2072: Table Talk, OOC discussion thread for 2072 |
2072: Table Talk, OOC discussion thread for 2072 |
Jul 29 2010, 02:38 PM
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#26
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Moving Target Group: Members Posts: 419 Joined: 22-May 10 From: Germany Member No.: 18,604 |
I'll probably throw in a character as soon as I have it done, tomorrow or so. A Wiccan mage on a quest to find his missing grilfriend. (IMG:style_emoticons/default/wink.gif)
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Jul 29 2010, 03:44 PM
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#27
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Whee, I'll have to make a character for this as well. Also, if you don't mind, I'd love to make Shadow Wars a part of 2072.
I'm not seeing anything on chargen rules. I'm guessing it is just standard 400 BP rules? No Karmagen? |
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Jul 29 2010, 07:18 PM
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#28
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Moving Target Group: Members Posts: 122 Joined: 14-July 10 Member No.: 18,824 |
Whee, I'll have to make a character for this as well. Also, if you don't mind, I'd love to make Shadow Wars a part of 2072. I'm not seeing anything on chargen rules. I'm guessing it is just standard 400 BP rules? No Karmagen? That would be awesome, Karoline. (IMG:style_emoticons/default/smile.gif) Character creation is by the book, BP only to keep things simple. |
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Jul 29 2010, 10:02 PM
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#29
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Target Group: Members Posts: 99 Joined: 23-June 10 Member No.: 18,747 |
God damnit. Why am I being shot for this girl's big mouth?
Who wants to save me? |
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Jul 29 2010, 10:04 PM
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#30
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Moving Target Group: Members Posts: 122 Joined: 14-July 10 Member No.: 18,824 |
Combat has been initiated. Mafia goon rolls for ranged attack and scores one hit.
Suicidal Street Sam: Need a dodge roll from you. (IMG:style_emoticons/default/smile.gif) |
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Jul 29 2010, 10:05 PM
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#31
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Moving Target Group: Members Posts: 122 Joined: 14-July 10 Member No.: 18,824 |
By the way, you beat him on Initiative, so you can spend an action to take cover or something.
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Jul 29 2010, 10:16 PM
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#32
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Moving Target Group: Members Posts: 515 Joined: 27-May 10 From: Helios Space Station, L3 solar LaGrange Point Member No.: 18,624 |
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Jul 29 2010, 11:11 PM
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#33
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Runner Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
*I* said kiss the man and solve all his problems in one fell swoop, but noooooooo.
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Jul 29 2010, 11:16 PM
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#34
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Target Group: Members Posts: 99 Joined: 23-June 10 Member No.: 18,747 |
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Jul 29 2010, 11:34 PM
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#35
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Moving Target Group: Members Posts: 419 Joined: 22-May 10 From: Germany Member No.: 18,604 |
Ok finished mine, really looking forward to playing this one.
Here's Silver, Wiccan mage on a quest to find his missing girlfriend Description: [ Spoiler ] Background: [ Spoiler ] Character Sheet [ Spoiler ] By the way I would totally help Suicidal Street Sam's Seti if my character can get worked in that quickly. Maybe by a twist of luck I was dining there too? (IMG:style_emoticons/default/wink.gif) But of course I don't want to push out one of the already existing players on this so if someone's already planning to help out don't mind me. |
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Jul 30 2010, 12:49 AM
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#36
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Moving Target Group: Members Posts: 122 Joined: 14-July 10 Member No.: 18,824 |
Combat Mage: Feel free to write Silver into the scene, everyone else is somewhere else at the moment and Seti could definitely use the help. (IMG:style_emoticons/default/smile.gif)
One down, four to go. |
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Jul 30 2010, 12:52 AM
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#37
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Moving Target Group: Members Posts: 122 Joined: 14-July 10 Member No.: 18,824 |
Also, SSS, please make an Agility roll with threshold 2 to grab the gun before the next initiative pass. For future reference, you can post all rolls and OOC business in this thread. (IMG:style_emoticons/default/smile.gif)
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Jul 30 2010, 01:21 AM
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#38
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Target Group: Members Posts: 99 Joined: 23-June 10 Member No.: 18,747 |
Also, SSS, please make an Agility roll with threshold 2 to grab the gun before the next initiative pass. Oh. My. God. Not Seti's night. 1 Hit. Yes, I could definately use that help from Silver. |
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Jul 30 2010, 01:28 AM
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#39
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Moving Target Group: Members Posts: 419 Joined: 22-May 10 From: Germany Member No.: 18,604 |
Here we go:
Initiative: 13d6.hits(5) → [4,2,4,4,6,3,6,5,2,2,2,4,4] = (3) 3 Hits + 13 = Intiative 16 / 3 IPs Casting Force 8 Stun Bolt on one of the mafiosi that still has his gun (Not the one with the stiletto heel in his foot (IMG:style_emoticons/default/smile.gif) ): 14d6.hits(5) → [6,2,3,4,1,5,4,3,3,1,3,5,5,6] = (5) 5 Hits Drain: 3 S 11d6.hits(5) → [2,2,2,5,5,6,2,4,4,6,2] = (4) 4 Hits = No Drain |
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Jul 30 2010, 01:35 AM
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#40
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Target Group: Members Posts: 99 Joined: 23-June 10 Member No.: 18,747 |
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Jul 30 2010, 02:54 AM
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#41
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Moving Target Group: Members Posts: 265 Joined: 15-September 08 From: Florida Member No.: 16,346 |
Guess who's at the club, looking to make contacts in the runner scene?
Initiative 9d6.hits(5)=2 2+9=11 (only 1 IP) And then take a Free Action to kick the fumbled Predator over to Seti. |
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Jul 30 2010, 02:56 AM
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#42
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Moving Target Group: Members Posts: 515 Joined: 27-May 10 From: Helios Space Station, L3 solar LaGrange Point Member No.: 18,624 |
Way to have a party without inviting everyone, guys. I'll just go over to my corner and do science.
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Jul 30 2010, 03:45 AM
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#43
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Target Group: Members Posts: 99 Joined: 23-June 10 Member No.: 18,747 |
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Jul 30 2010, 04:13 AM
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#44
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Moving Target Group: Members Posts: 122 Joined: 14-July 10 Member No.: 18,824 |
Oh what the hell, here I was stroking my evil GM moustache in a very evil manner, looking forward to killing one of you buggers within the first week of the game, and now two more show up to kick some ass? My poor bastard Mafia goons don't stand a chance. (IMG:style_emoticons/default/frown.gif)
By the way SSS, not that you need it, but taking cover gives you an extra 4 dice for your dodge roll. (IMG:style_emoticons/default/smile.gif) |
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Jul 30 2010, 04:18 AM
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#45
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Runner Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
You gonna submit a character and toss me a gun, or not? If I did, it wouldn't be one that could toss you a gun. (IMG:style_emoticons/default/nyahnyah.gif) |
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Jul 30 2010, 04:23 AM
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#46
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
If I did, it wouldn't be one that could toss you a gun. (IMG:style_emoticons/default/nyahnyah.gif) Same here (IMG:style_emoticons/default/biggrin.gif) Though I am going to submit one.. just not tonight, I needs sleep. |
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Jul 30 2010, 04:36 AM
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#47
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Moving Target Group: Members Posts: 122 Joined: 14-July 10 Member No.: 18,824 |
Invisible castle page updated with all relevant rolls. Seti's goon aced his damage resistance test and takes no damage.
Incoming ranged attack rolls for each of you: 1 hit at Seti, 2 hits at Silver, and 1 hit for at Rhodes. |
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Jul 30 2010, 04:52 AM
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#48
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Moving Target Group: Members Posts: 122 Joined: 14-July 10 Member No.: 18,824 |
Also, instead of making a link for every single roll, I think it would be easier to just create an Invisible Castle account, which allows you to have a profile with a complete history of all your roller activity. I'll link your name in the master database to your profile, and if anyone wants to double-check any individual roll, they can just take a gander at your profile. That way, all you have to do is report the results here without having to deal with creating a million links. Let me know your Invisible Castle name when you create an account and I'll hook you up.
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Jul 30 2010, 05:49 AM
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#49
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Target Group: Members Posts: 99 Joined: 23-June 10 Member No.: 18,747 |
By the way SSS, not that you need it, but taking cover gives you an extra 4 dice for your dodge roll. (IMG:style_emoticons/default/smile.gif) Ha, I don't think I've actually been in cover yet. I'm just sort of...laying on my side on the floor. 3 Hits on that Dodge, by the way. |
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Jul 30 2010, 06:08 AM
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#50
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Moving Target Group: Members Posts: 122 Joined: 14-July 10 Member No.: 18,824 |
I know that I myself like to tweak characters long after I've made them, so I've taken the liberty of rolling everyone's status back from finalized to approved. You have one month to settle into your character and figure out any changes you want to make before they become finalized again. (IMG:style_emoticons/default/smile.gif)
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