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> The World's Largest Solo., Soloing the worlds largest dungon.
nemafow
post Sep 10 2010, 03:17 AM
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Shadowrun is an awesome setting (IMG:style_emoticons/default/cool.gif)

I honestly don't play D&D anymore, nor intend to. Classless systems just have so much more appeal to me these days.
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Karoline
post Sep 10 2010, 03:46 AM
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QUOTE (nemafow @ Sep 9 2010, 11:17 PM) *
Shadowrun is an awesome setting (IMG:style_emoticons/default/cool.gif)

I honestly don't play D&D anymore, nor intend to. Classless systems just have so much more appeal to me these days.

Ebberron is, now that I think about it, surprisingly similar to a fantasy Shadowrun. 'Corps' have absurd political influence and general power/freedom, things are often not what they seem, 'technology' is very advanced compared to other settings, etc.
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CanadianWolverin...
post Sep 15 2010, 03:37 AM
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So, er, is this World's Largest Dungeon thing ... is it UnderMountain, that WaterDeep crazy wizard dungeon? Just when looking at that WLD website, it was reminding me of some stuff I stumbled across for D&D and one of the few D&D novels I have read more than once, Escape From Undermountain.

Also, any word on how that solo run of WLD is going? Hard for me to imagine doing anything solo in a class based system from my 3.5/3.NWN experience unless it is some sort of rogue/monk/cleric (or something, maybe a shadow dancer instead of cleric for hide in plain site) multiclassed character of decent level.
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TommyTwoToes
post Sep 15 2010, 08:02 PM
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It is actually much larger than Undermountain. The module was written back when 3.0 came out. The intent was to use every rule, item and monster in the PHB, DMG, and MM. Now there are some caveats (sp?). By every monster, they take Chromatic Dragon to be a monster, so there only needs to be 1, not one of each color.

They make liberal use of templates, traps and diseases. There isn't anything included that is from outside the base books.

The module is ~600 pages and on 16 full color maps (each one the size of 4 sheets of loose leaf paper).

Yes there is a Tarrasque, no the players do not have to fight it.

The players gain on average 2 levels per map, and should find one of the ways out by the time they hit 20.
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TommyTwoToes
post Sep 16 2010, 08:01 PM
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And the Ogre in room A22 hit the Summoner's pet for 30 damage (it was a crit), sending it's broken and bleeding body across the room.

"But shouldn't it return to it's home plane?" queries the Summoner.

"Well, from everything you have seen before, that's what should happen. It doesn't happen this time though."

"Well, crap. It died?"

"Looks like it to you."

"Lets cook it and eat it." says the goblin theif.


And so begins the gradual decline in celstial dophin populations, as the party realizes that monsters summoned into the Dungeon canot return home when killed or when the spell runs out.
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Dumori
post Sep 17 2010, 04:47 PM
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I'm gestalting to solo it as my none gestalt builds can't do it with out twinking so much I feel bad and requiring a small hand full of metagaming.
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Teknobabel
post Nov 6 2010, 12:51 AM
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In the two months since my last post in this thread I have lost 8 characters (IMG:style_emoticons/default/smile.gif) once 4 went down in one session and 1 every other session, lots of fun, this is getting rather crazy now.

Mind you, the team dynamic has completely changed as well, I started out playing the cleric and the paladin and now i've got the the barbarian and the rogue (I rolled ridiculous for the rogue, his 4th lowest roll was a 16). One session we got sick of facing so many goblins after we each lost two characters so we all rolled fighters and barbarians and went on a rampage, only one PC survived (IMG:style_emoticons/default/smile.gif) DM got annoyed with having to face 6 characters all with cleave and powerattack

The worst thing was the wererat, caused a tpk when 1 session after the one character who got bitten ended up biting the rest of the party and the cleric lost alignment, ditto the paladin, and then both lost their gods and when you lose your god down here you are screwed

On the plus side the barbarian is now carrying something like 6 magical weapons, including a ridiculous +2 vicious longsword of plant bane, yeah thats really useful down here, i'm told there's a tendriculos 2-3 zones away so it'll be useful then, until then its just a line on a piece of paper since the DM isn't bothering with loads and carry weights (how many tower shields can you get away with before the DM complains, answer: 7)

We did find our first half plate though, so when we get someone that can use it it'll be useful (thats also a line on a piece of paper), the fighter has that magical reappearing +2 ghost touch breastplate that everyone in the party has had at some point and he can't get rid of until he dies

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