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#526
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,095 Joined: 26-February 02 From: Seattle Wa, USA Member No.: 1,139 ![]() |
So without trying to start a fight, I would disagree with him because SR always had dice pools based on attribute. There was even a social dice pool option in 2e. If you assume 1/2 your die pool was going for "offense" and half was going for "defense" you now have a close proximity to what the attribute dice do. Though we didn't have dice pools for every situation like we have attributes for all but one (that I know of ie hacking) now. Or you could look at the way WOD does it were attributes are natural talent, skills are semi learned, and specializations or merits (depending on which WOD) are expert training. Skills are still IMHO skills...
[Edit] To expand on it consider the following, both editions handling two artists, one has natural ability with little training, the other has training but did not have natural ability. SR2: No Training - QUI(5)+INT(5)/2 = Dice Pool = 5 (natural ability) + Skill Art 2 = Total Dice 7; No Training - QUI(2)+INT(2)/2 = Dice Pool = 2 (natural ability) + Skill Art 5 = Total Dice 7 SR4: No Training - AGI 5 (natural ability) + Skill Art 2 = Total Dice 7; No Training - AGI 2 (natural ability) + Skill Art 5 = Total Dice 7 The results are the same but how the pool is built matters because it is representative of different types of people. I'm the guy with almost no natural ability but some training, someone with great natural ability and no training will match my dice pool but we are two different people. |
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#527
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 ![]() |
As a small note in SR2 you could only double your skill with a pool IIRC. So mr 5 pool+2 skill could only roll 4 dice.
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#528
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
If you keep restating the obvious while ignoring the obvious [and the English language you purport to hold so high], of course you are going to feel frustrated. But please stop putting that on me. EDIT: In a single instance fabricated by you [with a number of flawed assumption] which you acknowledge might not actually reflect how the game was/is played. That's pretty damn weak. Hmmm. I if understand this correctly, you are claiming that; Reading the SR3 rules, and finding out that dice pools are Skill + N Pool = total dice for resolving things and then looking at SR4 rules and seeing that dice pools and seeing Skill + attribute = Total dice for resolving things is less clear then then looking at some numbers on the character sheet and without labels figure out which ones match your personal concept of skills you think your character has and off you go and grab some dice and roll them? |
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#529
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,095 Joined: 26-February 02 From: Seattle Wa, USA Member No.: 1,139 ![]() |
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#530
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Moving Target ![]() ![]() Group: Members Posts: 542 Joined: 1-August 10 From: Occupied San Diego Member No.: 18,877 ![]() |
It's under the individual descriptions of the pools themselves in the Combat section.
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#531
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,095 Joined: 26-February 02 From: Ontari-airee-o Member No.: 1,115 ![]() |
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#532
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Moving Target ![]() ![]() Group: Members Posts: 542 Joined: 1-August 10 From: Occupied San Diego Member No.: 18,877 ![]() |
It's an interesting interpretation. Was it ever Errata'd like that? Because, for example, the Hacking and Control pools only said that the maximum number of Pool dice was equal to the base number of dice being used for the test. Skill webbing only changed the Target numbers, not the dice. And you were still using the original skill (say, Firearms to default to Gunnery. You weren't actually using the Gunnery skill. Just hoping your knowledge of Firearms was sufficient to improvise/translate.
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