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> Stick n Shock rounds are inadvisable, Bombs frequently use electric triggers.
CanRay
post Sep 1 2010, 02:36 AM
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QUOTE (kzt @ Aug 31 2010, 09:33 PM) *
That doesn't make any sense either. You don't need a giant 3-phase generator to set off a blasting cap. And everyone wants blasting caps that blow up when you drive under a high tension power line, right?

Why not? I mean, the ones a lot of folks use go off with a hard look. (IMG:style_emoticons/default/nyahnyah.gif)
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Tymeaus Jalynsfe...
post Sep 1 2010, 02:37 AM
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QUOTE (kzt @ Aug 31 2010, 08:33 PM) *
That doesn't make any sense either. You don't need a giant 3-phase generator to set off a blasting cap. And everyone wants blasting caps that blow up when you drive under a high tension power line, right?


Right, but a blasting machine is a pretty significant piece of hardware, and generates a fairly strrong current... and Plastic explosives do not detonate without a detonator... so using the designation as "Type of Detonator Required" works... now, the classifications are a bit wonky to be sure, but meh... so what... I can suspend disbelief on that, how about you?
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Dumori
post Sep 1 2010, 02:43 AM
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I want induction set of explosive would be good for a car bomb with grid link an all just as you hand wave how it reached you from any where.
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Tymeaus Jalynsfe...
post Sep 1 2010, 02:50 AM
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QUOTE (Dumori @ Aug 31 2010, 08:43 PM) *
I want induction set of explosive would be good for a car bomb with grid link an all just as you hand wave how it reached you from any where.


Huh? (IMG:style_emoticons/default/wobble.gif)
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sabs
post Sep 1 2010, 02:26 PM
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Take Car with gridguide and pilot upgrades.
Fill car with plastic explosives.
Tell the pilot to drive it to your destination all nice and normal like.
Pilot triggers the explosion when he gets to the destination, feeding electrical charge from the gridguide (IMG:style_emoticons/default/wink.gif)
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Yerameyahu
post Sep 1 2010, 03:15 PM
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That's not what it means by 'induction detonator', but… you realize you could just put the bomb in the car, right? (IMG:style_emoticons/default/smile.gif)
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sabs
post Sep 1 2010, 03:18 PM
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Pish Posh
This is more amusing (IMG:style_emoticons/default/smile.gif)
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CanRay
post Sep 1 2010, 05:55 PM
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No, more amusing would be making the bomb out of moonshine and watching the victim try to drink his way out of the problem. (IMG:style_emoticons/default/nyahnyah.gif)
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Zoot
post Sep 4 2010, 03:34 PM
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wow, interesting read. Of course, you all know that SnS rounds are real...

http://electronics.howstuffworks.com/gadge...tgun-shell1.htm

There has been a recent 'guy with a gun' incident in the UK where the police actually used these.

This post has been edited by Zoot: Sep 4 2010, 03:36 PM
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suoq
post Sep 10 2010, 03:24 AM
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I hate to necro this thread, especially since all I'm doing is proving that everything I said in this thread is wrong but...

Arsenal, Pg 89.
QUOTE
Tracer rounds can ignite fire-sensitive explosives in a similar way, while both stick-n-shock rounds and taser darts hitting an electrical detonator or circuit will set it off instantly.


Arsenal.... why is it always Arsenal...
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Yerameyahu
post Sep 10 2010, 03:30 AM
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If they *hit* the *detonator*. (IMG:style_emoticons/default/smile.gif)
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Dragonscript
post Sep 10 2010, 04:24 AM
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Since a M7 or M6 detonator is about the size of a .22 long rifle, good luck with that.


edit: sorry, it is an M7, not M5.
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Yerameyahu
post Sep 10 2010, 04:26 AM
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And there are no rules for hit locations, so you'll have to call a shot on a tiny target. (IMG:style_emoticons/default/smile.gif) If you (or the enemy) doesn't do that, there's zero chance.
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Ascalaphus
post Sep 10 2010, 11:54 AM
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IF the explosives are fire-sensitive; most of the standard explosives in SR aren't. All the really powerful explosives aren't.
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Dahrken
post Sep 10 2010, 11:57 AM
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altough they are not likely to explode, they still have a high probability of burning pretty hot... which can trigger another set of complications for whoever is carrying them.
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Jaid
post Sep 10 2010, 05:29 PM
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QUOTE (Dahrken @ Sep 10 2010, 07:57 AM) *
altough they are not likely to explode, they still have a high probability of burning pretty hot... which can trigger another set of complications for whoever is carrying them.

whereas getting shot with a tracer round is like being tickled with a very soft feather, i suppose?
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darthmord
post Sep 10 2010, 06:03 PM
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I just like how it mentioned plastic explosives as being able to be set of with magnetic field induction...

I don't know but somehow, that seems like a really bad idea...
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Warlordtheft
post Sep 10 2010, 06:04 PM
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QUOTE (Jaid @ Sep 10 2010, 01:29 PM) *
whereas getting shot with a tracer round is like being tickled with a very soft feather, i suppose?


Well if your a troll, maybe.... (IMG:style_emoticons/default/rotate.gif)
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kzt
post Sep 10 2010, 06:34 PM
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QUOTE (darthmord @ Sep 10 2010, 12:03 PM) *
I just like how it mentioned plastic explosives as being able to be set of with magnetic field induction...

I don't know but somehow, that seems like a really bad idea...

Only if you happen to be somewhere where there are magnetic fields. Like power lines...
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Dahrken
post Sep 10 2010, 06:45 PM
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QUOTE (Jaid @ Sep 10 2010, 07:29 PM) *
whereas getting shot with a tracer round is like being tickled with a very soft feather, i suppose?

Well, at least against the bullet you have your ballistic protection. Against burning explosive in your backpack or pocket you get only 1/2 impact, and it has the potential to ignite your spare magazines... And it can get even worse if the character is carrying a bunch of grenades...
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Dragonscript
post Sep 10 2010, 08:48 PM
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QUOTE (kzt @ Sep 10 2010, 01:34 PM) *
Only if you happen to be somewhere where there are magnetic fields. Like power lines...


A magnetic field won't set off the explosives themselves, but they could set off an unshunted electric blasting cap. A cell phone or a radio can do the same thing. Whenever i've done a demo range they would always get the field declared a no-fly zone since a helo creates so much static electricity it could set off unshunted caps just by flying over.

During the Vietnam war, the Vietcong would point claymore mines upward, with an unshunted blasting cap in the fuse well, in a potential LZ so when the helos would get near to land they set off the mines.
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kzt
post Sep 10 2010, 09:38 PM
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QUOTE (Dragonscript @ Sep 10 2010, 02:48 PM) *
A magnetic field won't set off the explosives themselves, but they could set off an unshunted electric blasting cap. A cell phone or a radio can do the same thing. Whenever i've done a demo range they would always get the field declared a no-fly zone since a helo creates so much static electricity it could set off unshunted caps just by flying over.

Well, there are no blasting caps in SR4 RAW. You just directly apply electricity (or magnetic fields) to the plastic explosive and BOOM!

Of course, this is totally insane, but I'm sure the Dev saw it somewhere in the comic book that they stole the rest of the combat mechanics from.
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Yerameyahu
post Sep 10 2010, 09:39 PM
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Except for the fact the book refers to detonators and blasting caps. (IMG:style_emoticons/default/biggrin.gif) Arsenal p87 is nothing *but* various detonators. SR4A Core does too: p325, Detonator Caps.
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KarmaInferno
post Sep 11 2010, 01:03 AM
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I want to know why they're using blasting caps and detonators at all.

Modern demolitionists don't use them much. They use DetCord/PrimaCord. Much more reliable and the 'signal' actually travels faster than electricity.



-karma
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Yerameyahu
post Sep 11 2010, 03:36 AM
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There are rules for that, too.
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