![]() ![]() |
Aug 1 2010, 01:59 AM
Post
#26
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
|
|
|
|
Aug 1 2010, 02:02 AM
Post
#27
|
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
"Great, now I have Buckshot, and HMHVV in me! Both things are not supposed to be taken internally!"
|
|
|
|
Aug 1 2010, 10:09 AM
Post
#28
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
Actually... Shooting at your own people caught up in a tussle is a pretty good use of wide choke, seeing as how runners have Impact out the yang while others don't.
Be funny as hell. "Shoot 'em both! Spike can take it, that crazy-ass koala sure as hell can't!" |
|
|
|
Aug 1 2010, 10:20 AM
Post
#29
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 695 Joined: 21-March 09 Member No.: 17,002 |
When Drop Bears attacks,armor w/ high level Non-Conductivity and Stick n- Shock rounds are your best friend. (IMG:style_emoticons/default/biggrin.gif)
|
|
|
|
Aug 1 2010, 12:25 PM
Post
#30
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 446 Joined: 16-May 03 Member No.: 4,598 |
Oooh reminds me of a one shot run... was playing a mage from down under (yes based off dundee..) with a phobia of drop bears (wouldn't walk under any eucalyptus tree ever..)
a couple fell on the troll... he failed his compulsure test. quote the troll: Did you just fireball me? quote the mage: Nope i fireballed them spawns of satan, you were just in the way. |
|
|
|
Aug 1 2010, 09:04 PM
Post
#31
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
I think CanRay hit it on the head. In SR, the shotgun seems to be more of a tool rather than a weapon. Its also easier to change-up loads on the fly (assuming you're carrying variable loads). I'd like to point out that a revolver with an ammo skip system(the smartwheel) is incredibly useful for exactly this reason. A smartlinked ruger warhawk with an ammo skip system is fairly cheap at 750. Especially for an adept with nimble fingers, which makes reloading a non-action, who can generally insert two rounds of choice every pass to deal with their targets. Also, uh. I don't think there's any reason non-shotguns can use flechette ammo, which opens up a ton of possibilities. |
|
|
|
Aug 1 2010, 09:17 PM
Post
#32
|
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Non-Shotguns can use Flechette Ammo (Pre-Fragmented Rounds, basically), but they won't get the "Shotgun Spread" that you'd get with Shotties.
|
|
|
|
Aug 1 2010, 10:04 PM
Post
#33
|
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Oh, right, just had a brain fart and remembered another reason to have Flechette-Loaded Shotties: WHEELS!
If you've watched Cop Chase Shows on TV (And, if you haven't, well, YouTube some), you'll see that shooting out a tire is a damned hard thing to do. Shotguns with a Wide-Choke would make that a bit easier. The Hacker in my group just got his hands on a Lone Star MCT-Nissan Roto-Drone with a Defiance T-250 Shotgun that was doing Highway Patrol when it was retasked to investigate him, as it was the closest Lone Star "Unit" available. He just had to kick the Rigger out of the Drone first (Blackout and insanely good rolls, gotta love 'em!). Anyhow, the idea I had for the Drone in the first place was to visually scan for speeders or "Suspicious Persons" (Go-Go-Go-Gangs!) and persue/incapacitate them until biological units could arrive on scene. |
|
|
|
Aug 2 2010, 12:16 AM
Post
#34
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 298 Joined: 15-March 09 Member No.: 16,974 |
Non-Shotguns can use Flechette Ammo (Pre-Fragmented Rounds, basically), but they won't get the "Shotgun Spread" that you'd get with Shotties. CCI Shotshell rounds, or as the ammo type is more commonly known, Rat Shot. I've also seen 9mm and 10mm/.40 rounds with a few 00 or 000 buckshot pellets behind the cap. |
|
|
|
Aug 2 2010, 12:20 AM
Post
#35
|
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
CCI Shotshell rounds, or as the ammo type is more commonly known, Rat Shot. I've also seen 9mm and 10mm/.40 rounds with a few 00 or 000 buckshot pellets behind the cap. Knew I forgot about Ratshot. And I knew a funny story about someone trying to buy a house that was full of "Tiny Holes in the Wall". Turns out the house had a snake problem, and the previous owner solved it with Ratshot. But Ratshot is not going to do much against a Metahuman. The shot is just too small. It won't be fun to be hit by it, but it won't kill anyone. You might lose an eye, but that can happen with a BB Gun, as most folks who are forced to watch Christmas Specials know. |
|
|
|
Aug 2 2010, 12:27 AM
Post
#36
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
But, it's flechette. That's the point. (IMG:style_emoticons/default/smile.gif) It'll do +2 DV, +5 AP.
|
|
|
|
Aug 2 2010, 12:29 AM
Post
#37
|
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
No, it's Ratshot. Tiny little pellets, emphasis on TINY!
For your friend and mine, kinetic transfer (What used to be called "Stopping Power") to happen, you need weight and velocity. You might, might get the velocity behind those rounds, but certainly not the weight. Actually, weight has a bit more to do with things than velocity, but then we're starting to get into physics, and let's just not go there. I failed physics. |
|
|
|
Aug 2 2010, 12:48 AM
Post
#38
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Not in 2070, it's not. It's flechette. Tiny little FLECHES. (IMG:style_emoticons/default/smile.gif) No, it's not a bullet. That's why it's a whopping +5 AP.
|
|
|
|
Aug 2 2010, 01:17 AM
Post
#39
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
But pistols don't have choke settings, so it's not necessarily a spread shot. Flechette ammo for pistols and such might as well be tungsten darts or something.
Like the Slivergun. It's technically flechette, but it just shoots out metal slivers which tear up flesh. |
|
|
|
Aug 2 2010, 01:19 AM
Post
#40
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Right. It's got no Choke option like a shotgun. You just get the ammo modifiers. Nothing about flechette inherently means 'shotgun spread' in the first place. (IMG:style_emoticons/default/smile.gif)
|
|
|
|
Aug 2 2010, 07:46 AM
Post
#41
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
In my games I basically say that all ammo existing for regular guns exists for shotguns, there is no way an arms industri would ignore the potential of such a weapon in 60 years, or hell, today.
You just wouldn't get the choke setting for most ammunition. Ex-Explosive: Frag-12 Stick N Shock: Tazer Rounds Etc... |
|
|
|
Aug 2 2010, 08:59 AM
Post
#42
|
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
Ex-Explosive: Frag-12 Thats to tame for Frag-12, i think "treat as an high explosive grenade" would be much more appropriate. (IMG:style_emoticons/default/wink.gif) Actually i think i have to add that into my extra gear catalog im building. |
|
|
|
Aug 2 2010, 09:41 AM
Post
#43
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 161 Joined: 18-May 08 Member No.: 15,985 |
Do you find the horrible AP mod of flechettes prohibit their use? No. +2 DV for +2 AP is a fine tradeoff. Unless you start using EX EX rounds the target nets a +3 bonus to their Damage Resistance test (from -1 AP to +2), which should only result in 1 hit. So unless the target rolls abnormally well you end up causing 1 extra damage. Of course, when given the opportunity I'd choose most any other round over flechette, but for a basic round it is pretty good. |
|
|
|
Aug 2 2010, 10:23 AM
Post
#44
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Thats to tame for Frag-12, i think "treat as an high explosive grenade" would be much more appropriate. (IMG:style_emoticons/default/wink.gif) Actually i think i have to add that into my extra gear catalog im building. I think a shotgun shell would be too small for that kind of explosive power - unless we use an unstable explosive... Hmm...Critical Glitch and the weapon explode as a Frag grenade on the shooter (Magazine detonates) |
|
|
|
Aug 2 2010, 11:29 AM
Post
#45
|
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
No. +2 DV for +2 AP is a fine tradeoff. It was errated to +2 DV and +5 AP a long time ago. I think a shotgun shell would be too small for that kind of explosive power - unless we use an unstable explosive... Hmm...Critical Glitch and the weapon explode as a Frag grenade on the shooter (Magazine detonates) Check the grenade launcher in the game, especially MGL-6 and Enfield GL-67 with its 20 grenade drum magazine, i doupt those use grenades any bigger then shotgun shells. And Frag-12 do have quite impressive exploding power and there's 60 years to make them better. |
|
|
|
Aug 2 2010, 11:31 AM
Post
#46
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Check the grenade launcher in the game, especially MGL-6 and Enfield GL-67 with its 20 grenade drum magazine, i doupt those use grenades any bigger then shotgun shells. Hmm...shotgun shells feel too small, but they might very well have cut down 40mm grenades to 20mm grenades, similar to those seen in Aliens on the pulse rifles. 20mm grenades in a bullpup magazine on the MGL-6 sounds very feasible. |
|
|
|
Aug 2 2010, 11:43 AM
Post
#47
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 446 Joined: 16-May 03 Member No.: 4,598 |
there is a 20mm grenade in rl, and a 12 guage model too.
Check out the show that ahd the full auto shotgun on it... was on sci or discovery channel. It's a fin stablaized mini-grenade |
|
|
|
Aug 2 2010, 11:52 AM
Post
#48
|
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
and a 12 guage model too. Check out the show that ahd the full auto shotgun on it... was on sci or discovery channel. It's a fin stablaized mini-grenade That would be the frag-12 we're talking about (IMG:style_emoticons/default/cool.gif) (IMG:style_emoticons/default/wink.gif) Oh and the show your thinking about is Future Weapons. |
|
|
|
Aug 2 2010, 11:54 AM
Post
#49
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 161 Joined: 18-May 08 Member No.: 15,985 |
|
|
|
|
Aug 2 2010, 11:58 AM
Post
#50
|
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
Does that change the stats of the weapons like the Mossberg that only fire flechette? If it doesn't, those weapons are fine. Ofcource it does, it just sad that catalyst is really bad at updating their tables to have correct values. Mossenber and roomsweeper are the only one that hhave the correct values in the latest printing. |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 23rd November 2025 - 07:36 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.