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#51
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 31-July 06 From: Denmark Member No.: 8,995 ![]() |
Don't forget that cover and visibility also affects the mage - not only with indirect spells. So generally the mage will throw a lot less dice than the samurai. No. Visibility affects both samurai and mage (though the samurai might have better vision). Both their targets get to add cover. The mage might take background count, but the samurai has to deal with attacking from cover and range modifiers also, but gets a smartlink. Both benefit from augmentations and foci. Generally, Willpower tends to be lower than Reaction, especially against augmented opponents. The real kicker is that while most targets taking incoming fire will go full defense, they have no defense options vs spells unless counterspelling is available. Overall, the mage typically has an easier time hitting, can hit a lot of targets, and they can't soak, but only 1 attack per IP and counterspelling really screws with them. |
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#52
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
Overall, the mage typically has an easier time hitting, can hit a lot of targets, and they can't soak, but only 1 attack per IP and counterspelling really screws with them. Now why would a mage restrict himself like that? There are spells, adept powers, drugs, and low-Essence cost bioware options to gain additional IPs. |
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#53
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Now why would a mage restrict himself like that? There are spells, adept powers, drugs, and low-Essence cost bioware options to gain additional IPs. He meant that becouse casting is a comblex action, mages only get to do that once per IP. But thats not right either as multicasting lets them cast as many spells as they want with that one comblex action(well a mechanical limit is their magic+spellcasting as you need to allocate at least 1 die per spell) and of cource risng drain is an issue. |
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#54
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Moving Target ![]() ![]() Group: Members Posts: 254 Joined: 9-July 10 From: Zeist, NL Member No.: 18,807 ![]() |
That, and the multiple spell option means they can have more than one attack per IP.
Leiden, eh? Right next door. EDIT: I've been ninja'd. |
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#55
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 31-July 06 From: Denmark Member No.: 8,995 ![]() |
But thats not right either as multicasting lets them cast as many spells as they want with that one comblex action(well a mechanical limit is their magic+spellcasting as you need to allocate at least 1 die per spell) and of cource risng drain is an issue. Multicasting against targets in cover tend to not do much though. |
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#56
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 31-July 06 From: Denmark Member No.: 8,995 ![]() |
double
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#57
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
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#58
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
Leiden, eh? Right next door. I dunno? Doesn't say where you're from (IMG:style_emoticons/default/smile.gif) |
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#59
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Moving Target ![]() ![]() Group: Members Posts: 254 Joined: 9-July 10 From: Zeist, NL Member No.: 18,807 ![]() |
In Zeist currently, next to Utrecht. Moved from America.
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#60
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 31-July 06 From: Denmark Member No.: 8,995 ![]() |
Why, i would say that depenps on how many dice you have to cast those spells with, compared to how many they have to dodge them with the cover bonus. Sure, but against Will 3 + cover 4 = 7, and you need to roll more hits than the target, you need a seriously large dice pool. Even at 16 dice to split, you're not going to have a 50% chance to get a net hit. |
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#61
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Sure, but against Will 3 + cover 4 = 7, and you need to roll more hits than the target, you need a seriously large dice pool. Even at 16 dice to split, you're not going to have a 50% chance to get a net hit. My exsorcist mysadd has 12/spell if she casts 2 combatspells (IMG:style_emoticons/default/biggrin.gif) |
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#62
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
My exsorcist mysadd has 12/spell if she casts 2 combatspells (IMG:style_emoticons/default/biggrin.gif) Please elaborate
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#63
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
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#64
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Moving Target ![]() ![]() Group: Members Posts: 219 Joined: 16-November 09 From: United States Member No.: 17,876 ![]() |
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#65
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Rating 5 combat spellcasting focus? Dear god. (IMG:style_emoticons/default/biggrin.gif) Resricted gear is a nice quality. |
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#66
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Moving Target ![]() ![]() Group: Members Posts: 328 Joined: 3-March 10 Member No.: 18,233 ![]() |
I don't see why more samurais don't take magic resistance quality. Most samurais have a hard time being healed with magic and most spells would have a hard time benefiting them anyway... might as well take magic resistance and add more dice to resist spells. Willpower also shouldn't be ignored.
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#67
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Because they're already Fomori Ghouls SURGEd for Astral Hazing. (IMG:style_emoticons/default/biggrin.gif) Hehe, sigh.
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#68
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
From the FAQ:
QUOTE How do you split a dice pool, such as using multiple weapons or casting multiple spells? A dice pool is generally Skill (+ Specialization) + Attribute + anything else that adds directly to the dice pool but is not listed as a dice pool modifier (foci, certain augmentations, etc.). When splitting the pool the player divides these dice however they want, keeping at least one die for each test. Dice pool modifiers (from certain augmentations, darkness, smoke, etc.) are then applied to each test separately. Which I agree with, personally. The only modifiers that should apply to both tests should be from glare, smoke, stationary target, etc. Why the hell do people think that splitting their dice pools should magically double their specialization dice or make their foci twice as powerful? Although I think the rules should have been worded much more clearly to begin with. Oh, and this came up on the first page, but I'll address it: From Runner's companion (emphasis mine): QUOTE Non-magical metagenetic qualities that do not have a bioware or cyberware equivalent may be introduced into the game via Transgenic Alteration geneware (p. 92, Augmentation) at the gamemaster's discretion. So disallowing arcane arrester as geneware is actually RAW, not a house rule. |
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#69
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
What's magical? Some are obvious (Arcane Arrester), but not all. Good catch, though. (IMG:style_emoticons/default/smile.gif)
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#70
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 ![]() |
You emphasized the wrong part, Glyph:
QUOTE Non-magical metagenetic qualities that do not have a bioware or cyberware equivalent may be introduced into the game via Transgenic Alteration geneware (p. 92, Augmentation) at the gamemaster's discretion. Sometimes, house ruling is RAW (IMG:style_emoticons/default/cool.gif) |
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#71
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
That part means that even the non-magical qualities might not be allowed by the GM.
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#72
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
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#73
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
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#74
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
According to the actual rulebook, Spirits can not Manifest, Materialize or Inhabit because those are Physical Powers and therefore can not be used from the Astral plane... Since sometimes the rulebook is in error, there are errata. The aforementioned problem should have been fixed a long time ago. FAQ should not contradict the rules, they should only clarify them. If they do it is irrelevant, since it is not an actual rule. If something is written under the heading of FAQ, it cannot change the rules just as rules marked as optional are not mandatory.
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#75
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 ![]() |
Actually, it does not. It is nowhere stated how you handle vision modifiers or foki, if dealing with multicast.
So it does not contradict the rules. All you got where two interpretations on the basis of the rules. Truth is, that one was a lot closer to RAW. But the FAQ made it clear which one is the one to take. |
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