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Mar 4 2004, 03:26 AM
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#26
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
And there are several threads about karma versus experience versus good and evil concepts.
I subscribe to the "it's all experience, baby" school of thought. -Siege |
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Mar 4 2004, 03:48 AM
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#27
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
No kidding. I have witnesses who'll testify to me rolling 12+ dice and having them *all* come up ones. No matter how carefully I plan, I end up with a bundle of crappy dice rolls. Karma's about the only way I can deal with my real-life bad luck. |
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Mar 4 2004, 04:01 AM
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#28
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
But how much Karma do you really need? 2? 3? 10? What is the chances of you doing that 12+ ones again?
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Mar 4 2004, 07:10 PM
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#29
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
I'm not going to bother calculating the odds; but every time I GM, I completely botch at least one roll with 3+ dice. While I don't do quite as poorly as a player, I've frequently only scored 2-3 successes against TN 4 with over 10 dice. I need a lot of karma in order to offset my luck. |
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Mar 4 2004, 07:37 PM
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#30
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Target ![]() Group: Members Posts: 84 Joined: 26-February 02 From: Toronto, Canada Member No.: 2,067 |
Bah I guess I'm just one of the few remaining members of the "Suck it up and pray you survive" school of gaming. The fact that Shadowrun has rerolls at all makes it a very forgiving game system IMO.
TBO |
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Mar 4 2004, 08:12 PM
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#31
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
It has rerolls, but not many of them.
~J |
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Mar 4 2004, 08:17 PM
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#32
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Target ![]() Group: Members Posts: 93 Joined: 26-February 02 Member No.: 975 |
I'm supprised that nobody brought up the Bad Karma from SR1, it's kinda like Dark SIde Points in the old Star Wars game. You got it for things like killing babies, or helpless people. It was the way that SR1 tried to enforce the bloodless run. A GM could use your bad karma against youin many ways. If anyone still has a SR1 they might be able to post the rules.
-The Eggman |
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Mar 4 2004, 09:38 PM
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#33
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
I just skimmed my SR1 book and didn't see anything about bad karma -- I've played SR on and off since SR1 and I don't remember anything about bad karma.
Are you thinking of a different game? -Siege |
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Mar 4 2004, 10:01 PM
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#34
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Remember that Karma Pool doesn't let you reroll failures if your first roll was all ones. At best you can use a Karma Pool to change the result from a disastrous failure to a simple failure. SR3 p. 246 "Avoiding an OOPS"
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Mar 4 2004, 10:35 PM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
The version I'm on about allows the GM to use Bad Karma to:
And other various methods to give a runner a proper hiding. |
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Mar 4 2004, 10:39 PM
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#36
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Sounds like that Bad Karma rule is a house rule to encourage "nice" characters.
A GM has no need of any explicit karma source to make the opposition scale up. |
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Mar 15 2004, 03:47 PM
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#37
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
What are the bad karma rules from SR1? Can someone post them here?
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Mar 15 2004, 03:49 PM
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#38
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 |
That's what I'm talking about! :D |
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Mar 15 2004, 05:12 PM
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#39
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Target ![]() Group: Members Posts: 93 Joined: 26-February 02 Member No.: 975 |
I'm going to have to stop by the local game shop and see if they have an SR1, but IIRC there is a Bad Karma box on the character sheet.
-The Eggman |
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Mar 15 2004, 05:14 PM
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#40
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Moving Target ![]() ![]() Group: Members Posts: 203 Joined: 3-April 03 Member No.: 4,370 |
I've got no problem with atrocities as long as it's in character. if the guy with the pacifist flaw suddenly peeks at a baby's brain through the soft spot, that's when karma penalties come in. if the combat monster, blood thirsty, vindictive knife fighter spares the guy who punched him in the face just for looking at him funny, then there's penalties. but hell, if same combat monster stabs a cabbie in the back of the head for mocking the monster's mother then kudos, he gets the karma for in-character playing, but now he has to deal with the in-game consequences.
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Mar 15 2004, 09:36 PM
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#41
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Moving Target ![]() ![]() Group: Members Posts: 611 Joined: 21-October 03 From: Yorkshire Toxic Zone Member No.: 5,752 |
Simonw2000, I don't think there is such a rule, and I'm not sure there ever was. If your players are being particularly nasty, rather than looking for some rule, why not try to find another way to deal with it. (slightly off topic posting coming up)
Eg. If they're being particularly nasty with any form of magic, they can attract things man should not wot of, so to speak. Have a shufty at Dragons of the Sixth World and look up (sorry if this is a spoiler for anyone, but I won't mention any specifics) the wraith thing for an example of something unique and unpleasant. Get Threats 1 and look up Tutor. MITS: Free Shadow Spirits, dodgy initiate groups, toxics, etc etc. Also from Threats 1 - Winternight. That's pretty perfect. Winternight will send them on nastier and nastier runs, and they'll make enemies of those opposed to their new patrons very quickly. If they're just shooting guards in the back because they are good enough to sneak up behind them, then fine. But remember, a shadowrun team which breaks in and does the job without killing anyone will get a lot less heat than a team which goes in guns blazing. The second team is going to have the friends and relatives of the victims screaming for vengeance, especially in the case of a megacorp where they probably all live and work within the same corp. The Corps ego gets badly bruised if they don't grab some perps. If you sneaked (snuck?) in and out without a sound, theycould decide to find you and hire you next time they need a good team! A few instances of this type of outcome and they'll get the message. If they're murdering babies, then it time to start thinking if you're playing an 'evil' campaign, in which case you stop rewarding them for good things and let the chips fall where they may. Eventually, the biggest man hunt you've ever seen, aided by people from the shadow community who hate kid-murderers as much as any one else will come stomping all over the PCs and it'll be time to roll up new characters. Maybe you don't go for the 'evil' campaign (I wouldn't), cos its too cheesy. Fine. But word WILL get round about these psychos and eventually someone will decide they're a danger to those around them (vis a vis, other shadowfolk who don't like the heat the characters attract, and the rep they bring with them) and put them down. The cops are still the cops, the feds are still run by the government, corp security are multinational, and the shadowcommunity is an information network (albeit disorganised) capable of very quick response. Never mind organised crime syndicates. Who's to say the characters last victim wasn't some oyabun's nephew, and he takes affront. The more Yak soldiers coming for revenge the characters geek, the more ticked off that oyabun's gonna get, till the players have a mitsuhama Unit 13 assault squad knocking on the front door with a HVAR and half a dozen Hachimans. Don't sweat it, you don't need a rule for this, you just need to give them some rope. They won't notice the noose till too late, if you do it right. As for karma awards, well, simply make extra karma points available on the total of the run and award it to the players who did the least killing or whatever. If that keeps happening I reckon they'll cotton on pretty fast. Alternatively, you could just try talking to them. Say that you don't particularly like the way the campaign is going, or you don't think they're taking it seriously enough or whatever and remind them that its supposed to be fun for everyone, including the GM. hth. I've read it through and it sounds a trifle condescending. It isn't meant to, but I really haven't the energy to retype it all. Apologies if I inadvertently cause any offence. |
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Mar 16 2004, 02:04 AM
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#42
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Moving Target ![]() ![]() Group: Members Posts: 413 Joined: 20-November 03 Member No.: 5,835 |
Sounds like professionalism rating, of sorts, that I've heard discussed. If your rep is trashed, you get drek for job offers, and people don't respect you. No bad karma needed ;-) |
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Mar 16 2004, 05:00 AM
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#43
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Can't you then spend another karma to reroll?? |
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Mar 16 2004, 05:26 AM
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#44
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
no, it can only be used in that instance to turn a botch into a simple failure.
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Mar 16 2004, 05:41 AM
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#45
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Moving Target ![]() ![]() Group: Members Posts: 555 Joined: 11-August 03 Member No.: 5,408 |
Karma pool can be spent for a reroll only as long as one sucess was scored
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Mar 16 2004, 05:45 AM
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#46
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
That's untrue. Only buying successes requires an initial success. Rerolls do not, hence their value.
~J |
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Mar 16 2004, 06:40 AM
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#47
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
i hate the way karma pool works on open tests--you pay kp costs per die you want to reroll. skills that require open tests (stealth, mainly) are hard enough to succeed at as-is; who's idea was it to penalize them even further, with those incredibly expensive reroll costs?
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Mar 16 2004, 06:42 AM
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#48
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Too true. Thats why i house rule that if ya gonna reroll on a open test you reroll ALL the dice even that 8 you rolled......
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Mar 16 2004, 06:51 AM
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#49
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
same here.
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Mar 16 2004, 07:48 AM
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#50
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Actually I virtually eliminated all open tests. Open tests are about the dumbest thing to come along in 3rd edition by a big fat huge longshot in my opinion.
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