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#51
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Moving Target ![]() ![]() Group: Members Posts: 219 Joined: 16-November 09 From: United States Member No.: 17,876 ![]() |
4 hits on an assensing test identifies a TM.
Edit: As will a signal being broadcast from his head without the presence of any cyberware. |
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#52
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Moving Target ![]() ![]() Group: Members Posts: 540 Joined: 5-May 09 From: California Member No.: 17,140 ![]() |
Ya but they can suppress the signal and I thought it was 5 hits? I don't have my books so I can't check.
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#53
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Moving Target ![]() ![]() Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 ![]() |
I have some nonstandard builds. Right now I am playing a Jack of all trades character. Basically he has a ton of skills, high edge, and high intuition and logic. From what I can tell an non-specialized character is unusual. The previous character I played was a vampire former used car salesman. He was fun. For a while I ran an adept hacker.
When it comes to characters I have made but not gotten the chance to play I have a few interesting ones. In response to a thread awhile back I made a D&D style paladin. He was an adept Templar who got kicked out of the order for alcoholism. He became a runner because he had nowhere else to turn. I meant him to be a semi-tragic figure who has to fight with his honor and conscience on a daily basis in the shadows. Another character I created was a Robocop inspired samurai. He was a motorcycle cop who got into a bad accident. He was put into a program to see if large-scale cyber replacement would improve efficiency. It did, sort of. The program was scrapped quickly. He was fired after he gave information to runners to help break up a human trafficking ring. Of course he now owes Lonestar for the cost of his enhancements. I gave him bulk modded obvious arms, legs, and torso replacements. I also game him a tricked out helmet. I skipped of reaction enhancements because Robocop was really slow in the movie. I made a Sasquatch adept PI some time ago. His mate was stolen from him in the tribal lands where he lived. He moved to the city in order to find her. To make money he worked as a PI. I admit he was an odd character. Once I created an AI face who evolved from a virtual person program. The virtual person was a personal assistant anthroform drone. There was a brain-fried ork sammy called Johnny X-Treme that I created. He was based on a character on X-Play. He was fond of smashing beer bottles on his crotch and yelling TO THE MAX!!! at random intervals. I think he would have been fun to play. Granted a sammy isn't exactly unusual but a brain-fried nut with an obsession with extreme-ness is slightly different. |
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#54
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
i start running a sasquatch adept with gearhead and pilot car 6(8 ). he also has artisan(beatboxing) and enthralling performance. and yeah, he's very good with hunting rifles
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#55
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Moving Target ![]() ![]() Group: Members Posts: 540 Joined: 5-May 09 From: California Member No.: 17,140 ![]() |
I remember not long ago our group had a Sasquatch as a fixer who had a program that spoke for him when he signed. His voice happened to be that of Danny Devito, it was an odd game.
I've made a paladin like character before but I actually kept him mundane and gave him good medical skills but a high willpower and banishing to take down spirits. I've been looking for that sheet and cannot find it. I never finished it, I had like 80 more Bp to spend. |
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#56
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Moving Target ![]() ![]() Group: Members Posts: 165 Joined: 4-August 10 From: West Seattle, WA. Member No.: 18,888 ![]() |
How about a limited resource character? 400 BP build, no magician, adept but latent awakening okay. No sinner negative quality. Surge is okay. Any amount of BP can be put towards the 50 cap on resources but only price range of 300$ & 4R and less is available (and no carry over from generation to play allowed). Extended lifestyle in effect, only 7 points can be spent on the 5 categories. Only contacts of connectioin 2 or less can be taken.
Edit: I am building one now. I would add restricted gear and other qualities that would be against the concept. Edit 2: Wow best Armor is leather jacket with PPP system upgrades vital protector and a helmet! Sweet... |
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#57
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Moving Target ![]() ![]() Group: Members Posts: 540 Joined: 5-May 09 From: California Member No.: 17,140 ![]() |
Sounds like it would be a high stat broad skill character eh?
I have yet to see a Beast master build which I was expecting after running wild. |
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#58
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Moving Target ![]() ![]() Group: Members Posts: 540 Joined: 5-May 09 From: California Member No.: 17,140 ![]() |
Whipped this up when I finally got the time, probably took 15 min. I didn't really think about it and this character would probably best be suited as an NPC or as a very magic heavy game where a spirit killer is a viable option.
Name: Father Abel Benadine Metatype: Dwarf (Gnome was also a good option) Height: 4'5 Role: Spirit Slayer Alias: Samaritan Point Break Down: Stats: 230 Race: 25 Active Skills: 122 Knowledge Skills: Free Points only Qualities: +35/-35 Resources: 10 Contacts: 13 Body: 5 Agility: 4 Reaction: 3 Strength: 3 Charisma: 5 Intuition: 3 Willpower: 6 Logic: 3 Edge: 4 Skills: Influence Group 2 Banishing 5 Arcana 5 Perception 3 Infiltration 3 Pistols 3 Dodge 3 English Spanish 2 Parazoology 4 Local Fixers 3 Magic Knowledge 3 Religion 4 20th century cinema 2 Qualities: Martail Arts 3 (+3 DV to attacks of will, Watchful guard, Iaijutsu, Focus Will) Magic Resistance 4 Spirit Bane (Something evil) Astral Beacon SINer Distinctive Style 1 Vendetta (Toxic Mages) Day job 1 (SINless Orphanage) Contacts: Father Hanlin (Former Mentor, taught him how to banish) L5/C3 Jammer (Shadowrunner, Hacker, once lived at his orphanage) L3/C3 50K for Gear. Cliff Notes Backstory: Exposed to Astral threats by an accidental dose of Tempo Seeing what he could not even begin to fight searched for a teacher so he could defend himself and his flock Moonlights to support the Orphanage by Exorcising spirits of all types. In the process tries to bring some light to, in his eyes, these lost souls. Didn't use Astral sight because I didn't know if he would still count as mundane then. A good candidate for a character with Latent Awakening. |
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#59
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Moving Target ![]() ![]() Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 ![]() |
QUOTE (SR4 p.113) MAGICAL ACTIVE SKILLS Unless otherwise noted in the description, only characters with the Magician or Mystic Adept quality and a Magic attribute of 1 or greater may take or use Magic skills. Th e use of Magical skills is described in Th e Awakened World, p. 163. - Banishing (Magic) Magicians use the Banishing skill to disrupt spirits, removing them from the physical and astral planes (see Banishing, p. 180). Default: No Skill Group: Conjuring Specializations: By spirit type (Spirits of Air, Spirits of Fire, etc.) |
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#60
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Moving Target ![]() ![]() Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 ![]() |
Whipped this up when I finally got the time, probably took 15 min. I didn't really think about it and this character would probably best be suited as an NPC or as a very magic heavy game where a spirit killer is a viable option. Name: Father Abel Benadine Metatype: Dwarf (Gnome was also a good option) Height: 4'5 Role: Spirit Slayer Alias: Samaritan Point Break Down: Stats: 230 Race: 25 Active Skills: 122 Knowledge Skills: Free Points only Qualities: +35/-35 Resources: 10 Contacts: 13 Body: 5 Agility: 4 Reaction: 3 Strength: 3 Charisma: 5 Intuition: 3 Willpower: 6 Edge: 4 Skills: Influence Group 2 Banishing 5 Arcana 5 Perception 3 Infiltration 3 Pistols 3 Dodge 3 English Spanish 2 Parazoology 4 Local Fixers 3 Magic Knowledge 3 Religion 4 20th century cinema 2 Qualities: Martail Arts 3 (+3 DV to attacks of will, Watchful guard, Iaijutsu, Focus Will) Magic Resistance 4 Spirit Bane (Something evil) Astral Beacon SINer Distinctive Style 1 Vendetta (Toxic Mages) Day job 1 (SINless Orphanage) Contacts: Father Hanlin (Former Mentor, taught him how to banish) L5/C3 Jammer (Shadowrunner, Hacker, once lived at his orphanage) L3/C3 50K for Gear. Cliff Notes Backstory: Exposed to Astral threats by an accidental dose of Tempo Seeing what he could not even begin to fight searched for a teacher so he could defend himself and his flock Moonlights to support the Orphanage by Exorcising spirits of all types. In the process tries to bring some light to, in his eyes, these lost souls. Didn't use Astral sight because I didn't know if he would still count as mundane then. A good candidate for a character with Latent Awakening. Logic? |
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#61
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Moving Target ![]() ![]() Group: Members Posts: 540 Joined: 5-May 09 From: California Member No.: 17,140 ![]() |
Oh whooops haha guess I missed that. I believe it was three but I don't have the sheet in front of me anymore. It would be easy enough to figure out the logic by how many knowledge points I spent since I only used the free points and the intuition is 3. I'm looking now so I can edit it in.
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#62
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Moving Target ![]() ![]() Group: Members Posts: 540 Joined: 5-May 09 From: California Member No.: 17,140 ![]() |
Fixed and under the Attack of Will rules it says you use Banishing + Willpower or just Willpower.
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#63
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Moving Target ![]() ![]() Group: Members Posts: 165 Joined: 4-August 10 From: West Seattle, WA. Member No.: 18,888 ![]() |
So this is the limited resource PC, and i had allot of fun writing him up....so much in fact that with some changes in our running party (yeah critters can be real nasty) i think i will drop the Naga, let another player run the magician support (he says he has a burning good concept) and develop this guy some more and see if he meets the GM approval.
[ Spoiler ]
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#64
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
you may not have technical skill groups while uneducated. further your first two knowledge skills cost double
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#65
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Moving Target ![]() ![]() Group: Members Posts: 165 Joined: 4-August 10 From: West Seattle, WA. Member No.: 18,888 ![]() |
Thanks you for the heads up, easy to miss things when your building somthing quick. Made changes, and have a good day
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#66
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
8 submersions is basically 8 mage initiations (So max magic / resonance of 14. That's on par with Dragons.) Also: Sarcasm. Also: Ohgod matrix Dragons. Don't need 8 Submersions to get it though, just 4 Submersions and an additional 4 Echoes purchased Seperately, along with a 4 Resonance mimimum... Echo limit is equal to Sbbmersions + Resonance, so with that setup, you could get all 8 Echoes for the Cost of 4 Submersions (13+16+19+22 = 70 Karma (Network/Ordeals Makes it cheaper)), plus an additional 60 Karma for the extra 4 Echoes (15 Karma each)... Yeah, still not cheap though... |
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#67
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
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#68
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Moving Target ![]() ![]() Group: Members Posts: 411 Joined: 10-June 09 From: Minneapolis, MN Member No.: 17,268 ![]() |
Fixed and under the Attack of Will rules it says you use Banishing + Willpower or just Willpower. Yeah, but I figured the build would be a lot less crazy and more viable if I actually had points in Banishing, and it seems reasonable enough to present to a GM, RAW be damned, you know? |
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#69
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
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#70
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Moving Target ![]() ![]() Group: Members Posts: 213 Joined: 19-August 10 Member No.: 18,949 ![]() |
So this is the limited resource PC, and i had allot of fun writing him up....so much in fact that with some changes in our running party (yeah critters can be real nasty) i think i will drop the Naga, let another player run the magician support (he says he has a burning good concept) and develop this guy some more and see if he meets the GM approval. [ Spoiler ] Y'know, if I was your GM, I wouldn't allow you to take Incompetent (cyber combat) if you had no intention of ever getting any cyber weapons. Or your character might wake up one day with all his fingernails replaced with hand razors.... |
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#71
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 ![]() |
How do you intend to have Banishing as a Mundane? Yeah, but I figured the build would be a lot less crazy and more viable if I actually had points in Banishing, and it seems reasonable enough to present to a GM, RAW be damned, you know? That way, methinks. |
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#72
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Moving Target ![]() ![]() Group: Members Posts: 411 Joined: 10-June 09 From: Minneapolis, MN Member No.: 17,268 ![]() |
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#73
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Moving Target ![]() ![]() Group: Members Posts: 163 Joined: 28-September 09 From: Soldotna, Alaska Member No.: 17,683 ![]() |
Y'know, if I was your GM, I wouldn't allow you to take Incompetent (cyber combat) if you had no intention of ever getting any cyber weapons. Or your character might wake up one day with all his fingernails replaced with hand razors.... "Cybercombat" is combat in the Matrix; most 'ware uses either Unarmed (shock hands) or Blades (spurs, hand blades, hand razors) |
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#74
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Moving Target ![]() ![]() Group: Members Posts: 213 Joined: 19-August 10 Member No.: 18,949 ![]() |
Yeah, you're right. I got it mixed up with Unarmed (cyber implant weapon). Still, I wouldn't allow the guy to take a flaw that will likely never affect him in game. As a shapeshifter with no computer skills, I doubt he would ever be the go-to guy for hacking.
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#75
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Moving Target ![]() ![]() Group: Members Posts: 516 Joined: 22-July 10 From: Detroit Member No.: 18,843 ![]() |
Yeah, you're right. I got it mixed up with Unarmed (cyber implant weapon). Still, I wouldn't allow the guy to take a flaw that will likely never affect him in game. As a shapeshifter with no computer skills, I doubt he would ever be the go-to guy for hacking. That's why there are limits on how many negative qualities you can take. I would raise my eyebrows more at a hacker that took it, personally. |
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