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> Characters that own only what they can carry?, How many follow that rule..
Karoline
post Jul 26 2010, 01:39 AM
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QUOTE (KarmaInferno @ Jul 25 2010, 09:18 PM) *
Only owning what you can carry shows a lack of foresight.

You should ideally have at least a half dozen alternate identities each with their own fallback safehouses, resource drops, and intellegence networks.


So you have 6 SINs, keep up 6 lifestyles (and 6 safehouses), and have 6 different sets of contacts that think you are 6 different people?
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Tymeaus Jalynsfe...
post Jul 26 2010, 02:20 AM
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QUOTE (Karoline @ Jul 25 2010, 07:39 PM) *
So you have 6 SINs, keep up 6 lifestyles (and 6 safehouses), and have 6 different sets of contacts that think you are 6 different people?


That is definitely a lot of work... (IMG:style_emoticons/default/wobble.gif)
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Dumori
post Jul 26 2010, 02:37 AM
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The closest ive coem to beening able to carry every thing was my TM screamer had a motor bike and a few safe houses/ stashes (security on a few 6) though. His main fallback house was a small bunker with a satlink. He lived more full time in a flat a few blocks away the bunker under a small warehouse that on of his leagal only SINs owned emplying the SIN that lived in the flat as a delivery man cover for frequent vissites.
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KarmaInferno
post Jul 26 2010, 02:58 AM
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QUOTE (Karoline @ Jul 25 2010, 09:39 PM) *
So you have 6 SINs, keep up 6 lifestyles (and 6 safehouses), and have 6 different sets of contacts that think you are 6 different people?


Why, doesn't everyone?

(IMG:style_emoticons/default/grinbig.gif)

In all seriousness, my SRM "stone cold black ops pro" character does have at least one fully fleshed out fallback identity and enough resources sunk to make more fairly quickly if necessary. The question, "Why do you have so many disposable commlnks?" has come up before in games. (IMG:style_emoticons/default/smile.gif)

I don't think anyone questions why I use a picture of Old Bruce Wayne from Batman Beyond as my character's portrait, after seeing the way I play him.

My pixie, however, can barely remember where she left her pants when she wakes up in the morning.



-karma
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Karoline
post Jul 26 2010, 03:04 AM
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QUOTE (KarmaInferno @ Jul 25 2010, 09:58 PM) *
I don't think anyone questions why I use a picture of Old Bruce Wayne from Batman Beyond as my character's portrait, after seeing the way I play him.

Old Bruse Wayne was awesome (IMG:style_emoticons/default/biggrin.gif)
QUOTE
My pixie, however, can barely remember where she left her pants when she wakes up in the morning.
-karma

Hopefully not too far from her bed (IMG:style_emoticons/default/nyahnyah.gif)
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KarmaInferno
post Jul 26 2010, 03:31 AM
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QUOTE (Karoline @ Jul 25 2010, 11:04 PM) *
Hopefully not too far from her bed (IMG:style_emoticons/default/nyahnyah.gif)


SOME DAYS YOU NEVER KNOW.

You know how most humans with low body mass tend to get more affected by alcohol?

Yeah.

(IMG:style_emoticons/default/smile.gif)



-karma
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MortVent
post Jul 26 2010, 10:56 AM
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Well the thing with multiple sins and identies is what happens when you get caught, suddenly contacts A and C know you as both Bob and Joe... and it spreads.


With only what she has on her, it's a lot easier for her to just disappear into the shadows (most shadowruns and such are going to be matrix interactions adding a stronger layer of cover early on)

She is likely going to get some things that are big and bulky (one thing she wants is a nexi or the like to use as an online storage module, and maybe a couple decent commlinks secured here and there as routers) including a vehicle of some sort (likely barely modified and cheap)

She wants the ability to walk away without worrying about recovering from the loss of anything left behind. (and not really a mugging target, she doesn't have anything worth taking for a mugger... )
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Critias
post Jul 26 2010, 11:00 AM
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I tend to play that sort in "hard" Cyberpunk (CP:2020) moreso than in Shadowrun, for some reason. Maybe it's the vending machines with one-shot polymer handguns in CP:2020, or the recurring "fuck you, life's cheap, yours included" theme in the rulebook, or something...but I've had a much stronger tendency to do so in a proper Cyberpunk game than in Shadowrun.
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MortVent
post Jul 26 2010, 11:24 AM
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QUOTE (Critias @ Jul 26 2010, 06:00 AM) *
I tend to play that sort in "hard" Cyberpunk (CP:2020) moreso than in Shadowrun, for some reason. Maybe it's the vending machines with one-shot polymer handguns in CP:2020, or the recurring "fuck you, life's cheap, yours included" theme in the rulebook, or something...but I've had a much stronger tendency to do so in a proper Cyberpunk game than in Shadowrun.


Yeah, in SR it is a blend of the hard cyber and fantasy. Most go for a decent blend of hard and soft, but I tend to view things as the character in regards to how they behave.

The psychotic rigger has his big baby Van and his little baby drones all tweaked and modded to the max and feels the pain losing one of them (the van.. is really a souped up roadmaster)

The spellslinger bunny surge girl tends to worry less about losing things, she gets what she can and if it's gone tommorrow it's no biggie. She'll buy the fancy pistol just cause it's cool looking and does the job right. Spends a lot on fluff items

The TM, well she's been in a lab all her life. The real world is a big culture shock, she's scraping by as best she can and focused more on stealth (she isn't being hunted by the lab owners per se, so much as a target for observation by them) and survial. Everything has to be durable, easily maintained, and functional (even if just to blend in some). She has to stay mobile, hence bouncing around squats and coffin motels.

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Saint Sithney
post Jul 26 2010, 08:57 PM
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I'm surprised that no one has suggested cruising the Earth, Anton Chigurh style.

The only thing more anonymous than having 6 SINs is having none and just borrowing one as needs dictate.
Hack a random guy's PAN to hell so that you own him, record then Spoof his biometrics (retinal dupe, voice modulator) Command his car over into an alley, walk up, open his door with his own passcodes, then violence (lethal, non-lethal, or magically mind-bending.)
Now you've got a ticket to fancytown. A chameleon type Adept could even turn that ticket into a work visa.
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kzt
post Jul 26 2010, 09:18 PM
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QUOTE (MortVent @ Jul 26 2010, 03:56 AM) *
She wants the ability to walk away without worrying about recovering from the loss of anything left behind. (and not really a mugging target, she doesn't have anything worth taking for a mugger... )

Mugging, maybe not. But kind of confused solitary young women who doesn't really understand how the world works and live in places full of not very nice people are likely to find that some people have plans for her that she probably doesn't want to participate in.
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MortVent
post Jul 26 2010, 09:45 PM
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QUOTE (kzt @ Jul 26 2010, 04:18 PM) *
Mugging, maybe not. But kind of confused solitary young women who doesn't really understand how the world works and live in places full of not very nice people are likely to find that some people have plans for her that she probably doesn't want to participate in.


She knows that part, and did luck up a bit on making friends (contacts) in the area.. she also does carry a gun and what not for defending herself. Not an easy mark, and her clothing is more surplus army wear that hides gender well (combined with goggles and resperator) that make her seem more boyish than female

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The Dragon Girl
post Jul 26 2010, 10:26 PM
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Mine owns a few more things than she can carry.. stashed around the city in various hidey holes so she can grab an Ident if she needs it- otherwise she wears her armor under her clothes, and carries a back pack with everything she wants.. and stays in a different coffin or love motel every night, switching up the pattern and faces she registers in under constantly.


Girl has a touch of paranoia.

Now my pixie hacker on the other hand.. three drones, a commlink, ffba and a tool kit, and he goes wherever his partner takes him. He spends most of his time on the matrix anyhow, what does he care?
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suoq
post Jul 26 2010, 11:34 PM
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One way to be "ready to walk away from it" is to have a backup to walk towards.
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Neraph
post Jul 27 2010, 03:26 AM
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My AI superdrone (Renraku combat form) carried everything with him for a while, mainly because I couldn't afford a second lifestyle at chargen. It was fun to walk around with restricted and forbidden items in a duffel and walk around hoping you'd be overlooked. It worked, largely.
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KarmaInferno
post Jul 27 2010, 04:42 AM
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QUOTE (suoq @ Jul 26 2010, 07:34 PM) *
One way to be "ready to walk away from it" is to have a backup to walk towards.


Yeah, pretty much all I was trying to say.



-karma
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Sixgun_Sage
post Jul 27 2010, 03:52 PM
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I remember an old face/ sammy character of mine, named amusingly "Sam I Am". He was.... funny, charming, caring and an honorable guy when the world allowed him to be. even had a family till the group pissed off Renraku enough to get a Red Samurai team sent to their homes. Fortunately Sam was half a world away on business, unfortunately his family wasn't. This set off a spiral that resulted in much more use of Sam's intimidate skill and spurs. He walked away from his very nice home, all his non-work related stuff, his non-runner friends and went so deep into the shadows his own team "abducted" him and staged an intervention at one point, which only worked because the surprisingly pretty orc girl admitted to feelings for him.
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stu_pie
post Feb 26 2011, 12:32 AM
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I played a mage tramp who owned very few items, makes you alot harder to find if you dont have a home. Only down side was took fixers ages to track him down. Was fun character to roleplay as money didnt really matter so he did runs for other reasons
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Smed
post Feb 26 2011, 12:41 PM
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My coyote shaman character has had an enormous amount of stuff over his career, but since he doesn't really care about any of it he tends to lose or abandon anything he gets. Cars, apartments, even a yacht. It drove the rest of the team nuts due to the waste, but he just doesn't give a damn. He has a very short attention span and sooner or later will find something new to play with.
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CanRay
post Feb 26 2011, 02:39 PM
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Shadowrunning Hobo with a Shotgun.
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Wounded Ronin
post Feb 26 2011, 03:48 PM
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QUOTE (MortVent @ Jul 24 2010, 08:20 PM) *
I got a character I am working on (600 bp redo of my current tm) and one of the things I am sticking to is nothing she can't carry with her.

Doesn't need much, but follows the rules of the one guy from Heat "be ready to walk away from it"

But with her it's more she's never had anything, and really doesn't worry about things that don't matter for survial right now (long story, but short version is most of her life in a lab with no personal ownership of anything... so never really developed the connection to material goods most have)


That's like being a homeless guy with a shopping cart. Hard for him to do tactical movement with the shopping cart.
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stu_pie
post Feb 26 2011, 06:14 PM
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QUOTE (Wounded Ronin @ Feb 26 2011, 03:48 PM) *
That's like being a homeless guy with a shopping cart. Hard for him to do tactical movement with the shopping cart.



No one expects that shopping cart to be packed with high explosives, and also no expects the hobo searching through the bins to be a runner who is doing leg work, hobo blend in a people avoid eye contact. (Bit like Rorschach without mask on, just ignored in the street).
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Red-ROM
post Feb 26 2011, 06:20 PM
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I have a drwarven ...hacker/wepons guy, that's living out of a duffel bag, but that's just his situation at character gen, not really his way of life. To "walk the earth" or something, should require serious motivation from the characters back story. I'm not buying some pseudo secret agent catch phrase
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Ascalaphus
post Feb 26 2011, 07:46 PM
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I've thought about it too. Magicians and adepts would be the obvious kind of people to do this.. sort of a mystical contempt for the material world and all that.

If you're going to be "above materialism" though, you'll need to take a good look at your motivation for being a 'runner. Retirement money isn't likely to be the main motive.
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Kyoto Kid
post Feb 26 2011, 08:25 PM
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...KK pretty much only had her Weapon Focus (Katana) two revolvers (Rugers), 2 speed loaders, one extra box EXEX ammo (24), 1 box (24) Gel Rounds, cheapo commlink (Pocket Secretary in earlier editions), her Armoured Jacket, Form Fit, Stetson, S**t Kickers (steel toed), custom flare comp/low light shades.

...and "Old Paint" (a Harley hog).

...her doss was a low lifestyle flat in the U District, where she kept extra changes of clothing (including a formal Kimono), one actioneer suit (which she could also keep in a duffel on the bike), and her "tea room".

As she was an Adept, she really had little she needed to spend lots of money on save for ammo. Karma was far more valuable to her, especially with the 4th ed initiation rules.


Leela on the other hand, had an electronics, demolitions, general mechanical shop, and chemlab. She also had a stash of explosives (C-6, C-12, various grenades, mines, and even an FAE bomb) an acoustic grand piano (9' concert Steinway), electronics, security, and survelance gear, a flame thrower, grenade pistol, Gyro Jet, her father's Cszeka, lots of regular, EXEX, and GyroJet rounds (including "plus" AV rounds), a wardrobe of chic armoured clothing, rollerblades, skateboard, and a Vespa she rebuilt out of parts (we had a group lifestyle and our "base" was an old junkyard in Denver).

When we ended up stuck in Seattle after a mission in the TT, (during which a Johnson left us hung out to dry with the Yaks in Denver) she felt so useless. All she had was a Preadator III with 2 clips regular ammo (fortunately smartlinked), her armoured jacket, form fit, electronics tool kit (with a rating 8 passkey), a couple standard IPE grenades, her micro transceiver, and Pocket Secretary.

Fortunately we were paid very well.

...before we left Denver, she did manage to rig the FAE bomb as a surprise for the Yak hit squad that was sent to the junkyard to take us out. Lit up the sky pretty good according to the news. There's now a scorched lot with a lot of melted metal and Yak soldier ashes where the junkyard used to be.

They don't call an FAE the "poor man's nuke" for nothing. (IMG:style_emoticons/default/grinbig.gif)
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