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> Quasi-Legal Munchkin Characters/Threads, Legally Created Munchkins using the Canon rules
Glyph
post Sep 4 2010, 01:01 AM
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QUOTE (toturi @ Sep 3 2010, 04:55 AM) *
What modifiers are explicitly social that are not listed on the table?

Under the heading Social Modifiers, it says "The gamemaster should evaluate each situation and apply modifiers as he feels appropriate. The Social Modifiers Table (p. 122) provides some examples." That paragraph also briefly mentions some examples of social modifiers, such as wearing the wrong team's sports jersey in a sports bar.

I don't think Max was trying to argue that the Social Modifiers Table was a comprehensive list, though, just that the limit on social modifiers only applies to such conditional modifiers, and not to things such as tailored pheromones, kinesics, and so on.


btw, hyzmarca once did a Leadermancer, a slightly more useful variant of the pornomancer (since leadership is used with the commanding voice power, and using leadership is less likely to give you STD's unless you go into politics).
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toturi
post Sep 4 2010, 01:14 AM
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QUOTE (Neurosis @ Sep 3 2010, 11:33 PM) *
'swhat I was afraid of. Not that any sane GM would allow any 47 stack dice pools anyway for any reason ever no matter what it says in RAW. I hope.

That's alright. I'm insane anyway.
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Yerameyahu
post Sep 4 2010, 01:25 AM
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*shrug* I just say there's a limit to what someone will do, regardless of the number of social hits you score.
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Glyph
post Sep 4 2010, 02:29 AM
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QUOTE (Yerameyahu @ Sep 3 2010, 06:25 PM) *
*shrug* I just say there's a limit to what someone will do, regardless of the number of social hits you score.

Bingo. That's the real reason social skills are broken in some games - instead of "You got 12 hits, he really likes you," you have "You got 12 hits, he gives you his credstick and car keys before shooting himself, still with a big goofy grin on his face." My personal opinion is that if you can only make the Johnson give you so much more money for a job, then other social situations should have similar hard limits.
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Mäx
post Sep 4 2010, 03:25 PM
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QUOTE (Glyph @ Sep 4 2010, 04:01 AM) *
I don't think Max was trying to argue that the Social Modifiers Table was a comprehensive list, though, just that the limit on social modifiers only applies to such conditional modifiers, and not to things such as tailored pheromones, kinesics, and so on.

Finally someone gets me (IMG:style_emoticons/default/wink.gif)
Ofcource i wasn't claiming that table to be a complete list of Social Modifiers, there are hundreds of social modifiers that migh affact the characters dicepools and that table is just a small list of examples for the GM. But that doesn't chage that fact that only the last 5 dice in my build comes from social modifiers, rest of them are normal dicepool modifiers to social skills.
And i wouldn't call that build useless on non seduction situations as she throws around 40 dice when defaulting on the other social skills, possibly only around 30 for intimidation.
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Yerameyahu
post Sep 4 2010, 03:28 PM
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I see the argument that all social mods are social mods as equally valid. Especially given that the alternative interpretation causes massive abuse. (IMG:style_emoticons/default/smile.gif)
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Glyph
post Sep 7 2010, 12:28 AM
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I posted a more traditional face on the Sample Character Archive REDUX thread. Despite rolling way less dice, I think this build would probably be more effective than the pornomancer in a lot of situations - legwork, knowing people who can provide services or gear for the runners, data search, not being remembered or noticed, noticing things, or even being able to understand what someone is saying.
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Blade
post Sep 8 2010, 09:27 AM
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SR4A restricted dice pool bonuses to the size of the original dice pool. So the pornomancer dryad can have no more than (13+9)*2=44 dice.
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Mäx
post Sep 8 2010, 12:11 PM
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QUOTE (Blade @ Sep 8 2010, 11:27 AM) *
SR4A restricted dice pool bonuses to the size of the original dice pool. So the pornomancer dryad can have no more than (13+9)*2=44 dice.

Maybe read the thread before posting, we have allreadt being over this. (IMG:style_emoticons/default/frown.gif)
Also its natural attribute+skill, so she can only get 17 extra dice from social modifiers, but as you would know if you read the thread only the last 5 dice in that build come from social modifiers, so thats not a problem
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Blade
post Sep 8 2010, 02:41 PM
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I wasn't talking about the social modifiers, I was talking about all the other dice pool bonuses.
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Mäx
post Sep 8 2010, 03:33 PM
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QUOTE (Blade @ Sep 8 2010, 05:41 PM) *
I wasn't talking about the social modifiers, I was talking about all the other dice pool bonuses.

(IMG:style_emoticons/default/question.gif) (IMG:style_emoticons/default/question.gif) (IMG:style_emoticons/default/question.gif)
Only limit added in SR4A is the one for social modifiers.
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Laodicea
post Sep 8 2010, 06:01 PM
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There's always dronomancer.

I've never actually bothered to build one, though. I always struggled with exactly what drone i would make his primary utility drone. You pretty much need R2D2.

Angel Summoner is good. Just a guy who uses spirits to take care of pretty much all his problems.

Mage Breaker is kind of fun but really only good against mages. He's a mystic adept who takes Spell Resistance adept power, counter spelling focus, and counter spelling skill 6. He ends up with usually more dice than people have to cast, when resisting a spell himself.

There's some pretty ridiculous shit you can do with a Dzoo no qua, or a bear shifter. They both have regen and an incredibly high body attribute.
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Blade
post Sep 8 2010, 06:38 PM
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QUOTE (Mäx @ Sep 8 2010, 05:33 PM) *
(IMG:style_emoticons/default/question.gif) (IMG:style_emoticons/default/question.gif) (IMG:style_emoticons/default/question.gif)
Only limit added in SR4A is the one for social modifiers.


I don't have the English version of SR4A, but in my french Limited Edition, in the Game Concepts chapter, in the "dice pool modifier" section it's written that the GM can restrict dice pool to 20 dice or twice the sum of the natural attribute and skill (whichever is higher).
It's written as "optional" though.
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Stahlseele
post Sep 8 2010, 07:38 PM
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Anybody remember where the thread with the 50bp character that can have every single skill als a skillsoft for 10% of the listing price in 2 days game time?
i'm trying to find it but i suck at searching dumpshock <.<
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Yerameyahu
post Sep 8 2010, 07:45 PM
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Why do you need it? (IMG:style_emoticons/default/smile.gif) Just get some Skillwires and say, 'I pirate everything'.
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Stahlseele
post Sep 8 2010, 08:05 PM
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Because a buddy of mine on a german shadowrun board asked me to show him numbers due to him not wanting to believe me when i told him of such an concept as a viable character option . .
Also, i think i may have found it, but this one only has 39bp and not 50bp like the other even more optimized version i seem to remember . .
http://forums.dumpshock.com/index.php?show...st&p=763401
QUOTE
Restricted Gear: 5 Build Points
4/4/4/4 Commlink: 2 Build Points
Move-By-Wire 2: 17 Build Points
Data Search 4 Activesoft + Browse 4 Program: 3 Build Points
High Lifestyle: 2 Build Points
3/1 Piracy Network Contact (National Influence, Broad Matrix Resources): 10 Build Points
1,200 Nuyen remaining: included in previous costs

Result:
39 Build Points
Buy hits for Rating 4 Pirated Activesofts (7 Combat Turns per Activesoft)
Minimum Starting Nuyen: 8,000 (Five R4 Activesofts w/ R3 Pluscode)
Average Starting Nuyen: 13,000 (Eight R4 Activesofts w/ R3 Pluscode)
Maximum Starting Nuyen: 18,000 (Twelve R4 Activesofts w/ R3 Pluscode)

Note: You can run eight of these Activesofts at a time. Future Activesofts w/ Pluscode cost 1,500 Nuyen each.


Also, I am fairly certain the pirating rules are not optional, they are core.

This is all assuming your GM is being an asshole & not allowing Pirated Software during character generation (legal software is nearly useless, due to the traceability)
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Yerameyahu
post Sep 8 2010, 08:09 PM
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Hell, I don't think you even need the contacts, Data Search, or Browse.
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Stahlseele
post Sep 8 2010, 08:12 PM
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It makes it faster and easier and more reliable. To a degree.
the other built i remember had something like 2 days of in game time to get every single skill in the books aside from emergent or magical ones as a skillsoft.
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Mäx
post Sep 8 2010, 09:15 PM
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QUOTE (Blade @ Sep 8 2010, 09:38 PM) *
I don't have the English version of SR4A, but in my french Limited Edition, in the Game Concepts chapter, in the "dice pool modifier" section it's written that the GM can restrict dice pool to 20 dice or twice the sum of the natural attribute and skill (whichever is higher).
It's written as "optional" though.

Optional rules dont really count.
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