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> Shadowrun on the Xbox2?, Doesn't seem likely...
Crimson Jack
post Mar 4 2004, 07:51 PM
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Sounds like the Shadowrun Xbox2 game may be myth? Click here for some details.

:(
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Kagetenshi
post Mar 4 2004, 08:10 PM
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Better nothing than something on XBox.

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BitBasher
post Mar 4 2004, 08:52 PM
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I agree. Unfortunately.
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Synner
post Mar 4 2004, 09:23 PM
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If it pans out... that particular rumor has been about for a few months now and nothing has been confirmed so far.
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Adam
post Mar 4 2004, 09:53 PM
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QUOTE (Kagetenshi)
Better nothing than something on XBox.

oooh! Trolling! Let's play!
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Kagetenshi
post Mar 4 2004, 10:01 PM
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Does trolling require intent? It may have been an ill-advised and somewhat knee-jerk reaction on my part, but I wasn't trying to spark a flamewar. If I were, I'd've made it more offensive.

~J
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Siege
post Mar 4 2004, 11:01 PM
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QUOTE (Adam)
QUOTE (Kagetenshi @ Mar 4 2004, 03:10 PM)
Better nothing than something on XBox.

oooh! Trolling! Let's play!

Eh -- I've yet to see a pen-and-paper rpg make a good transition to a computer system unless the primary focus is combat and little else.

I happen to enjoy a good round of Halo, but a first-person shooter could only cover so much of the depth of a rpg.

-Siege
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ShadowPhoenix
post Mar 4 2004, 11:05 PM
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should do something more in tune with Fallout:Tactics, control a small amount of troops through an infiltration and completion of objectives. I'd say if Microsoft truly wants to make something true to the game of SR, do it with Fallout Tactics, and add maybe some FMV's of Dante's Inferno and some other cooler portions of the Game world.



IMHO I think Black Isle could do it better than MS, but MS owns the license, so we're all screwed.
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Req
post Mar 4 2004, 11:11 PM
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Black Isle can't do that much anymore, they're defunct. A sad, sad turn of events.
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ShadowPhoenix
post Mar 4 2004, 11:18 PM
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QUOTE (Req)
Black Isle can't do that much anymore, they're defunct. A sad, sad turn of events.

:( I'd heard something like that. They put out lots of good work, oh well, that's life in the Comp Gaming Biz, you're big for only a short time, live it up while you can, then get a new job with the next big thing! :P
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Req
post Mar 4 2004, 11:21 PM
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Yeah. That, and Interplay is a bunch of pigf*****s.

Not that I'm bitter, but they cancelled a work-in-progress Fallout 3 when they shut down the studio. That's just WRONG.
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ShadowPhoenix
post Mar 4 2004, 11:24 PM
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Yeah, interplay could've at least taken the Fallout 3 code elsewhere when they shut down Black Isle :(
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Large Mike
post Mar 4 2004, 11:41 PM
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Actually, I think it could work on XBox, as much as I dislike the concept of XBox. Morrowind is a good example of what I expect shadowrun for the XBox would look like.
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Crimson Jack
post Mar 5 2004, 12:52 AM
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I definitely wouldn't mind it either. I don't have any problems with the Xbox.
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Skeptical Clown
post Mar 5 2004, 01:32 AM
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Even if it's true, the development doesn't sound very promising.
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gknoy
post Mar 5 2004, 02:18 AM
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First, some admissions.

I have never played on an XBox. I felt (and sortof do now) that I have spent several hundred nuyen (er ... ;)) on making my PC a relatively kickass gaming rig, so why should I buy a game for a console if I can get it for PC? Specific games: Halo, SWKOTOR, and Morrowind.

That said, I've heard nothing but rave reviews for each of these games on XBox. I suspect that I might have enjoyed SWKotor a lot more on XBox than PC (My hands HURT after holding the mouse buttons down for running all over ...). Halo, well, it's a shooter, I gotta admit I love my mouse and keyboard too much to give up hope easily. ;)

But for an RPG, I don't think I'd have a problem at all with a Shadowrun game on XBox, or XBox2, or really any other console. If they manage to build a game with the depth that some of these other games did (and I know, Fallout2 and KOTOR and Arcanum set a high bar;)), I could conceive of buying the system to play it. And a lot of games now get ported for multiple platforms; a PC release might not be that farfetched (as compared to a PS2 only title, for example).

I rather hope this is more than rumor. I'd not like to see it go the way of XCom:Alliance or Fallout3. (Yes, I agree totally on a previous poster's analysis of Interplay.)
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Herald of Verjig...
post Mar 5 2004, 02:25 AM
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You can convert an Xbox controller to standard USB. Either by cutting wires or buying a $20 wire.
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gknoy
post Mar 5 2004, 02:34 AM
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Yup ... you can also get similar adapters for PS2 and GC controllers. There are adapters available (I believe) for jsut about any controller from system A to be used in system B (for A and B in {XBox, GC, PS2, PC-usb-controller}).

The thing is, the PC version of SWKotor (and Halo and probably morrowind too, tho I'm not sure) isn't even made to be controlled with a gamepad. Halo expects mouse use, since they took out auto-aim, KOTOR doesn't include it at all (Major UI changes make it impractical/different/something), and I believe Morrowind for PC predates Morrowind for Xbox - tho I might easily be wrong on that.

That said, I plan to get one of those $16 adapters so I can use my (analog capable) GC controller on my PC. (Because NFS:Underground is way too uncontrollable otherwise...)
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danbot37
post Mar 6 2004, 03:45 AM
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Come on guys, crimson skies turned out great on xbox. And mechassualt, although dumbed down, is a blast to play online. Thats two FASA products on xbox that made realtively good games (high scores all around). MS is using some of its FASA stuff recently (Mech has beena round on pc for years, but this is the first rather mainstream Crimson skies I know of), and SR would be a logical step. Personally, I think an rpg heavy Rainbow six 3 would make an awesome SR

edit: also a note, just cut an xbox controllers wires after the break away, cut a usb cord, match wire color to wire color, leaving the yellow one on xbox loose, and there's you're adapter for that at relatively no cost. You could splice it in and leave both ends dangling and not lose functionality for either
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Siege
post Mar 6 2004, 03:56 AM
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Yes, but both Crimson Skies and BattleTech are good computer conversions as opposed to the depth and complexity associated with a shadowrun game.

-Siege
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BitBasher
post Mar 6 2004, 04:55 AM
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If they made "Shadowrun: Urban Brawl" as a multiplayer console game then fine, but uniformly console RPG's SUCK compared to PC RPG's IMHO, and not because ot technical limitations, but because they aim consoles at less mature markets.
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Shadow
post Mar 6 2004, 08:19 AM
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Can anyone say, Knights of the old Republic?
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Siege
post Mar 6 2004, 12:03 PM
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QUOTE (Shadow)
Can anyone say, Knights of the old Republic?

*cringe*

"Wow, we can parry light sabers with swords!"

"Gosh, this blaser fight in a short hallway with four bad guys sure is taking a long time. Oh, wait...they're only down half their hit points..."

-Siege
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ShadowPhoenix
post Mar 6 2004, 04:49 PM
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I have a PS2 not an XBox, never will have an XBox, and I believe just about any game worth having is or will be ported to PC or PS2 at some point. I don't cry over proprietary games. I just hope they don't "dumb-down" SR to put it on XBox, then we'll end up with a bunch of SR fanboys that don't know a nuyens worth of good sense when it comes to battling the corps. the mere mention of Mech Assualt makes me shudder. It's too limiting to a person who has Mech 3&4 with all the expansions.
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SeventhSon
post Mar 6 2004, 06:34 PM
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Well, everyone will probably hate me for saying this, but I think if they want to make a Shadowrun game for X-Box it would have to be a shooter of some sort(FPS or 3rd person shooter). Why would I blaspheme like this?
Here's why: An Shadowrun RPG on X-Box could never do justice to the game. It would be a hack-fest with guns. A futuristic dungeon crawl if you will. F*** that noise.
I'd rather see a GOOD stealth shooter than a BAD 'RPG'.
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