/default/smile.gif)

How about if the character takes the 10 point erased, and a high level A.I. hacker contact?
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Yerameyahu
post Jul 21 2010, 06:39 PM
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Well, a contact wouldn't ride around in your head, and the GM would have to control it. (IMG:style_emoticons/default/smile.gif) I wouldn't choose that situation for myself.
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Voran
post Jul 21 2010, 06:45 PM
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QUOTE (Yerameyahu @ Jul 21 2010, 01:39 PM) *
Well, a contact wouldn't ride around in your head, and the GM would have to control it. (IMG:style_emoticons/default/smile.gif) I wouldn't choose that situation for myself.


Indeed, the only thing allowed to ride around in my head is the government.


wait.....
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Voran
post Jul 21 2010, 07:14 PM
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Heh, I also find it interesting that as I tinker, I realize that while prices have dropped dramatically for gear, especially in regards comlinks and stuff, if you wanted to setup a permanent home for a AI (perma-pay the lifestyle cost), you could do it by shelling out the 1 mil creds or so you used to need for an old Fairlight Excalibur deck or cranial cyberdeck.
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Daylen
post Jul 22 2010, 12:49 AM
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I'd do this only if I played a veteran with lots of cyberware. Including an extra commlink, computer and datajack in my crotch where the AI could reside.
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MortVent
post Jul 22 2010, 12:59 AM
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Works best with free sprites and technomancers, thier node can support them.

But I can also see a muse type deal, with a virtual personality/pet ARE software that is well programmed to interact with the owner (not a real AI but close enough to fool somone with a delusion trait)
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KCKitsune
post Jul 22 2010, 04:10 AM
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QUOTE (Pepsi Jedi @ Jul 21 2010, 12:43 PM) *
If you read between the lines this kinda already is in play. Most of your gear now has hook ups to your comlink an many of them have personality programs built in. Your AK97 might talk to you in a low brow Russian accent. Your Ares Predator might be a bit trigger happy ect.

While not full AI in their own right, it's a logical evolution from that to what you're describing.

Take an Agent with Adaptability 3, interface it with a Virtual Personality and you have yourself, to quote Mass Effect, a Virtual Intelligence.
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Yerameyahu
post Jul 22 2010, 04:12 AM
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All I know is, Cortana was the most annoying thing in those games, and I was dying for her to shut up. (IMG:style_emoticons/default/smile.gif)
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The Jopp
post Jul 22 2010, 08:31 AM
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Meatpuppet PC...

Wired Reflexes 1
Cybereyes
Cyberears
Commlink

Now the AI controls the motor functions of the body through the commlink as all cyber is slaved through it and the DNI interface is disabled so that the meatpuppet cannot change any settings.

It does NOT control the mouth movement though as I do believe that wired reflexes are mainly for controlling muscle movement of limbs - but I think we can stretch the plausability for that so that the AI controls the merc with a mouth too. (IMG:style_emoticons/default/grinbig.gif)

This gives an interesting situation if the AI becomes incapacitated, rebooted etc as the "trapped" person is suddenly free...and perhaps insane, mad, angry as hell.

Who said the 2 people in 1 had to be cooperative with each others?

Borg name? 2 of 1.
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Stahlseele
post Jul 22 2010, 08:51 AM
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Not Wired Reflexes.
You need move by wire.
Or simply the Stirr-Up-Interface
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The Jopp
post Jul 22 2010, 08:53 AM
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QUOTE (Stahlseele @ Jul 22 2010, 08:51 AM) *
Not Wired Reflexes.
You need move by wire.
Or simply the Stirr-Up-Interface


I knew I got something wrong.
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Stahlseele
post Jul 22 2010, 08:59 AM
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It happens.
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The Jopp
post Jul 22 2010, 10:51 AM
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Hmm, it says that a person rigging an animal with stirrup interface uses their own skills -1D6 but that a pilot program functions just like a drone.

Would then an AI function like a character or a drone? They would RIG it like a character but would be more of a pilot program.

Do both kinds get a -1D6?

More importantly, WHY do one get a -1D6?

Is it because the animal is aware? But in that case the pilot program would have the same problem.

What if one disconnect the brain? A braindead animal controlled with a drone brain?
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Laodicea
post Jul 22 2010, 12:22 PM
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this is all an incredibly complicated technological way to mimic simple spirit possession.

Although I do feel that shadowrun is lacking in rules that allow a possessing spirit to not be at the forefront of the conciousness & body all the time. Instead simply letting it be a voice in your head sometimes. Anyone play Dark Messiah of Might & Magic? Interesting possession going on there. You could bring the demon to the forefront to control & morph the body sometimes, but other than that it remained as just sort of a tempter and narrator.
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Tymeaus Jalynsfe...
post Jul 23 2010, 02:38 AM
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QUOTE (KCKitsune @ Jul 21 2010, 09:10 PM) *
Take an Agent with Adaptability 3, interface it with a Virtual Personality and you have yourself, to quote Mass Effect, a Virtual Intelligence.


Indeed... very useful they are...
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toturi
post Jul 23 2010, 02:42 AM
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A sam, a pact with a possession Free Spirit, an AI that lives in his commlink. The Trinity.
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Tymeaus Jalynsfe...
post Jul 23 2010, 02:49 AM
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QUOTE (toturi @ Jul 22 2010, 07:42 PM) *
A sam, a pact with a possession Free Spirit, an AI that lives in his commlink. The Trinity.


Heheheh... an Unholy one at that... (IMG:style_emoticons/default/wobble.gif)
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Voran
post Jul 23 2010, 04:52 AM
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QUOTE (Tymeaus Jalynsfein @ Jul 22 2010, 10:49 PM) *
Heheheh... an Unholy one at that... (IMG:style_emoticons/default/wobble.gif)


And given all the gear, heck, why be host to just 1 AI? 1 in your primary gun, one in your armor, the commlink, your car, etc (IMG:style_emoticons/default/smile.gif)
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