My Assistant
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Sep 9 2010, 11:00 AM
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#26
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Target ![]() Group: Members Posts: 55 Joined: 7-September 10 From: Atlanta, GA Member No.: 19,018 |
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Sep 9 2010, 11:47 AM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 301 Joined: 25-August 04 From: Tampa, FL Member No.: 6,602 |
But we're not talking about SRM03. We're talking about the retirement cap. -karma We were, but the posts directly above you was talking about powerful characters being forced to run with lower level characters. With out anymore context to your posts, I had no idea you were getting back on topic. I also don't see any other index to use to cap characters. |
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Sep 9 2010, 01:31 PM
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#28
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
There is something to be said for entering every matrix system like a ganger driving a stolen dump truck into the front of a Stuffer Shack to steal light beer, pork rinds, cigarettes, and cheap sunglasses.
Don't get me wrong. I love the Mute option. My street samurai has it on his Exploit program for the same reason he keeps silencers on his handguns and sound suppressors on his assault rifles. I guess I've always considered brute forcing your way through Active Alerts to be a sign that you've already at least partially failed your mission, since you really can't provide covert matrix overwatch for an infiltration attempt when the computers that run the building are fighting you tooth and nail and alerting the security staff. Maybe that means TR6 demands a change of tactics on my end. Rather than trying to hack everything to gain discrete access, stealing legit access from real users might be the way to go. Find the telecommuting spider and swipe his commlink full of juicy administrative or security access then use his account to do what needs to be done, or to create a legitimate administrative account to work from. |
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Sep 9 2010, 03:39 PM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 151 Joined: 18-February 10 Member No.: 18,170 |
Maybe that means TR6 demands a change of tactics on my end. Rather than trying to hack everything to gain discrete access, stealing legit access from real users might be the way to go. Find the telecommuting spider and swipe his commlink full of juicy administrative or security access then use his account to do what needs to be done, or to create a legitimate administrative account to work from. Ah, the return of social engineering to hacking. (IMG:style_emoticons/default/smile.gif) |
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Sep 9 2010, 05:32 PM
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#30
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 |
Doing so without getting caught on camera introduces a chicken-and-egg dilemma. To hack the cameras swipe the commlink, to get inside bypass the cameras. Swiping the commlink without knowing whose commlink might seriously delay a 4 hour game slot.
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Sep 9 2010, 07:35 PM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 277 Joined: 19-November 06 From: Wagontown, PA Member No.: 9,903 |
In a lot of places, it's pretty minimally problematic, especially in simple opposed tests. I maintain that it completely breaks down in the matrix. How does a non-TM handle a system that rolls 20 dice on each attempt to detect him when he can't drive his threshold higher than 6, and he can't do anything to penalize the system's pool? I have a TM, and had some problems at Dragoncon, as well. My problems were less with being detected, and more with detecting. I should have done as Wasabi is saying and spent some edge, at least on detecting. That being said, it's hard to have a lot of Edge with a TM, being so tight on the starting build. If I could have at least sucessfully detected the icon, I could then have pulled out my bag-o-TM tricks and hit him with a 20 dice attack. |
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Sep 14 2010, 05:36 PM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 172 Joined: 26-July 10 Member No.: 18,852 |
Its hard to so social engeneering in a 4 hour slot without your normal GM.
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Sep 20 2010, 05:55 AM
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#33
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Target ![]() Group: Members Posts: 80 Joined: 11-September 06 From: Florida Member No.: 9,362 |
Ok, after playing at Dragon Con with a brand new character. I really hope the cap will be closer to 150 or so. My character has over 40 Karma already and all she did was play in some of the CMPs. I will hit 100 Karma with her sometime during the season 4s. Playing a character for only one season plus CMPs would stink. Especially after playing Kali for 4 years.
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Sep 20 2010, 07:15 AM
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#34
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Same boat here. DragonCon alone put Jack, my brand new Rigger Adept, to 32 Karma.
Either a higher cap than 100 would be good, or a significant number of Prime Runner events. -karma |
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Sep 20 2010, 08:55 AM
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#35
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Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
My thoughts on this are as follows EVERY season of missions has had karma rewards of usually 6 max (there have been rare missions paying 7) This combined with a story arc of 25 misiions a season it has to be more than 100 karma.
The math is simple say you don't max out karma rewards every mission so lets got 5 per times 25 that 125 karma that'd mean season 5 new character. This is fine IF you want to see ALOT of people walk away from the game as people get invested in a character they'll start to hate haveing to make a new character every season. even if you your only hitting 4 karma a run thats still 100 thats still retirement level so it's got to be higher. My Idea is 300 that should allow for at least 3 seaons before retirement (depending on how much your getting per run) 3 seasons with 12 missions a year thats over 6 years of releases and character use. I could see 200 thats still @ 12 a year 4 years per character. HOWEVER thats just running the offical campain if the CMP's are also legal for missions characters then the 300 is better as you do 12 missions in a year and 6 to 12 CMP's a year wow 300 is gonna hit fast like 3 years (again depending on karma earned) it could be hit in just over 2 if your hitting 6 karma alot. For now all I can say is wait Bull is quite intelligent i'm sure he'll work it out so we at least get to play a character for some time and hopefully it'll be for more than one season. |
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Sep 20 2010, 02:08 PM
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#36
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,272 Joined: 22-June 10 From: Omaha. NE Member No.: 18,746 |
I see a large problem with setting a high karma retirement cap and that's writing the missions.
It's bad enough writing a mission that can be done either with a Sample Character or a Dumpshock character. I don't want to think about writing a mission that can be done by a Sample Character or by a Dumpshock Character with 300 Karma, especially if that 300 Karma Character sold out to every affiliation he could in Season 3. The two characters shouldn't even be talking to the same Mr. Johnson. I understand the desire to keep playing the same character, but I believe Missions needs to be accessible to new players who are joining a table of experienced players and the new player's character should be able to actively contribute to the success of the mission. |
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Sep 20 2010, 02:42 PM
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#37
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Moving Target ![]() ![]() Group: Members Posts: 301 Joined: 25-August 04 From: Tampa, FL Member No.: 6,602 |
Ok, after playing at Dragon Con with a brand new character. I really hope the cap will be closer to 150 or so. My character has over 40 Karma already and all she did was play in some of the CMPs. I will hit 100 Karma with her sometime during the season 4s. Playing a character for only one season plus CMPs would stink. Especially after playing Kali for 4 years. Also in an agreement with suoq's post above me, but not quoting. I really hope they do a soft and hard cap. If they change the CMP to elite runner mission, and allow 100+ karma to play in them (soft cap to elite). But then hard cap the retirement at 150 karma from normal missions, but those characters can play in the Elite missions for as long as they'd like. (or 300 karma, or something high). |
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Sep 20 2010, 04:34 PM
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#38
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
Also in an agreement with suoq's post above me, but not quoting. I really hope they do a soft and hard cap. If they change the CMP to elite runner mission, and allow 100+ karma to play in them (soft cap to elite). But then hard cap the retirement at 150 karma from normal missions, but those characters can play in the Elite missions for as long as they'd like. (or 300 karma, or something high). I think that changing the convention missions to CMP's would be self defeating, nothing would kill the campaigns growth like having everythign we run at the big cons be exclusive to the old guard would make it kind of hard to bring in new players. We've already limited ourselves by having so many one shots on the schedule that people can't find a missions table. |
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