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> Wanted: Ghoul Hunters, Immunity to HMHVV, Own Gun, Some Travel Required
Karoline
post Aug 4 2010, 10:54 PM
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QUOTE (Stahlseele @ Aug 4 2010, 05:51 PM) *
Technically, they are ALL awakened . .
Just about the same percentage as in the rest of the population of earth in 2060/2070 is also able to cast spells and summon spirits.


Didn't think having a magic attribute was the same as being awakened. Could be wrong about that, fluff terminology isn't my strong suit.
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Stahlseele
post Aug 4 2010, 10:55 PM
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They are also all dual natured as to both the fluff and the rules if i remember correcty.
Every single ghoul can astrally perceive as well as any adept or mage, nay, even better, as they don't get the -2 dice / +2TN to actions while using their astral perception, because to them IT'S NATURAL.
And the fluff is, as so often, not wholly cohesive in what counts as awakened or not . . sometimes even a metahuman counts as being awakened, or a surgeling. or any kind of critter that came to by because of magic, even if they have no active or passive magic at all, not even a magic attribute as per the rules . . and sometimes, everything with a magic attribute of at least 1 is awakaned . . other times it's only awakened if it can actively or passively make use of some kind of magical effect like spell casting or summoning or shape change or regeneration or any kind of spirit/critter power . .
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Karoline
post Aug 4 2010, 11:00 PM
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QUOTE (Stahlseele @ Aug 4 2010, 05:55 PM) *
They are also all dual natured as to both the fluff and the rules if i remember correcty.
Every single ghoul can astrally perceive as well as any adept or mage, nay, even better, as they don't get the -2 dice / +2TN to actions while using their astral perception, because to them IT'S NATURAL.

Yeah, they're duel natured, but still, I thought you required adept/ma/mage to be considered awakened. Like I said, could be totally wrong. Critters with a magic attribute that aren't spellcasters are called paranormal, while those that can cast spells or something similar are called awakened. Could be wrong about that though, been a while since I read RW.
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Stahlseele
post Aug 4 2010, 11:00 PM
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Awakened plants?
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Karoline
post Aug 4 2010, 11:06 PM
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QUOTE (Stahlseele @ Aug 4 2010, 06:00 PM) *
Awakened plants?

Can totally cast spells (IMG:style_emoticons/default/nyahnyah.gif)

They just.... only effect other plants?

Okay, so yeah, guess it is either the magic attribute or being duel natured. So yeah, they're all awakened, but only a few can cast spells, which is my point. 999 out of 1000 you can stunbolt a couple times from a distance before you have to deal with one that can actually do anything to you.
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Doc Byte
post Aug 4 2010, 11:33 PM
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QUOTE (Nifft @ Aug 4 2010, 09:24 PM) *
If you were to recruit a team to take out ghoul nests, who would be in it?


A squad of Jarheads. (IMG:style_emoticons/default/cyber.gif)
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Karoline
post Aug 4 2010, 11:48 PM
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QUOTE (Doc Byte @ Aug 4 2010, 06:33 PM) *
A squad of Jarheads. (IMG:style_emoticons/default/cyber.gif)

I am so and so, of the clan Jarhead?
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Karoline
post Aug 4 2010, 11:49 PM
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QUOTE (Nifft @ Aug 4 2010, 02:24 PM) *
If you were to recruit a team to take out ghoul nests, who would be in it?

Oh, and also, a team that doesn't want to be paid up front (IMG:style_emoticons/default/wink.gif)
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Udoshi
post Aug 4 2010, 11:55 PM
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I'm pretty sure a Free Spirit would own face at ghoul hunting.

Ghouls can't really do anything about their dual natured ness. A spirit, on the other hand, can zip around on the astral plane tossing LOS mana spells, causing Fear, Confusion (they are mana powers) against anything astrally percieving, while enjoying its extra astral passes and initiative.

Healing stun damage(such as drain) is a body+Willpower, 1 hour extended test. When a spirit's had enough, they just pop over to a beach, have a drink, and relax. Rush job that healing test, don't worry about glitches due to guard, heal some drain, then get back to popping ghoul heads.

Like an astral jet fighter, with an unlimited supply of missiles and a half hour restock time.
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Ascalaphus
post Aug 5 2010, 12:02 AM
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I think Awakened is just a fluff word, with no real meaningful rules meaning.

Ghouls' always-on dual-naturedness makes them easy targets indeed. A good reason for them to hide, hide, hide from say, Lone Star fire elemental summoners. It basically means that anyone who can summon spirits of non-negligible Force can provide decent long-term protection to a neighborhood.
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Udoshi
post Aug 5 2010, 12:08 AM
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That, and its kind of hard to hide from Search.
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Doc Byte
post Aug 5 2010, 12:18 AM
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QUOTE (Karoline @ Aug 5 2010, 01:48 AM) *
I am so and so, of the clan Jarhead?


Yeh, something like 7 of 9.

"Yo, we've some Ghouls in the basement."
"What you're waitin' for? Go take 'em out!"
"Me? You're nuts? Send the full-borgs!"
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Yerameyahu
post Aug 5 2010, 12:51 AM
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I agree that projecting mages or astral spirits are all you need, unless they've cleverly 'lost' their Dual Nature. Poor ghouls.
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CanRay
post Aug 5 2010, 01:10 AM
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QUOTE (Doc Byte @ Aug 4 2010, 06:33 PM) *
A squad of Jarheads. (IMG:style_emoticons/default/cyber.gif)

I think I made a comment earlier about not daring US Marines to do something. I'm sure the UCAS/CAS Marine Corps continue that particular tradition...
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Chainsaw Samurai
post Aug 5 2010, 01:19 AM
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QUOTE (CanRay @ Aug 4 2010, 05:10 PM) *
I think I made a comment earlier about not daring US Marines to do something. I'm sure the UCAS/CAS Marine Corps continue that particular tradition...


Pretty sure he's referring to the other kind of "jarheads," cyborgs.

Although a Rigurai (Rigger piloting a modified Cyborg body and fulfilling a Street Sam's role with it) would work too. Hard part is getting around the astronomical availability rating. Of course that "hard part" seems a hell of a lot easier than raising an army of proper cyborg "jarheads."
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CanRay
post Aug 5 2010, 01:24 AM
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Or you could just get the Marines to do it for beer.

I hear they're like the Canadian Armed Forces like that. "They'll take any position and defeat any enemy if there's beer for them at the end." (IMG:style_emoticons/default/nyahnyah.gif)
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Udoshi
post Aug 5 2010, 04:02 AM
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QUOTE (Yerameyahu @ Aug 4 2010, 06:51 PM) *
I agree that projecting mages or astral spirits are all you need, unless they've cleverly 'lost' their Dual Nature. Poor ghouls.


Is there any way to do this in game, besides burning out? Perhaps one of those funky spells that remove a sense?
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Karoline
post Aug 5 2010, 04:11 AM
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QUOTE (Udoshi @ Aug 5 2010, 12:02 AM) *
Is there any way to do this in game, besides burning out? Perhaps one of those funky spells that remove a sense?

Think burnout is the only way, not that it is exceptionally hard to do, they just have to get a single implant, though they might have trouble finding someone to work on them... maybe a ghoul street doc (IMG:style_emoticons/default/smile.gif)

Even if they had their astral perception sense removed, they'd still be duel natured.

Edit: Of course, they're blind without astral perception, so they would be unlikely to be particularly thrilled about being burnt out.
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Yerameyahu
post Aug 5 2010, 04:11 AM
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I don't think so, no. Even if you removed the astral sense, they're still *there* on the astral, right?
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Karoline
post Aug 5 2010, 04:12 AM
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QUOTE (Yerameyahu @ Aug 5 2010, 12:11 AM) *
I don't think so, no. Even if you removed the astral sense, they're still *there* on the astral, right?

Yep.
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sabs
post Aug 5 2010, 04:14 AM
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so they can be gunned down like dogs from Astral, without being able to do a damn thing about it.

WHy does these guys even exist?
You could wipe out the entire Ghoul Population in a city with 2 spirits
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Udoshi
post Aug 5 2010, 04:14 AM
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Why not? The same technique, on an astrally percieving mage, would just shut off his astral sight, wouldn't it?

Dual natured people are just folks who astrally percieves -all- the time, and can't turn it off. (at least in this edition. It was probably different before)
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Yerameyahu
post Aug 5 2010, 04:17 AM
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That's what I'm saying, sabs. I guess the burnouts are maintaining the population.

Udoshi, I don't think that's that case. The two are equivalent, sometimes, but it makes more sense that Dual-Natured things are things the *exist* on both planes at once (have an astral form instead of a shadow). It just logically follows that things existing on the astral have astral perception. When metahumans sneak on with their Astral Perception, they become temporarily *like* Dual-Natured things. It always bothered me that they didn't make the distinction clearer.
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Mordinvan
post Aug 5 2010, 05:13 AM
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QUOTE (Karoline @ Aug 4 2010, 03:09 PM) *
Maybe they have, the problem is that a sub-orbital flight would be expensive, the other problem is it still might not kill the virus because the person carrying it might provide enough to sustain it even if they are in deep space.

The virus will likely have a magic score of less then 6, getting it into a -6 background count WILL kill/cripple it. After that, standard anti-virals will work, since it has no supernatural component left to it.
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Chainsaw Samurai
post Aug 5 2010, 06:02 AM
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QUOTE (Mordinvan @ Aug 4 2010, 09:13 PM) *
The virus will likely have a magic score of less then 6, getting it into a -6 background count WILL kill/cripple it. After that, standard anti-virals will work, since it has no supernatural component left to it.


By that method of thinking then the virus should be targetable from the astral plane, hypothetically through the carrier's body. I don't think that is the case.

I don't think it's meant to be cured, however I also don't think it's meant to be so ridiculously contagious. I especially don't like the "whelp... you're screwed" feeling of being infected, compounded by the fact that the Runner's Companion then expects you to spend your next 100 karma to turn into something you didn't want to have anything to do with in the first place.

Psh... some Companion. With friends like that...
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