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> GM Horror stories
Daylen
post Aug 26 2010, 01:12 AM
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Since someone thought it a good idea I thought I'd start a thread with mine.

Once played in a campaign where every NPC character was beyond epic in proportion. As an example of what happened to characters: once a fellow player got tired of trying to pick the pockets of the players (we didn't have anything in our pockets for we were kept poor and carried our weapons in hand at all times) and tired of attempting to pick the pockets of story line NPCs (they always saw and grabbed his hand before he could find or grab anything even though it went against RAW) so he picked the pocket of a random npc. He succeeds! and gets 1 gold. The NPC noticed however and then beats the PC until he passes out and now he has to go the rest of the session at 1 HP since we had no healer.
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nemafow
post Aug 26 2010, 01:17 AM
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Is this a Shadowrun session?
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Mooncrow
post Aug 26 2010, 01:26 AM
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edit :Maybe in the General Gaming section?

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Daylen
post Aug 26 2010, 01:29 AM
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QUOTE (Mooncrow @ Aug 26 2010, 02:26 AM) *
He was quite upset that everyone else voted to have me GM the next week (IMG:style_emoticons/default/nyahnyah.gif)

They usually are.
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Platinum
post Aug 26 2010, 01:12 PM
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I used to play with a friend of mine, that was so competitive, he would always have regular security fight to the death with their apds assault rifles, and sniper overwatch.

Another friend would have great storylines, but was the railroad engineer from HE77. Everything was great if you did things the way that he wanted you to. If you deviated from the plot, you were most likely going to die.
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Doc Chase
post Aug 26 2010, 01:22 PM
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I had to burn my Edge to Hand-of-God survive when the team crashed his van while he was in the back at 7P. They were going fast enough and the driver didn't have the dicepool to know better, so I had to resist something stupid like 16P. I did well enough to get to -9 (ha ha, well) and I said I was going to Hand of God it.

The GM said "Okay, no problem. Give me your sheet." He had a bunch of changes done, including forcible Initiation via the Big Bad's direction, added cyberware to a magic character, and so on, and added what amounted to a geas to betray the team at a later date. It was no longer my character, just a plot device.

Burned my Edge to survive and ended up losing the character anyway. Shoulda just torn the sheet up and been done with it. (IMG:style_emoticons/default/nyahnyah.gif)
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Johnny B. Good
post Aug 26 2010, 01:27 PM
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QUOTE (Doc Chase @ Aug 26 2010, 02:22 PM) *
I had to burn my Edge to Hand-of-God survive when the team crashed his van while he was in the back at 7P. They were going fast enough and the driver didn't have the dicepool to know better, so I had to resist something stupid like 16P. I did well enough to get to -9 (ha ha, well) and I said I was going to Hand of God it.

The GM said "Okay, no problem. Give me your sheet." He had a bunch of changes done, including forcible Initiation via the Big Bad's direction, added cyberware to a magic character, and so on, and added what amounted to a geas to betray the team at a later date. It was no longer my character, just a plot device.

Burned my Edge to survive and ended up losing the character anyway. Shoulda just torn the sheet up and been done with it. (IMG:style_emoticons/default/nyahnyah.gif)


Since when does a GM get to make your character a different person when you burn edge?
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Doc Chase
post Aug 26 2010, 01:32 PM
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QUOTE (Johnny B. Good @ Aug 26 2010, 01:27 PM) *
Since when does a GM get to make your character a different person when you burn edge?


Since I was the only one to actually die. I wasn't too happy with the changes, and the roleplay changed a lot as a result. Played out a Severe alcohol addiction, got more than a little misanthropic and finally ended up leaving the game and plotting out the kidnap of three of the team so they'd suffer the same fate (that whole geas thing). One metagamed his way out of it and he and one other bolted, but the third was in the trap with an NPC.

Seeing as that one got nailed by a psychotropic IC that electro-geased a betrayal of the party on that end, we felt that perhaps this group wasn't spectacular. (IMG:style_emoticons/default/nyahnyah.gif)
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sabs
post Aug 26 2010, 01:47 PM
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QUOTE (Doc Chase @ Aug 26 2010, 01:32 PM) *
Since I was the only one to actually die. I wasn't too happy with the changes, and the roleplay changed a lot as a result. Played out a Severe alcohol addiction, got more than a little misanthropic and finally ended up leaving the game and plotting out the kidnap of three of the team so they'd suffer the same fate (that whole geas thing). One metagamed his way out of it and he and one other bolted, but the third was in the trap with an NPC.

Seeing as that one got nailed by a psychotropic IC that electro-geased a betrayal of the party on that end, we felt that perhaps this group wasn't spectacular. (IMG:style_emoticons/default/nyahnyah.gif)


Sounds like a bad GM.

Although to be fair.. I was once running an Earthdawn game, where all the players complained that I was too nice, and I'd never kill any of their characters.

About a month after they said that, I killed 1/2 the party. including 1 Obsidiman character that I literally disintegrated. I still feel bad about that.. poor guy loved that character, and he'd never complained about my GM style.

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Mooncrow
post Aug 26 2010, 02:12 PM
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Copying over from the other thread, with more detail^^ Sadly(?) I don't have any SR horror stories, since I've always been the GM until very recently, though I suppose my players may... but this one is too good not to share:

To start off with, we had asked the GM for a lower powered campaign; we wanted to be a nameless wandering band for a while.

Within 10 minutes of starting we stumbled across the Legendary Lost Armory of Somethingorother, where the necromancer found a staff that automatically summoned up a Legendary Death Knight Warrior, my elf ranger found a gourd of sentient sand that made me invulnerable and also automatically attacked my enemies for me, the barbarian had some axe whose former owner possessed the bearer, granting incredible strength and stamina, but losing control of himself, etc.

From then on, the GM basically played our characters - the way out had been blocked by falling stone, and there was only one way forward. So, the rest of the night we got to listen as he told us how our awesome gear was slaying armies, and eventually gods, and every 5 minutes we got to roll a d20...

To be fair, he was an interesting storyteller; it was basically like a 4 hour long Final Fantasy cutscene, and when my character was done absorbing the essence of some god and taking his place, I was done. So, I stood up to go, and he tells me that the real adventure had just started, and this was just the gearing up portion so that we could survive the combat to come...

He was quite upset that everyone else voted to have me GM the next week (IMG:style_emoticons/default/nyahnyah.gif)
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Doc Chase
post Aug 26 2010, 02:12 PM
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Sounds like a Time of Troubles game I played in where I started as a CG Sorceror and ended up being a Werewolf CE Air Force Marshal that commanded a legion of dracoliches.

I just wanted to go slay the ogre, man!
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TommyTwoToes
post Aug 26 2010, 02:37 PM
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We have a GM that suffers from narcosleepy and he sometimes looses conciousness during sessions.
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deek
post Aug 26 2010, 02:49 PM
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My friend's brother (had to of only been 13 or 14 at the time) was in love with his beast master's pet sabre tooth tiger (DnD 2e). The DM hated the concept (and this was before any of us really OK'd characters before playing), mainly due to the campaign was going into the Temple of Elemental Evil and he didn't think the pet fit the campaign. He tried to tell the player this fact, but he was stuck on the concept.

Anyways, the group caused some trouble in the village, so they got tossed in jail. I can't remember if everyone else escaped or were fined or what, but the beast master didn't and was put in a cage with his pet (Thunderdome-style). The player said that he would not attack his pet. The DM grabbed the tiger's stats and began attacking the player. The player reluctantly fought back and killed his pet and was noticeably depressed the rest of the session. Most everyone else, including his older brother, thought it was funny.

I don't think the campaign lasted much longer than a couple more sessions. It was a big group and scheduling high schoolers during summer vacation proved insurmountable.

To David (who played the beastmaster), I'm sorry. That must have been a horrible experience. I certainly learned to be a good GM by doing the wrong shit as a young GM.
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Doc Chase
post Aug 26 2010, 02:50 PM
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QUOTE (TommyTwoToes @ Aug 26 2010, 03:37 PM) *
We have a GM that suffers from narcosleepy and he sometimes looses conciousness during sessions.


Ah, a commercial break right at the climax of the scene.
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tete
post Aug 26 2010, 04:02 PM
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I let a guy play a Shapeshifter Shaman *face palm* even though he was behind in karma he was more powerful at everything than the 50+ karma other players. The most over the top character that group had prior was a Troll Street Sam.
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Kincaid
post Aug 26 2010, 05:40 PM
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Monofilament garotte, used by a player who had only ever played DnD previously. Yeah, I was much more careful about examining character sheets after that. Sadly, in that one session he managed to go on a (really bloody) killing spree in a hotel and its parking garage, making things tricky for the rest of the availability 8 characters.
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Udoshi
post Aug 26 2010, 07:41 PM
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QUOTE (Doc Chase @ Aug 26 2010, 07:22 AM) *
I had to burn my Edge to Hand-of-God survive when the team crashed his van while he was in the back at 7P. They were going fast enough and the driver didn't have the dicepool to know better, so I had to resist something stupid like 16P. I did well enough to get to -9 (ha ha, well) and I said I was going to Hand of God it.


I'd like to point out that in this specific instance, Burning an edge to Critically Succeed on your soak test would have been a better option, since its NOT a hand of god.

Then again, HoG does grant you some measure of continued survivability beyond one test.
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Doc Chase
post Aug 26 2010, 08:10 PM
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QUOTE (Udoshi @ Aug 26 2010, 08:41 PM) *
I'd like to point out that in this specific instance, Burning an edge to Critically Succeed on your soak test would have been a better option, since its NOT a hand of god.

Then again, HoG does grant you some measure of continued survivability beyond one test.


I have the feeling it wouldn't have mattered. The reason for the crash, the Big Bad (a cyborg body tank with a Force 8 posessed spirit providing the battery power/ITNW) was there to continue the fight if we continued running. Me HoGging let the rest of the team escape as he had something to occupy him.
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jaellot
post Aug 27 2010, 02:49 AM
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QUOTE (Doc Chase @ Aug 26 2010, 04:10 PM) *
I have the feeling it wouldn't have mattered. The reason for the crash, the Big Bad (a cyborg body tank with a Force 8 posessed spirit providing the battery power/ITNW) was there to continue the fight if we continued running. Me HoGging let the rest of the team escape as he had something to occupy him.


So the GM crapped his diaper of you spoiling his plot it seems?

I also generally GM, though I have I do have this in particular...

Years ago we were playing SR 2nd. Ed. and the GM (a buddy of ours then) had us swiping dragon eggs. Doesn't really matter what the run was since about 45 minutes into he revs up his Playstation and hands out nuyen and karma. Not much of a story, not much of a game though.
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Neraph
post Aug 27 2010, 05:27 AM
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My first GM had a bad habit of overkilling us and then having us "jack out" of a simulator machine at the end of the session after everyone was upset they had been smeared so hard. He also used to give out free True Ressurrections in that Other Game when we died to our opponents that were 10+ CR above what we should have been facing.

For example, I was playing a mage that was providing spell support while astral (this was before we knew that Manifesting does not equal Materializing) and our team was being held up in a sewer tunnel by a cyborg. So I goes astral, right, to go take care of it with Powerbolts. I assense it, it turns up all bleh like it's a drone. So as I materialize to shoot it dead, it pulls out a Combat Axe Weapon Focus and shears me in half.

His story? The cyborg was a cyberzombie. The truth? My old GM gets rules confused (read: never looks at rules and has them work like he thinks they do) all the time.
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Voran
post Aug 27 2010, 06:20 AM
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One time, during a game, there was no mountain dew.
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Glyph
post Aug 27 2010, 06:28 AM
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QUOTE (Voran @ Aug 26 2010, 11:20 PM) *
One time, during a game, there was no mountain dew.

There are worse things than no mountain dew - indeed, some games might put you off of mountain dew forever.
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Doc Chaos
post Aug 27 2010, 07:01 AM
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QUOTE (Glyph @ Aug 27 2010, 08:28 AM) *
There are worse things than no mountain dew - indeed, some games might put you off of mountain dew forever.


Prophecy have mercy on my soul... or, in other words, WHAT THE FRAG?????
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toturi
post Aug 27 2010, 07:03 AM
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QUOTE (Doc Chaos @ Aug 27 2010, 03:01 PM) *
Prophecy have mercy on my soul... or, in other words, WHAT THE FRAG?????

Mmmm, Mountain Dew... (IMG:style_emoticons/default/wobble.gif)
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WyldKnight
post Aug 27 2010, 07:22 AM
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Once I was to lazy to get up and go to the bathroom so I just pissed in a bottle and forgot about it. It was not my proudest moment, thankfully it was at a friends house and I left before I remembered it. I will never forget that phone call..."Hello?" "You son of *insert trail of expletives*" You know your good friends when you can past something like that. In my defense I was half asleep and didn't even remember doing it until he told me about it.
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