IPB

Welcome Guest ( Log In | Register )

5 Pages V   1 2 3 > »   
Reply to this topicStart new topic
> Multiple Ally Spirits., Can you have them? Advantages? Disadvantages?
Badmoodguy88
post Aug 20 2010, 12:30 AM
Post #1


Moving Target
**

Group: Members
Posts: 347
Joined: 28-June 10
Member No.: 18,765



I don't see any bit of fluff or rules that disallow having multiple ally spirits.
The rules are heavily slanted towards getting one and making them as powerful as you can at the start and sinking karma only into one. But I don't think there is anything stopping a mage or mystic adept from having 2, 3, or many ally spirits.

Someone in another thread said that they would turn on you but I don't think they would necessarily. As loyal as a trusted companion can be ally spirits are more so, because it is in their nature. Like a loyalty 9 contact instead of a loyalty 6 contact. Granted you would need to yo treat them well but that is the case with anyone.

Having multiple allies may mean the older ones get jealous of the attention the newer ones get, and also be unhappy that the karma has one more mouth to feed. But like any a family with multiple siblings this does not need to lead to Filicide, Mariticide or Parricide.

So what would be the advantages and disadvantages. What justification would you have for doing this. Has anyone done this?

Like my example above I could see a mage treating his allies like his children. Someone might try to raise an army of loyal solders. Another might try to build a harem. Another would just seek more allies to help them day to day and in a fight.
Go to the top of the page
 
+Quote Post
Mooncrow
post Aug 20 2010, 12:37 AM
Post #2


Moving Target
**

Group: Members
Posts: 516
Joined: 22-July 10
From: Detroit
Member No.: 18,843



QUOTE (Badmoodguy88 @ Aug 19 2010, 07:30 PM) *
I don't see any bit of fluff or rules that disallow having multiple ally spirits.
The rules are heavily slanted towards getting one and making them as powerful as you can at the start and sinking karma only into one. But I don't think there is anything stopping a mage or mystic adept from having 2, 3, or many ally spirits.

Someone in another thread said that they would turn on you but I don't think they would necessarily. As loyal as a trusted companion can be ally spirits are more so, because it is in their nature. Like a loyalty 9 contact instead of a loyalty 6 contact. Granted you would need to yo treat them well but that is the case with anyone.

Having multiple allies may mean the older ones get jealous of the attention the newer ones get, and also be unhappy that the karma has one more mouth to feed. But like any a family with multiple siblings this does not need to lead to Filicide, Mariticide or Parricide.

So what would be the advantages and disadvantages. What justification would you have for doing this. Has anyone done this?

Like my example above I could see a mage treating his allies like his children. Someone might try to raise an army of loyal solders. Another might try to build a harem. Another would just seek more allies to help them day to day and in a fight.


It's a little fuzzy, tbh - I went digging on the subject in response to the other thread. Technically the Ally Conjuration metamagic talks only in the singular and they use the word "unique" a lot, but the meaning is left a bit unclear.

On the practical side of things, spirits ramp up in power pretty steeply, not quite exponentially, but along those lines. Having multiple allies in most cases will be considerably less powerful than building one really strong spirit.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Aug 20 2010, 12:40 AM
Post #3


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



It's *very* infeasible to have multiple spirits, but it's not clear if the metamagic limits you to one.

The book specifically says ally spirits can turn on you. They don't *necessarily*, but it's a definite possibility. You're certainly right that they are extremely loyal (Loyalty rating 6), under normal circumstances.
QUOTE
If the magician becomes over-dependent on his own ally spirit or regularly endangers it, the ally may become resentful and attempt to seek its own freedom.
In addition, an ally spirit can become a reluctant servant, hindering you without actually escaping.
Go to the top of the page
 
+Quote Post
Badmoodguy88
post Aug 20 2010, 12:48 AM
Post #4


Moving Target
**

Group: Members
Posts: 347
Joined: 28-June 10
Member No.: 18,765



QUOTE
It's a little fuzzy, tbh - I went digging on the subject in response to the other thread. Technically the Ally Conjuration metamagic talks only in the singular and they use the word "unique" a lot, but the meaning is left a bit unclear.

On the practical side of things, spirits ramp up in power pretty steeply, not quite exponentially, but along those lines. Having multiple allies in most cases will be considerably less powerful than building one really strong spirit.

Yeah, I just don't think it is impossible. Each formula is unique and each spirit is unique but I have not actually read the chapter in detail.

In situations where you just need more bodies or load a materialized spirit up with military armor and heavy weapons, or have the spirit possess a lot of combat drones it could be useful maybe. Also I am not really familiar with the rules on group casting but there may be some use there to look into.

But really I just kind of like the idea of raising a lot of little ally spirits. It may take a century for them all to be supper powerful but there are a few ways to live forever in shadowrun and a few species that do live very long already. It would not really happen within the scope of a very long campaign but the idea is just kind of neat.

QUOTE
If the magician becomes over-dependent on his own ally spirit or regularly endangers it, the ally may become resentful and attempt to seek its own freedom.

well here I guess is one tweekish reason to have many allies. If you have more than one you can enanger each one of them less often. (IMG:style_emoticons/default/nyahnyah.gif) Though I don't see that actually going over to well.
Go to the top of the page
 
+Quote Post
CanRay
post Aug 20 2010, 12:50 AM
Post #5


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



Here's a disadvantage... Lose control of your Ally Spirits, and, well, they are kinda pissed off over being former slaves...

I mean, what would your typical 'Runner do if the Corp Suit that held the control to his Cortex Bomb have it fall out of his fingers and shatter on the floor?
Go to the top of the page
 
+Quote Post
Yerameyahu
post Aug 20 2010, 12:50 AM
Post #6


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Yeah. It'd be the different between having your Iron Giant master-blaster buddy, and having your little wolf-pack or Huginn/Muninn combo.

Well, that's why you'd be *super* nice to them, CanRay. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
CanRay
post Aug 20 2010, 12:57 AM
Post #7


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



I will hug him and squeeze him and love him forever and call him "George" and feed him Long Island Ice Teas and...
Go to the top of the page
 
+Quote Post
Badmoodguy88
post Aug 20 2010, 12:57 AM
Post #8


Moving Target
**

Group: Members
Posts: 347
Joined: 28-June 10
Member No.: 18,765



QUOTE
kinda pissed off over being former slaves...

Slaves don't get paid. Servants get paid.
You pay allies in karma, luxuries, and probably newyen too.

Of course if they become an unwilling servant the distinction does become blurred.
Go to the top of the page
 
+Quote Post
Mooncrow
post Aug 20 2010, 12:57 AM
Post #9


Moving Target
**

Group: Members
Posts: 516
Joined: 22-July 10
From: Detroit
Member No.: 18,843



QUOTE (Badmoodguy88 @ Aug 19 2010, 08:48 PM) *
But really I just kind of like the idea of raising a lot of little ally spirits. It may take a century for them all to be supper powerful but there are a few ways to live forever in shadowrun and a few species that do live very long already. It would not really happen within the scope of a very long campaign but the idea is just kind of neat.


Well, honestly, I don't see anything in the rules stopping it =)
Go to the top of the page
 
+Quote Post
Yerameyahu
post Aug 20 2010, 12:58 AM
Post #10


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



You don't pay ally spirits in nuyen. (IMG:style_emoticons/default/biggrin.gif) Hehe.
Go to the top of the page
 
+Quote Post
Badmoodguy88
post Aug 20 2010, 01:02 AM
Post #11


Moving Target
**

Group: Members
Posts: 347
Joined: 28-June 10
Member No.: 18,765



Well there are probably things in the world they want.
None so much as karma maybe, but money buys a lot of stuff.

Materialized spirits can eat, go to a club (if they can get past the wards), drive a fast car.
Go to the top of the page
 
+Quote Post
Traul
post Aug 20 2010, 01:02 AM
Post #12


Running Target
***

Group: Members
Posts: 1,190
Joined: 31-May 09
From: London, UK
Member No.: 17,229



By the way: an ally can attempt to break free during a rebinding ritual. But when do you have ot rebind an ally? They have unlimited services.
Go to the top of the page
 
+Quote Post
CanRay
post Aug 20 2010, 01:02 AM
Post #13


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (Yerameyahu @ Aug 19 2010, 07:58 PM) *
You don't pay ally spirits in nuyen. (IMG:style_emoticons/default/biggrin.gif) Hehe.

(IMG:style_emoticons/default/nuyen.gif) can be used to buy Long Island Ice Teas.

Or Coffee like a certain Free Spirit in my stories.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Aug 20 2010, 01:03 AM
Post #14


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



I'd write their formula so that they wouldn't want those things, but sure. (IMG:style_emoticons/default/smile.gif) Zoom zoom!
Go to the top of the page
 
+Quote Post
Jaid
post Aug 20 2010, 08:14 AM
Post #15


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



QUOTE (Traul @ Aug 19 2010, 09:02 PM) *
By the way: an ally can attempt to break free during a rebinding ritual. But when do you have ot rebind an ally? They have unlimited services.

to increase their power, you have to do another binding ritual, no?
Go to the top of the page
 
+Quote Post
Eisenbeiß
post Aug 20 2010, 08:57 AM
Post #16


Target
*

Group: Members
Posts: 21
Joined: 6-August 10
From: Germany
Member No.: 18,900



QUOTE (Badmoodguy88 @ Aug 20 2010, 02:30 AM) *
I don't see any bit of fluff disallow having multiple ally spirits.


There is some fluff regarding this topic. The Leader of Winternight had two ally Spirits, but he was "one of the most powerful magicians of his generation." (System Failure)
Go to the top of the page
 
+Quote Post
Wasabi
post Aug 20 2010, 11:44 AM
Post #17


Running Target
***

Group: Members
Posts: 1,251
Joined: 11-September 04
From: GA
Member No.: 6,651



QUOTE (Yerameyahu @ Aug 19 2010, 08:58 PM) *
You don't pay ally spirits in nuyen. (IMG:style_emoticons/default/biggrin.gif) Hehe.


Even if they are an Ally Task Spirit with "Skill (Poledancing)"?

(IMG:style_emoticons/default/grinbig.gif)
Go to the top of the page
 
+Quote Post
Laodicea
post Aug 20 2010, 12:12 PM
Post #18


Moving Target
**

Group: Members
Posts: 558
Joined: 23-June 10
Member No.: 18,749



We know from his last will and testament that Dunkelzahn had at least 5 Ally Spirits.

There's no reason a player couldn't have multiple Ally Spirits.
Go to the top of the page
 
+Quote Post
TommyTwoToes
post Aug 20 2010, 12:40 PM
Post #19


Moving Target
**

Group: Members
Posts: 431
Joined: 15-April 10
Member No.: 18,454



Can you have an Ally spirit inhabit a weapon focus? I got a wierd idea last night for having a spirit inside a weapon focus and the mage constantly polishing and fawning over his magic sword.
Go to the top of the page
 
+Quote Post
TommyTwoToes
post Aug 20 2010, 12:41 PM
Post #20


Moving Target
**

Group: Members
Posts: 431
Joined: 15-April 10
Member No.: 18,454



QUOTE (Wasabi @ Aug 20 2010, 06:44 AM) *
Even if they are an Ally Task Spirit with "Skill (Poledancing)"?

(IMG:style_emoticons/default/grinbig.gif)

Or an ally Guardian spirit with "Skill: Weapon (Poledancing)"
Go to the top of the page
 
+Quote Post
Voran
post Aug 20 2010, 12:54 PM
Post #21


Running Target
***

Group: Members
Posts: 1,401
Joined: 23-February 04
From: Honolulu, HI
Member No.: 6,099



Hm. The reasoning that since an NPC had multiple aspects of a special ability doesn't always work as a rationale for why PCs should too. Take AI PCs vs NPCs for example. AI PCs don't have access to all the fun qualities NPC AIs do, like code flux, designer, codivore, emulate, spawn, snooper, etc.

Now, I don't really see anything wrong with a mage having multiple ally spirits, tho its potentially a hefty karma sink that they can never get back if something happens to the spirit, which may become more likely if you split the pools in order to have multiples. 8xForce isn't cheap, plus additional bells and whistles. Investing high makes the ally potentially more resilient, but also means a longer interval between summoning a new one. Figure a decent 50-something Karma for a Force 6 ally with some other stuff attached to it? Raising mid-level force ally spirits up to higher levels is even more expensive than just summoning a powerful one at the beginning.
Go to the top of the page
 
+Quote Post
darthmord
post Aug 20 2010, 01:02 PM
Post #22


Running Target
***

Group: Members
Posts: 1,245
Joined: 27-April 07
From: Running the streets of Southeast Virginia
Member No.: 11,548



In older editions, you could have multiple ally spirits. Thing was, you generally only made one because you had to spend a point of magic to give them life. But there was no hard and fast (let alone a soft) rule saying only one ally spirit.
Go to the top of the page
 
+Quote Post
Aerospider
post Aug 20 2010, 10:06 PM
Post #23


Running Target
***

Group: Members
Posts: 1,150
Joined: 15-December 09
Member No.: 17,968



Though multiple ally spirits may suffer from sibling rivalry, on the bright side the pain gets spread thinner.

An ally possessing your truck can take A LOT of drain for you, but if it's always the same spirit then that loyalty will start to slip.
Go to the top of the page
 
+Quote Post
Ryu
post Aug 20 2010, 11:24 PM
Post #24


Awakened Asset
********

Group: Members
Posts: 4,464
Joined: 9-April 05
From: AGS, North German League
Member No.: 7,309



If a player wanted to have multiple ally spirits... those things are expensive. Given that personal improvement will yield more power than a second ally spirit, I'd allow it.
Go to the top of the page
 
+Quote Post
V-Origin
post Aug 21 2010, 08:24 AM
Post #25


Moving Target
**

Group: Members
Posts: 230
Joined: 17-August 10
Member No.: 18,942



you guys have obviously never heard of the drain karma power
Go to the top of the page
 
+Quote Post

5 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 16th April 2024 - 09:39 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.