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> 2072: Table Talk, OOC discussion thread for 2072
Suicidal Street ...
post Sep 7 2010, 09:38 PM
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Hey, TheDoctor, Grimm, and Red_Cap...

It would be...kind of awkward for this meeting to just be Starship and I talking. Feel free to throw in a post, even if it's just something like "Rhodes nodded. Sounded good to him." Otherwise, we'll never get to the good stuff. (IMG:style_emoticons/default/wink.gif)
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Grimm
post Sep 7 2010, 09:46 PM
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Yeah I didn't really have any input other than what I had already said, which is why I hadn't been posting on Scar. I'll throw something up though.
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Aria
post Sep 8 2010, 07:59 AM
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QUOTE (Atomic Communist @ Sep 7 2010, 06:30 PM) *
I'm hoping to get into the one you're currently in, or my own.


Give Abs a nudge, I'm sure he's just busy at the moment (IMG:style_emoticons/default/smile.gif)

A
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Notsoevildm
post Sep 8 2010, 10:15 AM
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Perception test to spot a possible way to shut down or get over / through the fence, just in case the Beast doesn't have a plan:

Intuition (3) + Perception (1) + Actively looking (3) = 7d6.hits(5)=2
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Combat Mage
post Sep 8 2010, 10:40 AM
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The Beast always has a plan, but most of the time others try to talk him out of it. No idea why. (IMG:style_emoticons/default/biggrin.gif)

EDIT: Notsoevildm, how much do you think Copperhead roughly weighs? I'm thinking about having Akecheta lift her above that fence. He is almost 3 meter tall after all and has a strength of 11 and a body of 9.

EDIT2: Ok reread the rules for lifting stuff. Akecheta could pick up and carry Copperhead but lifting her over his head is too much even for him I guess. He can lift over his head 55kg + 5 kg for every hit on a strength + body roll (20 dice). So about 85 - 90 kg on an average roll. Enough for a human but not for a troll woman I guess. On the other hand I recall Copperhead being described as barely over 2m so with a good roll maybe it would be enough.

How high is the fence anyway, Grimm?
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Notsoevildm
post Sep 9 2010, 10:37 AM
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QUOTE (Combat Mage @ Sep 8 2010, 12:40 PM) *
The Beast always has a plan, but most of the time others try to talk him out of it. No idea why. (IMG:style_emoticons/default/biggrin.gif)

EDIT: Notsoevildm, how much do you think Copperhead roughly weighs? I'm thinking about having Akecheta lift her above that fence. He is almost 3 meter tall after all and has a strength of 11 and a body of 9.

EDIT2: Ok reread the rules for lifting stuff. Akecheta could pick up and carry Copperhead but lifting her over his head is too much even for him I guess. He can lift over his head 55kg + 5 kg for every hit on a strength + body roll (20 dice). So about 85 - 90 kg on an average roll. Enough for a human but not for a troll woman I guess. On the other hand I recall Copperhead being described as barely over 2m so with a good roll maybe it would be enough.

How high is the fence anyway, Grimm?


SR4 lift / carry rules are a bit duff. An average strength person of any race pretty much couldn't carry another person of their race. Copperhead weighs in at a slim 240 kg (average for a troll is 300). Beast would need about 20 strength just to carry her, so you're gonna need a good roll to lift her over your head.

Although rather than lifting me maybe there's a big 80+ kg object lying around that we could chuck at the fence to short it out / knock it down. Something like a broken lampost, part of a burnt out car or just a big piece of metal or concrete?
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Grimm
post Sep 9 2010, 11:59 AM
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The fence itself looks to be eight feet tall and with an additional two feet of concertina wire above it.

If you guys want to look for something to huck at the fence throw me a perception test. (Mind you there is plenty of crap laying around the Barrens I'm more leaning this check to finding something that would help create a short or even pierce the fence)

EDIT: Also, Notsoevildm; there could be a kill switch in the guard post that sits near the western gate. That does not seem incredibly likely being that there is no guard posted in it. Copperhead would probably draw the conclusion that the kill switch is in the internal security room.
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Combat Mage
post Sep 9 2010, 12:18 PM
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Perception test to find something to throw against the fence. Like Notsoevildm said, Akecheta would probably look for something like a big piece of concrete, a vehicle part, a pece of ruined furniture or something equally massive. Alternatively something that shorts out the fence.

Intuition 2 + Perception 1 + Vision enhancement 3 + Actively Looking 3 = 9 Dice
9d6.hits(5) → [4,5,4,5,5,2,2,6,5] = (5)

That is a very nice roll. I think I know where your luck went, Notsoevildm. (IMG:style_emoticons/default/wink.gif)
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Notsoevildm
post Sep 9 2010, 12:42 PM
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QUOTE (Combat Mage @ Sep 9 2010, 02:18 PM) *
Perception test to find something to throw against the fence. Like Notsoevildm said, Akecheta would probably look for something like a big piece of concrete, a vehicle part, a pece of ruined furniture or something equally massive. Alternatively something that shorts out the fence.

Intuition 2 + Perception 1 + Vision enhancement 3 + Actively Looking 3 = 9 Dice
9d6.hits(5) → [4,5,4,5,5,2,2,6,5] = (5)

That is a very nice roll. I think I know where your luck went, Notsoevildm. (IMG:style_emoticons/default/wink.gif)

Nice roll indeed. Seems like the Beast might have a plan after all.

I got 2 successes on my roll: http://forums.dumpshock.com/index.php?s=&a...st&p=985510

If this doesn't work then I mentally contact the spirit and ask it to trash the control room in the hope it will deactivate the fence. Then if it still has services left, it can go protect Cutter and the other hostages as originally planned.
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Grimm
post Sep 10 2010, 03:24 AM
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I'll post up for my storyline tomorrow morningish guys. Sorry for the sparse replies, had a lot going on.
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Abschalten
post Sep 10 2010, 03:54 AM
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QUOTE (Aria @ Sep 8 2010, 02:59 AM) *
Give Abs a nudge, I'm sure he's just busy at the moment (IMG:style_emoticons/default/smile.gif)

A


Busy, and extremely sick. Very sorry.
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Notsoevildm
post Sep 10 2010, 07:03 PM
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QUOTE (Grimm @ Sep 10 2010, 05:24 AM) *
I'll post up for my storyline tomorrow morningish guys. Sorry for the sparse replies, had a lot going on.

Life happens. Hope it was good.

Helping Beast haul the driveshaft of the truck out of rubble: Body (6) + Strength (5) = 11d6.hits(5)=3 allows Copper to lift 135 kg, carry 90 kg or lift 45 kg over her head. I think the beast might be able to manage a little bit more.

Throwing the drive shaft - defaulting to agility: 2d6.hits(5)=0 - that doesn't include the up to -3 dice modifier for an improvised weapon (from Arsenal), although we are aiming at a rather large and stationary target (the fence). Guess I have to hope the Beast gets a success on his roll as he's stealing all my luck.
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Combat Mage
post Sep 10 2010, 08:13 PM
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At last something the beast is good at comes up: raw muscle power (IMG:style_emoticons/default/wink.gif)
Picking it up:
Body 9 + Strength 11 = 20 Dice
20d6.hits(5) → [6,1,5,4,3,2,6,3,6,6,4,1,3,2,1,6,5,3,1,6] = ( 8 )
That means he can lift of the ground 285 kg, carry 190kg and lift over his head 95kg.

Unfortunately then comes throwing which is not on his skill set (yet):
Agility 7 - Defaulting 1 = 6 Dice
6d6.hits(5) → [1,3,3,2,1,6] = (1) Ugh, luckily the fence doesn't look to be very adept at dodging. But even 1 die knocked off because of penalties turns this into a miss. (IMG:style_emoticons/default/biggrin.gif)
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Grimm
post Sep 10 2010, 10:04 PM
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I'm ruling against really needing an attack roll for this one. This would be more of a brute force thing as opposed to precision. You'd have to be completely retarded to miss the fence entirely. Your strength roll will suffice for the entire test. Picking it up, leveraging it, hucking it through a fence.

Which is now shorted out by the way.
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Combat Mage
post Sep 10 2010, 10:15 PM
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Do I need an attack roll to crash through the fence? The beast likes running straight through obstacles. Simple and fun.
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Abschalten
post Sep 11 2010, 01:50 AM
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When I get home from work tonight I'll reread what I've missed and try to get back into the swing of things. I've been incredibly sick. I'm sorry for my prolonged absense.
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Abschalten
post Sep 11 2010, 10:28 PM
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@Atomic Communist
You've indicated in your IC post that Red is actively looking for a job. I'll take that to indicate that she's posted interest on various boards and put contact information out there. I'm going to run with that so that we can get you involved with Silk's run.

Also: I just noticed that your IC post was for January 5th, whereas Silk's job is going on on the 1st. If you could edit your post and make your date the 1st, then things would match up. It would seem odd to be dying for a job four days after one is going on. The timelines aren't working out. In any case I'm going to try to make this work.
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Atomic Communist
post Sep 11 2010, 10:34 PM
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QUOTE (Abschalten @ Sep 11 2010, 06:28 PM) *
@Atomic Communist
You've indicated in your IC post that Red is actively looking for a job. I'll take that to indicate that she's posted interest on various boards and put contact information out there. I'm going to run with that so that we can get you involved with Silk's run.

Also: I just noticed that your IC post was for January 5th, whereas Silk's job is going on on the 1st. If you could edit your post and make your date the 1st, then things would match up. It would seem odd to be dying for a job four days after one is going on. The timelines aren't working out. In any case I'm going to try to make this work.


That was my mistake, I must have read the wrong post and put that date on there. Fixing it now. I appreciate working me in!
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Abschalten
post Sep 11 2010, 10:37 PM
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@Aria and Atomic Communist
If Silk messages Red, they'll be in contact with each other. (IMG:style_emoticons/default/smile.gif)
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Grimm
post Sep 12 2010, 01:53 PM
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Akecheta + Copperhead

I'm going to be out of town for the next couple of nights so I won't be able to post for you guys. I will be back Tuesday afternoon sometime (Eastern).
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Notsoevildm
post Sep 12 2010, 06:43 PM
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QUOTE (Grimm @ Sep 12 2010, 03:53 PM) *
Akecheta + Copperhead

I'm going to be out of town for the next couple of nights so I won't be able to post for you guys. I will be back Tuesday afternoon sometime (Eastern).

We might have made it to a door by then and be ready to enter the building!
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Aria
post Sep 13 2010, 12:46 PM
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I'm seeking aproval for taking part of Silk's weekly cash award as a stash rather than having to roleplay going out and buying it... I'm assuming it was set up as an emergency drop by Balefire (who had the resources to set up several like this). It's all normal stuff that could be bought at character gen (nothing over avail. 12) so hopefully isn't a problem. I've tried to think what might be in such a stash rather than stuff that would be immediatly useful to Silk.

The car has been in a long term parking facility (paid up I'm assuming), for at least 18 months, probably longer (hence the need for grid guide to supply it power...and Silk can't drive (IMG:style_emoticons/default/nyahnyah.gif) ). Other stashes would probably have been used up when Balefire got nuked so I'll have to come up with other creative ways to spend incoming cash (IMG:style_emoticons/default/smile.gif) . The weapons etc are in a smuggling compartment in the boot.

Gridlink modified Honda Spirit 5750 ¥ (assumed half vehicle cost because of age/wear etc)
2 Disposable Commlinks 600 ¥
Area Jammer [R:4] 2000 ¥
2 Armour Vests [6/4] 1200 ¥
2x AZ-150 Stun Batons 1600 ¥
2x Ares Predator IVs 700 ¥
2x Silencers 400 ¥
30x Normal Rounds 60 ¥
Ingram Smartgun 650 ¥
100x Normal Rounds 200 ¥
Sawn-off Defiance T-250 475 ¥
20x Normal Rounds 40 ¥
2x Flashbang Grenades 60 ¥
2x Thermal Smoke Grenades 70 ¥
2x 600 ¥ Certified Credsticks 1200 ¥

Total 15005 ¥

Thoughts/comments welcome. Thanks

A
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TheDoctor
post Sep 13 2010, 06:21 PM
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QUOTE (Suicidal Street Sam @ Sep 7 2010, 03:38 PM) *
Hey, TheDoctor, Grimm, and Red_Cap...

It would be...kind of awkward for this meeting to just be Starship and I talking. Feel free to throw in a post, even if it's just something like "Rhodes nodded. Sounded good to him." Otherwise, we'll never get to the good stuff. (IMG:style_emoticons/default/wink.gif)


WEeeeeelll...I was in Florida all last week on vacation. I'm back now.
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Atomic Communist
post Sep 14 2010, 05:24 AM
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Sorry if I shouldn't have jumped forward in time, but I wasn't really sure if I was supposed to wait, or post now, or what. So, I apoligize in advance. It was only 12 minutes.
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Combat Mage
post Sep 14 2010, 09:41 PM
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Firing two HE grenades at the garage door.

Agility 7 + Heavy Weapons 1 + Smartlink 2 = 10 Dice

Grenade 1: 10d6.hits(5) → [6,3,5,6,3,2,4,5,4,6] = (5)

Grenade 2: 10d6.hits(5) → [3,1,4,1,2,6,2,4,6,3] = (2)

Weapon is equipped with an a airburst link so scatter is 1d6 - hits. Damage code is 10P, -2/meter, AP-2.

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