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> Shadowrun on the Xbox2?, Doesn't seem likely...
holychampion
post Mar 6 2004, 07:10 PM
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closest thing to SR on Xbox is Deus, and DeusX.
played both, liked them both. Both played well as SR type games. Restrictions however include only one character type, Street Sam.
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Kagetenshi
post Mar 6 2004, 07:35 PM
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Not true, in the original Deus Ex you could make more of a combat decker easily.
Though it often took some fancy manouvering to take advantage of the subverted turrets, sadly.

~J
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Slamm-O
post Mar 6 2004, 07:53 PM
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i was very happy with the genesis SR game, which was coincidently on a console :), and i think that the SNES one had great atmosphere, and was a great game. (also console)

i have faith in Mr. weissman (sp) since ive heard hes involved in the project and he has always had a high standard for liscensed products (look at the almost perfect duels figures)

i agree that in almost all cases i would not accept a console rpg over a pc one, but as experience has shown us, SR makes good action/rpg hybrid games. and KOTOR was pretty good, it showed quite a bit more depth than most console rpgs it seemed, though still not my cup of tea

So though i prefer pc, xbox does not deter my hope, and i loved deus ex and immediately thoguht that it would make a great rpg (on pc this is), but i would prefer a 'remake' of the genesis style game before a deus exxy 'action' game.

my 2 cents
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Raptor1033
post Mar 6 2004, 08:01 PM
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just to clear things up, Deus Ex was out on PC a good 2 years before going to XBox, Deus Ex 2 was a cross-platform designed game.
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Slamm-O
post Mar 6 2004, 08:17 PM
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which really brought down deus ex 2 down a notch IMHO
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Kagetenshi
post Mar 6 2004, 08:20 PM
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Oh hell yes it did.

"Everything fires the same ammo!" :please:

~J
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BitBasher
post Mar 6 2004, 09:31 PM
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I thought Deus Ex2 suffered horribly for cross platform development, the interface took a bunch of steps backwards, as did functionality (no leaning) and gameplay (universal ammo).

I felt like the game was beaten with the retard stick, and that's 100% the fault of it's console intentions.

That's a perfect example of how I feel consoles affect games in general.

Crimson Skies and Battletech are Combat games. They translate well to consoles. Shadowrun is not, unless you shoehorn it into an action game, and if you do that you eliminate a majority of what makes shadowrun great.
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Slamm-O
post Mar 7 2004, 12:34 AM
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the question in my mind is how many people were unhappy with the sega shadowrun game? the only gripes ive ever heard about the game stem from the platforms technical limitations, i think this shows that (depending on ones opinion of said game) that a console can make at least an 'ok' shadowrun game, if not a great one.
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Kagetenshi
post Mar 7 2004, 12:36 AM
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It was ok for its time. No one complained for much the same reason no one complained about the graphics in Pac-Man. There were a lot of enjoyable things about it, but if a new game is going to be made that isn't going to be a small shareware exercise that'll cost about $15 when it's released, I think people are going to demand a bit more than the Genesis game.

~J
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Shadow
post Mar 7 2004, 01:23 AM
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QUOTE (Siege)
QUOTE (Shadow @ Mar 6 2004, 08:19 AM)
Can anyone say, Knights of the old Republic?

*cringe*

"Wow, we can parry light sabers with swords!"

"Gosh, this blaser fight in a short hallway with four bad guys sure is taking a long time. Oh, wait...they're only down half their hit points..."

-Siege

Ok fun boy. I didn't say it was perfect. Can you tell me a game that is? I was just saying that it was a great game, a great RPG, and it was built for the XboX. I am not saying use that as the basis for a SR game, just that good games do come out for the XboX. My own personal pref would be for a Xcom/JA/FOT type game. That would be the only way to accuretly portray reaction enhancements imho.
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Kagetenshi
post Mar 7 2004, 01:35 AM
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I think he wasn't just saying that it wasn't perfect, but that it was actively bad enough to not be an example in his eyes of something done right.

~J
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Siege
post Mar 7 2004, 01:55 AM
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QUOTE (Kagetenshi)
I think he wasn't just saying that it wasn't perfect, but that it was actively bad enough to not be an example in his eyes of something done right.

~J

Sorry Shadow, Kage was right -- you didn't say that you liked Knights.

My instinctive dislike just manifested, which led me to believe you were citing it as an example of a similarly bad game.

Although the engine potential is there -- most of my dislike comes from the d20 Universe it's wrapped in.

-Siege
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Shadow
post Mar 7 2004, 02:00 AM
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Understood. I feel that people are taking square pegs and pounding them into a D20 shaped hole :) I was just saying that it is possible to make a good game. I wish I was rich, cause then I would buy the SR rights form MS and make my own damn game....


Hey there are like 5,000 members on this board, any millionaires with nothing to do with their money? It wouldn't take that much to secure the rights, set up a studio. Lure some underpaid but talented programmers away from Interplay and walla, you got yourself a game. Of course the producer would have to be a hardcore SR fan. Just please, no Johnsons that are dragons, and no 'Richard Villers' as an NPC. Just a nice normal run.
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Kagetenshi
post Mar 7 2004, 02:02 AM
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Oh, a draconic Johnson would be nice, I think. Just make it a young Adult dragon and have him or her get the runners (and itself) in way over their heads. Then have a section where the runners change identities and countries.

~J
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Fortune
post Mar 7 2004, 02:09 AM
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QUOTE (Shadow)
Hey there are like 5,000 members on this board, any millionaires with nothing to do with their money? It wouldn't take that much to secure the rights, set up a studio. Lure some underpaid but talented programmers away from Interplay and walla, you got yourself a game. Of course the producer would have to be a hardcore SR fan. Just please, no Johnsons that are dragons, and no 'Richard Villers' as an NPC. Just a nice normal run.

It might take more than you think. Microsoft has been approached about this a few times in the past. I know that they have been offered a fair amount for the rights, but up till now they don't seem to have any interest in parting with them.
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Slamm-O
post Mar 7 2004, 03:33 AM
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what are the legal issues about doing a freeware game taht is free of charge, a hobby game, but if you publicly distribute it? anyone know? ive been thinking about doing one for years, but wasnt sure if id be stopped in my tracks, i emailed m$ about it and they gave me an ambiguous answer, basically just saying that they own the rights to SR software, but does that extend to free software, after all its not competing with them, especially if they dont make an SR rpg game on the computer. the JA 2 source was recently released with wildfire (so i hear) and i would like to try and use that (with all the logic replaced with the sr 3 stuff). I have almost 1/2 dozen years of indy game dev now, the last 2 'full-time' (ie no day job, just program all day long) so i think i am in a good position what with the sr books to balance/create a system, a good engine (if it is clean enough for me to wade through) and if this little legal question can get an answer that says 'go ahead'.

anyway, the idea of doing such a game is what got me learning directx and then gamedev to begin with, and i would love to dive into it, given the opportunity.
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Kagetenshi
post Mar 7 2004, 03:51 AM
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*Hisses, recoils at mention of DirectX*

~J
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Adam
post Mar 7 2004, 05:11 AM
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QUOTE (Siege)
Although the engine potential is there -- most of my dislike comes from the d20 Universe it's wrapped in.

The d20-like system in KOTOR is very well done; superior to the Star Wars RPG Revised from WotC, certainly. Hopefully WotC will take a close look at KOTOR before doing the inevitable Star Wars 2nd Edition.
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BitBasher
post Mar 7 2004, 07:16 AM
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Yes Adam, but IMHO the original West End games mechanics for Star Wars: The Role Playing Game were FAR better that the current rules where WOTC cluster#*%%^# it into yet ANOTHER mediocre d20 game.
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Shadow
post Mar 7 2004, 10:27 AM
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QUOTE (Kagetenshi)
*Hisses, recoils at mention of DirectX*

~J

You may not like it Kage, but with out it gaming would suck. I was there before it, and before you spout the OpenGL bandwagon... remeber it wasn't that great. A lot of people may not like windows but it revolutionized gaming and brought it to the general public. We would still be trying to free up 640k by editing our config.sys without windows. (And yes I know Linux is the second coming but there is a reason games arn't made for it, it's damn hard to code for).
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Siege
post Mar 7 2004, 02:29 PM
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QUOTE (BitBasher)
Yes Adam, but IMHO the original West End games mechanics for Star Wars: The Role Playing Game were FAR better that the current rules where WOTC cluster#*%%^# it into yet ANOTHER mediocre d20 game.

Amen.

-Siege
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Dr Komuso
post Mar 7 2004, 06:41 PM
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I'm surprised noone has brought up Deus Ex, either the first or second one. Both take place in very dystopian, Shadowrunlike universes (Minus the magic, sadly), and both combine FPS and RPG elements in a very original and successful way. I think an SR game would be best if modeled after Deus Ex, perhaps with elements of Rainbow Six (For commanding other runners, and whatnot.)

Personally, I'd want to see an SR game be just as much about business managment as shooting and sneaking. It's hard to get past that maglock when you speant so much money hiring that novahot decker who's sitting offsite that you couldn't replace the electronics toolkit that got slagged on the last run. :D
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ShadowPhoenix
post Mar 7 2004, 07:00 PM
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Deus Ex could capture the flavor, if only slightly. The reason I nominate Fallout Tactics is that it uses skills to determine outcomes with random "dice" rolls. You control multiple people in Real Time or in Turn Based(most likely better turn based if doing things like Decking and Rigging, and micromanaging) it handles the ideas of stealth well, and could be easily adapted for the SR world. If I could, I'd write a mod for Fallout Tactics to use the SR setting, and if I could manage, the SR rules system.
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Kagetenshi
post Mar 7 2004, 07:06 PM
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QUOTE (holychampion)
closest thing to SR on Xbox is Deus, and DeusX.
played both, liked them both. Both played well as SR type games. Restrictions however include only one character type, Street Sam.

QUOTE (Kagetenshi)
Not true, in the original Deus Ex you could make more of a combat decker easily.
Though it often took some fancy manouvering to take advantage of the subverted turrets, sadly.

~J


I'd say it was mentioned.

~J
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ShadowPhoenix
post Mar 7 2004, 07:45 PM
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I totally took the Decker route with Deus Ex, what can I say, I love Deckers... and I saw it mentioned myself, I think FPS is totally not the way to do an RPG justice. I don't want to see SR be nothing but a twitch game :(
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