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> The murder sumo., Body slam!
Badmoodguy88
post Aug 17 2010, 11:27 AM
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I did not know how much damage ramming can do. I realized that slamming into someone wile under the effects of the critter movement power and immunity to normal weapons would mean dishing out a tun of damage and likely taking no damage. If this is combined with a ram plate (or possibly a big shield) then the ramming can be done at a lower speed for less damage against the person ramming.

A person ramming into a person in not strictly covered by rules. I guess you would call it normal unarmed combat, but even if trolls plowing through people does not count as a ramming, a small vehicle or drone should work just as well.

If a meta human would do it. Anything that adds to run speed ( Celerity, Satyr Legs, Raptor Cyberlegs, and Inline Skates each add one half movement. Skimmer Discs double movement. Celerity seems to stack with every thing. Skimmer Disks probably can't stack with Satyr Legs or Raptor Cyberlegs.) If you do the math super high body ends up being not that desirable at the start because of how it effects movement and the damage that needs to be resisted. Relying on Immunity to Normal Weapons means armor does not need to by higher than normal, if speed is 61–200 meters per turn and body is less than or equal to magic of the spirit with Immunity to Normal Weapons.

ramming damage table
[ Spoiler ]

Ramming
[ Spoiler ]

Ram Plate (Standard, Groundcraft and Watercraft Only)
[ Spoiler ]


Hardened Armor
[ Spoiler ]

Immunity
[ Spoiler ]

Movement
[ Spoiler ]
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Johnny B. Good
post Aug 17 2010, 01:49 PM
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Most GMs will rule that celerity does not stack with Skimmerdisks, as it's basically a personal hovercraft.
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Machiavelli
post Aug 17 2010, 01:53 PM
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Good points. I was always wondering why the modifiers for targets that are moving faster than the attacker didn´t come along to SR4. But stuff like that would give the movement power a little bit more bang for your bucks. It would be sufficent enough if it would help you leap longer, but jumping doesn´t seem to be linked to your speed.
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Simon Kerimov
post Aug 17 2010, 02:52 PM
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Have you played Prototype? One of my favorite ways of getting around town was to sprint through the streets with a shield out. If it was a car, it would need good windshield wipers. As to your question, you can treat it like falling damage, using your meter per Combat Turn as the distance fallen. I don't think there is a rule that covers it exactly, but that's the closest mechanic I know of.
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Stahlseele
post Aug 17 2010, 06:46 PM
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QUOTE (Johnny B. Good @ Aug 17 2010, 03:49 PM) *
Most GMs will rule that celerity does not stack with Skimmerdisks, as it's basically a personal hovercraft.

Then celerity should not stack with retractable roller blades either, because it's more or less the same way to move in . .
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KarmaInferno
post Aug 17 2010, 06:48 PM
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QUOTE (Stahlseele @ Aug 17 2010, 01:46 PM) *
Then celerity should not stack with retractable roller blades either, because it's more or less the same way to move in . .


Hm. I've always thought of skimmerdisks as "you stand there and the disks take you places".

Whereas you actually push off surfaces with rollerblades.




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Johnny B. Good
post Aug 17 2010, 06:54 PM
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QUOTE (KarmaInferno @ Aug 17 2010, 06:48 PM) *
Hm. I've always thought of skimmerdisks as "you stand there and the disks take you places".

Whereas you actually push off surfaces with rollerblades.

-karma


Sort of? You still have to control the vector and thrust of the skimmerdisks, but the power comes from the disks themselves. I can see how celerity would stack with rollerblades since you have to push off with them yourself, but you would look like a bloody ridiculous gangly rollerblading monkey man.
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Mooncrow
post Aug 17 2010, 06:55 PM
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QUOTE (Johnny B. Good @ Aug 17 2010, 02:54 PM) *
Sort of? You still have to control the vector and thrust of the skimmerdisks, but the power comes from the disks themselves. I can see how celerity would stack with rollerblades since you have to push off with them yourself, but you would look like a bloody ridiculous gangly rollerblading monkey man.


Goes well with monkey paws and prehensile tail I suppose^^

Yay Surge =)
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hobgoblin
post Aug 17 2010, 07:10 PM
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iirc, skimmer disks adds to the base movement rate of the person "wearing" them, so imo they are basically rollerblades with near zero friction.
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Johnny B. Good
post Aug 17 2010, 07:17 PM
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QUOTE (hobgoblin @ Aug 17 2010, 07:10 PM) *
iirc, skimmer disks adds to the base movement rate of the person "wearing" them, so imo they are basically rollerblades with near zero friction.


The problem is that the skimmerdisks would have to automatically generate thrust equal to the force of the pushing leg, if power actually "comes" from the person wearing them. This leads me to think, "Why can't somebody just crank up their skimmerdisks past normal (for their metatype) thrust?"

Skimmerdisks sure are wonky.
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Stahlseele
post Aug 17 2010, 07:31 PM
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Skimmerdiscs are basically like Marty McFly's Hoverboard.
Not like Biff Tannon's Killer-Board. Not self propelled.
But if you stand on them, other people can push you around.
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hobgoblin
post Aug 17 2010, 08:45 PM
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QUOTE (Johnny B. Good @ Aug 17 2010, 09:17 PM) *
The problem is that the skimmerdisks would have to automatically generate thrust equal to the force of the pushing leg, if power actually "comes" from the person wearing them. This leads me to think, "Why can't somebody just crank up their skimmerdisks past normal (for their metatype) thrust?"

Skimmerdisks sure are wonky.

maybe i am missing some elementary physics in all this, but how so? The disks are turned to carry the weight of the person a certain distance above ground. If then the person tries to push down against that he is more likely to push himself forward then push the disk down, as that will be the direction of least resistance. The disk is pushing upwards with a force equal to the persons weight after all, and if one try to push that down the air will compress further to create more resistance. It would behave pretty much in the same manner as if one attempted to walk on a couple of springs that was able to carry the persons weight without compressing.

tho sure, i guess one could always crank the engine up there and go for something like what the helicopters do. But i suspect that much of the design of the disks makes use of ground effect:
https://secure.wikimedia.org/wikipedia/en/w...ect_in_aircraft

once one move out of ground effect, the energy needed to stay aloft increases. This in turn decreases the endurance of the system. So for a compact system like the skimmer disks, i dont think relying on the disks engines for propulsion is a good bet if one plan on cover a useful distance.
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Stahlseele
post Aug 17 2010, 09:08 PM
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Best way to get around town:
One or two cyber-arms with grapple-hands and magnetic system,
two replacement feet with skimmer discs.
Do the McFly Flyboy!
And worry if someone pushes you above a lake or something like that ^^
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hobgoblin
post Aug 17 2010, 11:41 PM
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how about a magnetic grapple and some rollerblades with smartwheels (or skateboard with same)? (IMG:style_emoticons/default/cyber.gif)
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Badmoodguy88
post Aug 17 2010, 11:43 PM
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I figured skimmer disks stacked with Celerity and nothing else, because they are not something worn they are a replacement for your legs. But I don't really care if it stacks because celerity, satyr Legs, and inline Skates get you up to 2.5 your normal movement rate with no essence cost. But it is actually not really necessary because the movement power gets you going very fast with out any surge. But I do like the idea of someone who can out run most cars (with movement power). Also having a high walk rate could come in handy.
QUOTE
The target must be within the vehicle’s Walking or Running Range (a –3 dice modifier applies if the driver has to resort to running).

One use of a high walk speed here.
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Stahlseele
post Aug 18 2010, 12:01 AM
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QUOTE (hobgoblin @ Aug 18 2010, 01:41 AM) *
how about a magnetic grapple and some rollerblades with smartwheels (or skateboard with same)? (IMG:style_emoticons/default/cyber.gif)

The german Arsenal actually does have the motorized Skateboard with Smart Wheels, called power board . .
COWABUNGA!
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Kraegor
post Aug 18 2010, 11:19 PM
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2 words:

Thrust Boosters.

Just strap these on your back, take off from 0 to 200 in 3 seconds and slam into something at 200 miles per hour wearing MilSpec armor.

One of you will be a pancake.
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Badmoodguy88
post Aug 18 2010, 11:54 PM
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Well that is how a street sam would do it. (IMG:style_emoticons/default/cyber.gif)

The whole immunity to normal weapons, ignore damage if it is less than magic times two physical is what makes this more survivable. But the sam will still take half the damage the other guy does and be able to resist some of it and have the rest be stun, wile the other guy is likely in bits even if they are not quite dead.
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Neraph
post Aug 19 2010, 04:16 PM
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Now are you trying to get an actual person to follow the Ramming rules? The flow of this thread is confusing.
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Simon Kerimov
post Aug 19 2010, 05:13 PM
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BASE MOVEMENT
Movement Table SR4 p138
Troll Movement: 15/35 m/turn
  • Satyr Legs: Rate*1.5 (round down)
  • Celerity: Rate*1.5 (round down)

Modified Base Movement = 35+35*0.5+35*0.5 = 35+17+17 = 69 m/turn

RUNNING
Running Rules SR4 p117
[STR+Running(Sprinting)] Test : hits add 2 m/turn to Running Rate

STR
  • Troll STR: 5/10(15)
  • Base STR 9
  • K-10: +6 STR

Net STR: 15

Running(Sprinting)
Base Skill Running(Sprinting): 7(9)
  • Aptitude (Athletics)
  • Improved (Athletics) Adept Power: +7 dpm
  • Enhanced Articulation +1 dmp Physical
  • Syntacardium: +3 dpm Athletics
  • Reflex Recorders: +1 dpm Athletics
  • Modified dice pool STR+Running(Sprinting) = 15+9+7+1+3+1 = 36
  • Purchase hits at 4 dice/hit: 9 hits
    Net Running Rate: 87 m/turn
  • Movement Power Force 3: 261 m/turn

TOTAL: 261 m/turn

RAMMING
Ramming Table SR4 p160
Maxes at 201 m/turn
DV: BOD*3

BOD
Troll BOD 5/10(15) --> 5/13(19)
  • Metagenic Improvement (BOD)
  • Exceptional Attribute (BOD)
  • Genetic Optimization (BOD)
  • Customized Cybertorso Body Enhancement +3 BOD (16)
  • K-10: +3 BOD (19)

Net BOD = 19

Ramming DV: BOD*3 [caps at 201 m/turn] = 57P
TOTAL DV: 57P


Ow.



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Makki
post Aug 19 2010, 05:22 PM
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be careful with high BOD.

QUOTE
This power has its limits. If the Body of the target exceeds the critter’s
Magic, reduce the Movement multiplier by half. If the Body of the
target exceeds Magic x 2 then Movement has no effect.


well, you'll need a force 10 spirit, then you'll enjoy a multiplier of 5
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Simon Kerimov
post Aug 19 2010, 05:24 PM
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QUOTE (Makki @ Aug 19 2010, 12:22 PM) *
be careful with high BOD.


Good point. Bump the Force of the spirit up to 19, and the modified movement rate up to 1653 m/turn.
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Makki
post Aug 19 2010, 05:30 PM
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QUOTE (Simon Kerimov @ Aug 19 2010, 07:24 PM) *
Good point. Bump the Force of the spirit up to 19, and the modified movement rate up to 1653 m/turn.


which is nice, because they wont hear you coming, you're faster than sound. no need for traceless walk any more ^^
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Badmoodguy88
post Aug 19 2010, 06:02 PM
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So the question is who would actualy allow this in a game? Like i said this could be done with a drone easy. So is it fair game for a metahuman to do it too?

One could argue that vehicle body and metahuman body are not totally same for some reason, or that metahumans are usualy softer so dish out less damage, but a troll in combat armor is a very solid projectile object.

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Simon Kerimov
post Aug 19 2010, 06:04 PM
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Maybe the troll is charging in for a subduing attack?
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