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> Shotguns (And Flechettes), Who likes them and how do you make them work for you?
PBTHHHHT
post Aug 1 2010, 01:59 AM
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QUOTE (CanRay @ Jul 31 2010, 07:33 PM) *
Yeah, but how are they on Drop Bears?


Depends, usually the bears get the drop on you or your buddies. Sure, you can use the shotguns but your buddies might not like it...

'Aaaah! Get it off! Get it off!'
*BLAMBLAMBLAM*
'got 'im, frank! frank?!
smoke clears
'uh oh'
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CanRay
post Aug 1 2010, 02:02 AM
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"Great, now I have Buckshot, and HMHVV in me! Both things are not supposed to be taken internally!"
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Saint Sithney
post Aug 1 2010, 10:09 AM
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Actually... Shooting at your own people caught up in a tussle is a pretty good use of wide choke, seeing as how runners have Impact out the yang while others don't.

Be funny as hell. "Shoot 'em both! Spike can take it, that crazy-ass koala sure as hell can't!"
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Stingray
post Aug 1 2010, 10:20 AM
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When Drop Bears attacks,armor w/ high level Non-Conductivity and Stick n- Shock rounds are your best friend. (IMG:style_emoticons/default/biggrin.gif)
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MortVent
post Aug 1 2010, 12:25 PM
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Oooh reminds me of a one shot run... was playing a mage from down under (yes based off dundee..) with a phobia of drop bears (wouldn't walk under any eucalyptus tree ever..)

a couple fell on the troll... he failed his compulsure test.

quote the troll: Did you just fireball me?
quote the mage: Nope i fireballed them spawns of satan, you were just in the way.
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Udoshi
post Aug 1 2010, 09:04 PM
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QUOTE (Voran @ Jul 31 2010, 11:56 AM) *
I think CanRay hit it on the head. In SR, the shotgun seems to be more of a tool rather than a weapon. Its also easier to change-up loads on the fly (assuming you're carrying variable loads).

I'd like to point out that a revolver with an ammo skip system(the smartwheel) is incredibly useful for exactly this reason.
A smartlinked ruger warhawk with an ammo skip system is fairly cheap at 750.
Especially for an adept with nimble fingers, which makes reloading a non-action, who can generally insert two rounds of choice every pass to deal with their targets.

Also, uh. I don't think there's any reason non-shotguns can use flechette ammo, which opens up a ton of possibilities.
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CanRay
post Aug 1 2010, 09:17 PM
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Non-Shotguns can use Flechette Ammo (Pre-Fragmented Rounds, basically), but they won't get the "Shotgun Spread" that you'd get with Shotties.
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CanRay
post Aug 1 2010, 10:04 PM
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Oh, right, just had a brain fart and remembered another reason to have Flechette-Loaded Shotties: WHEELS!

If you've watched Cop Chase Shows on TV (And, if you haven't, well, YouTube some), you'll see that shooting out a tire is a damned hard thing to do. Shotguns with a Wide-Choke would make that a bit easier.

The Hacker in my group just got his hands on a Lone Star MCT-Nissan Roto-Drone with a Defiance T-250 Shotgun that was doing Highway Patrol when it was retasked to investigate him, as it was the closest Lone Star "Unit" available. He just had to kick the Rigger out of the Drone first (Blackout and insanely good rolls, gotta love 'em!).

Anyhow, the idea I had for the Drone in the first place was to visually scan for speeders or "Suspicious Persons" (Go-Go-Go-Gangs!) and persue/incapacitate them until biological units could arrive on scene.
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Deadmannumberone
post Aug 2 2010, 12:16 AM
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QUOTE (CanRay @ Aug 1 2010, 02:17 PM) *
Non-Shotguns can use Flechette Ammo (Pre-Fragmented Rounds, basically), but they won't get the "Shotgun Spread" that you'd get with Shotties.


CCI Shotshell rounds, or as the ammo type is more commonly known, Rat Shot. I've also seen 9mm and 10mm/.40 rounds with a few 00 or 000 buckshot pellets behind the cap.
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CanRay
post Aug 2 2010, 12:20 AM
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QUOTE (Deadmannumberone @ Aug 1 2010, 07:16 PM) *
CCI Shotshell rounds, or as the ammo type is more commonly known, Rat Shot. I've also seen 9mm and 10mm/.40 rounds with a few 00 or 000 buckshot pellets behind the cap.

Knew I forgot about Ratshot.

And I knew a funny story about someone trying to buy a house that was full of "Tiny Holes in the Wall". Turns out the house had a snake problem, and the previous owner solved it with Ratshot.

But Ratshot is not going to do much against a Metahuman. The shot is just too small. It won't be fun to be hit by it, but it won't kill anyone.

You might lose an eye, but that can happen with a BB Gun, as most folks who are forced to watch Christmas Specials know.
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Yerameyahu
post Aug 2 2010, 12:27 AM
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But, it's flechette. That's the point. (IMG:style_emoticons/default/smile.gif) It'll do +2 DV, +5 AP.
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CanRay
post Aug 2 2010, 12:29 AM
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No, it's Ratshot. Tiny little pellets, emphasis on TINY!

For your friend and mine, kinetic transfer (What used to be called "Stopping Power") to happen, you need weight and velocity. You might, might get the velocity behind those rounds, but certainly not the weight.

Actually, weight has a bit more to do with things than velocity, but then we're starting to get into physics, and let's just not go there.

I failed physics.
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Yerameyahu
post Aug 2 2010, 12:48 AM
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Not in 2070, it's not. It's flechette. Tiny little FLECHES. (IMG:style_emoticons/default/smile.gif) No, it's not a bullet. That's why it's a whopping +5 AP.
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Saint Sithney
post Aug 2 2010, 01:17 AM
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But pistols don't have choke settings, so it's not necessarily a spread shot. Flechette ammo for pistols and such might as well be tungsten darts or something.

Like the Slivergun. It's technically flechette, but it just shoots out metal slivers which tear up flesh.
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Yerameyahu
post Aug 2 2010, 01:19 AM
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Right. It's got no Choke option like a shotgun. You just get the ammo modifiers. Nothing about flechette inherently means 'shotgun spread' in the first place. (IMG:style_emoticons/default/smile.gif)
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The Jopp
post Aug 2 2010, 07:46 AM
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In my games I basically say that all ammo existing for regular guns exists for shotguns, there is no way an arms industri would ignore the potential of such a weapon in 60 years, or hell, today.

You just wouldn't get the choke setting for most ammunition.

Ex-Explosive: Frag-12
Stick N Shock: Tazer Rounds

Etc...
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Mäx
post Aug 2 2010, 08:59 AM
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QUOTE (The Jopp @ Aug 2 2010, 09:46 AM) *
Ex-Explosive: Frag-12

Thats to tame for Frag-12, i think "treat as an high explosive grenade" would be much more appropriate. (IMG:style_emoticons/default/wink.gif)
Actually i think i have to add that into my extra gear catalog im building.
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Reg06
post Aug 2 2010, 09:41 AM
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QUOTE (The Grue Master @ Jul 31 2010, 06:53 AM) *
Do you find the horrible AP mod of flechettes prohibit their use?


No. +2 DV for +2 AP is a fine tradeoff. Unless you start using EX EX rounds the target nets a +3 bonus to their Damage Resistance test (from -1 AP to +2), which should only result in 1 hit. So unless the target rolls abnormally well you end up causing 1 extra damage.

Of course, when given the opportunity I'd choose most any other round over flechette, but for a basic round it is pretty good.
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The Jopp
post Aug 2 2010, 10:23 AM
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QUOTE (Mäx @ Aug 2 2010, 08:59 AM) *
Thats to tame for Frag-12, i think "treat as an high explosive grenade" would be much more appropriate. (IMG:style_emoticons/default/wink.gif)
Actually i think i have to add that into my extra gear catalog im building.


I think a shotgun shell would be too small for that kind of explosive power - unless we use an unstable explosive...

Hmm...Critical Glitch and the weapon explode as a Frag grenade on the shooter (Magazine detonates)
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Mäx
post Aug 2 2010, 11:29 AM
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QUOTE (Reg06 @ Aug 2 2010, 11:41 AM) *
No. +2 DV for +2 AP is a fine tradeoff.

It was errated to +2 DV and +5 AP a long time ago.

QUOTE (The Jopp @ Aug 2 2010, 12:23 PM) *
I think a shotgun shell would be too small for that kind of explosive power - unless we use an unstable explosive...

Hmm...Critical Glitch and the weapon explode as a Frag grenade on the shooter (Magazine detonates)

Check the grenade launcher in the game, especially MGL-6 and Enfield GL-67 with its 20 grenade drum magazine, i doupt those use grenades any bigger then shotgun shells.
And Frag-12 do have quite impressive exploding power and there's 60 years to make them better.
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The Jopp
post Aug 2 2010, 11:31 AM
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QUOTE (Mäx @ Aug 2 2010, 11:29 AM) *
Check the grenade launcher in the game, especially MGL-6 and Enfield GL-67 with its 20 grenade drum magazine, i doupt those use grenades any bigger then shotgun shells.


Hmm...shotgun shells feel too small, but they might very well have cut down 40mm grenades to 20mm grenades, similar to those seen in Aliens on the pulse rifles. 20mm grenades in a bullpup magazine on the MGL-6 sounds very feasible.
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MortVent
post Aug 2 2010, 11:43 AM
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there is a 20mm grenade in rl, and a 12 guage model too.

Check out the show that ahd the full auto shotgun on it... was on sci or discovery channel.

It's a fin stablaized mini-grenade
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Mäx
post Aug 2 2010, 11:52 AM
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QUOTE (MortVent @ Aug 2 2010, 01:43 PM) *
and a 12 guage model too.

Check out the show that ahd the full auto shotgun on it... was on sci or discovery channel.

It's a fin stablaized mini-grenade

That would be the frag-12 we're talking about (IMG:style_emoticons/default/cool.gif) (IMG:style_emoticons/default/wink.gif)
Oh and the show your thinking about is Future Weapons.
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Reg06
post Aug 2 2010, 11:54 AM
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QUOTE (Mäx @ Aug 2 2010, 12:29 PM) *
It was errated to +2 DV and +5 AP a long time ago.


Does that change the stats of the weapons like the Mossberg that only fire flechette? If it doesn't, those weapons are fine.
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Mäx
post Aug 2 2010, 11:58 AM
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QUOTE (Reg06 @ Aug 2 2010, 01:54 PM) *
Does that change the stats of the weapons like the Mossberg that only fire flechette? If it doesn't, those weapons are fine.

Ofcource it does, it just sad that catalyst is really bad at updating their tables to have correct values.
Mossenber and roomsweeper are the only one that hhave the correct values in the latest printing.
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