IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Martial Arts styles not allowed in SRM?
CrowOfPyke
post Aug 1 2010, 06:47 PM
Post #1


Target
*

Group: Members
Posts: 35
Joined: 28-July 10
Member No.: 18,867



So... the Martial Arts styles are in the "More Ways To Die" chapter of Arsenal. The character creation guide says the combat rules from that chapter are not allowed for SRM play, but does not mention the styles directly, saying the chapter is "out".

Does anyone know if they really meant to remove the Martial Arts styles from SRM play as well? It would seem excessive since the styles aren't making new combat rules, just giving character options....
Go to the top of the page
 
+Quote Post
SaintHax
post Aug 1 2010, 09:16 PM
Post #2


Moving Target
**

Group: Members
Posts: 301
Joined: 25-August 04
From: Tampa, FL
Member No.: 6,602



Yes, you could have searched for this (IMG:style_emoticons/default/smile.gif)

http://forums.dumpshock.com/index.php?show...ial+arts+styles


It sucks, IMO.
Go to the top of the page
 
+Quote Post
VillainsVision
post Aug 1 2010, 09:57 PM
Post #3


Target
*

Group: Members
Posts: 13
Joined: 7-June 10
From: Portland , Oregon
Member No.: 18,667



Thanks I was wondering the same thing and was having issues finding that thread
Go to the top of the page
 
+Quote Post
CrowOfPyke
post Aug 2 2010, 04:01 AM
Post #4


Target
*

Group: Members
Posts: 35
Joined: 28-July 10
Member No.: 18,867



QUOTE (SaintHax @ Aug 1 2010, 01:16 PM) *



Wow. That is just incredibly lame. Seems to be no reason for it other than it is in the same chapter as the alternate combat rules. Oh well....
Go to the top of the page
 
+Quote Post
SaintHax
post Aug 2 2010, 12:15 PM
Post #5


Moving Target
**

Group: Members
Posts: 301
Joined: 25-August 04
From: Tampa, FL
Member No.: 6,602



The reason is for consistancy: the rule is "no option rules", and sadly Catalyst marked this as "Optional". I think it sucks, but at the same time I feel for the SRM staff that wants to avoid new players needing a SRM Guideline sheet in front of them to make a character. Instead, this way they can be told briefly what the rules are, and there's no exceptions to remember.

One day that will also catch up with using the standard Fencing loot rules, and not forcing a 4:1 success buy. The last regime felt the need to justify these exceptions to the rule. I'm hoping Bull will overturn this.
Go to the top of the page
 
+Quote Post
Bull
post Aug 2 2010, 02:40 PM
Post #6


Grumpy Old Ork Decker
*******

Group: Admin
Posts: 3,794
Joined: 26-February 02
From: Orwell, Ohio
Member No.: 50



QUOTE (SaintHax @ Aug 2 2010, 07:15 AM) *
One day that will also catch up with using the standard Fencing loot rules, and not forcing a 4:1 success buy. The last regime felt the need to justify these exceptions to the rule. I'm hoping Bull will overturn this.


If I do, it'll be in favor of a flat "No fencing loot" rule, as I'm not a fan of the "Kill them, take their stuff" D&D Mentality that some players take with fencing loot. (IMG:style_emoticons/default/smile.gif)

Bull
Go to the top of the page
 
+Quote Post
SaintHax
post Aug 2 2010, 11:17 PM
Post #7


Moving Target
**

Group: Members
Posts: 301
Joined: 25-August 04
From: Tampa, FL
Member No.: 6,602



QUOTE (Bull @ Aug 2 2010, 10:40 AM) *
If I do, it'll be in favor of a flat "No fencing loot" rule, as I'm not a fan of the "Kill them, take their stuff" D&D Mentality that some players take with fencing loot. (IMG:style_emoticons/default/smile.gif)

Bull



There's a better way. I've seen pawn shop runners in action and it is a bit much.
Go to the top of the page
 
+Quote Post
Chance359
post Aug 3 2010, 12:02 AM
Post #8


Moving Target
**

Group: Members
Posts: 993
Joined: 26-February 02
Member No.: 313



The easiest way to get runners to not steal everything nailed down is to pay them not to. In the missions environment, each job could have bonuses (no trace = X bonus, little trace = x-50% bonus). Sort of how karma is awarded now.



Go to the top of the page
 
+Quote Post
LurkerOutThere
post Aug 3 2010, 01:01 AM
Post #9


Runner
******

Group: Dumpshocked
Posts: 2,946
Joined: 1-June 09
From: Omaha
Member No.: 17,234



The pay would need to start getting LOTS better if the no fencing rule was put into play. I'm already loosing money on a few missions.

Also I can live with martial arts being out of the picture as Krav maga is evidently the greatest martial art ever practiced and makes one a better shootist then firefight. Awesome.
Go to the top of the page
 
+Quote Post
Reg06
post Aug 3 2010, 01:15 PM
Post #10


Moving Target
**

Group: Members
Posts: 161
Joined: 18-May 08
Member No.: 15,985



The martial arts thing sucks, but it's not like melee combatants were that competitive with it.

Fencing loot is necessary for characters whose improvement relies on nuyen. Or the missions need to pay more.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Aug 4 2010, 10:35 PM
Post #11


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



Huh. The "no optional rules" thing means that we have access to all the Armor modification gear from Arsenal, but don't use the optional rules about armor having limited slots?




-karma
Go to the top of the page
 
+Quote Post
Dakka Dakka
post Aug 5 2010, 02:42 PM
Post #12


Prime Runner
*******

Group: Members
Posts: 3,507
Joined: 11-November 08
Member No.: 16,582



Exactly
Go to the top of the page
 
+Quote Post
Bull
post Aug 9 2010, 03:29 AM
Post #13


Grumpy Old Ork Decker
*******

Group: Admin
Posts: 3,794
Joined: 26-February 02
From: Orwell, Ohio
Member No.: 50



Temper things with a bit of common sense. I don't entirely discourage GMs from killing abusive twinks (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
KarmaInferno
post Aug 9 2010, 02:18 PM
Post #14


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



I think it would not be a horrible thing if there WERE a few of the optional rules added into SRM.

Some of them make sense, like the aforementioned armor capacity rules.

Honestly, I don't know WHY the armor cap rules were tagged as "optional". Optional makes sense for new content, new options, that sort of stuff.

Stuff that is basically re-balancing existing rules to correct power levels or errors shouldn't be optional.


-karma
Go to the top of the page
 
+Quote Post
UmaroVI
post Aug 10 2010, 02:50 AM
Post #15


Shooting Target
****

Group: Members
Posts: 1,700
Joined: 1-July 10
Member No.: 18,778



I dunno about that; I think it's poor game design. Putting non-optional rules in sourcebooks that supercede the core rules is really annoying; it makes it difficult to learn the rules because you read the core rules, and you (hopefully) (mostly) understand them, then you start reading contradictory stuff. Or you try to look something up, and you find the rule, but there's another rule that overrules it in another book. At the very least, they should have changed things like that in SR4A or the SR base book errata.
Go to the top of the page
 
+Quote Post
LurkerOutThere
post Aug 10 2010, 01:54 PM
Post #16


Runner
******

Group: Dumpshocked
Posts: 2,946
Joined: 1-June 09
From: Omaha
Member No.: 17,234



The registration rules in unwired are a prime example of something that should be optional as are the piracy rules at they drastically change items in the core book.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Aug 10 2010, 06:13 PM
Post #17


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



Actually, thinking about it deeper, it's not so much that the armor rules are optional, but that they're intended to work with the new Armor gear and equipment they appear with.

So we have this weird disconnect in SRM where you have a bunch of new character options allowed, but the accompanying rules designed to manage and control the use of those options isn't in force.



-karma
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 13th November 2025 - 11:31 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.