Shadowrun on the Xbox2?, Doesn't seem likely... |
Shadowrun on the Xbox2?, Doesn't seem likely... |
Mar 7 2004, 08:16 PM
Post
#51
|
|
Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
The problem with Deus Ex... well, problems, were multifold. First off, rifles ruled the day. If you scrapped all of your Pistols skill and upped Rifles as high as it'd go you'd have a little difficulty in the very beginning, and then you'd never have to use another weapon again. Especially once you got both the AR and the sniper rifle silenced... after that you can just pump up heavy weapons and become a walking tank. Explosives will take out pretty much any major baddie, and the Flamethrower will make short work of the flatlander woman. Also, people forgot about you after a ridiculously short amount of time. You could fire the shotgun on full autofire for several magazines and then wait about a minute and everyone'd be relaxed again.
~J |
|
|
Mar 7 2004, 08:35 PM
Post
#52
|
|||
Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
There definitely was a random number generator used in FO:T. Ever miss a person when your listed chance was 99%? yeah :P.
Also I feel Fallout tactics was a very clunky combat interface, especially given the size of those maps. I think it was a step backwards from X-com in that route. |
||
|
|||
Mar 7 2004, 08:40 PM
Post
#53
|
|
Moving Target Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
Never played XCom unfortunately(heard it was good though) so I'm going off what I know, and I believe FO:T was a % dice roll system, 99% chance and miss, means the randomizer got a 1 on it's % roll. if we strip the % mechanics for skills and switch to D6, add the proper flavor and maybe make the gameworld much much bigger, it would be a big hit. I think personally, using a system similar to FO:T with the D6, right atmosphere, and make it MMO, and it'd make the game way interesting. But I don't think MS is going to jump into the MMO. time will tell.
|
|
|
Mar 7 2004, 10:21 PM
Post
#54
|
|
Moving Target Group: Members Posts: 132 Joined: 4-May 03 Member No.: 4,535 |
i think that the fallout random number generator was either seriously fragged, or else it lied to you, i missed far to many 95% shots, in all the fallouts. I agree that tactics was a step back from x-com, it felt more like a puzzle game tahn a tactical game.
also i think deus ex was mentioned heavily in the thread before that one poster, just wanted to get that out there. i guess i will seek questions to my legal query elsewhere, but in the meantime i am going to start to draw up a design doc and look over the JA 2 source to see how usable it is, when the doc is done ill throw it up on the community projects board and any interested parties can contact me. ciao |
|
|
Mar 8 2004, 01:57 AM
Post
#55
|
|
Moving Target Group: Members Posts: 665 Joined: 20-November 03 Member No.: 5,834 |
I think the MMO genre is glutted right now. There's just too many of them competing for the same customer base. MMOs don't operate like other games, you can't be a member of more than perhaps two of them at a time due to both time and money constraints since you pay by the month for them.
Thus I feel an SR MMO has little chance of success. Particularly given the nature of Shadowrun, which really isn't conducive to MMO. It's all about atmosphere, which MMOs tend to lack. Instead you'd have a vast city populated by a million 13 year olds speaking in 1337 and calling each other Ghey while complaining about hacks 24/7. Frankly just thinking about it makes me start to dislike Shadowrun. |
|
|
Mar 8 2004, 02:05 AM
Post
#56
|
|||
Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
and to the real runners runners and johnsons they would be wannabees, posers. I think it's perfect.
|
||
|
|||
Mar 8 2004, 03:17 AM
Post
#57
|
|
Target Group: Members Posts: 54 Joined: 18-March 02 Member No.: 2,411 |
Except those posers would be running around with wired 3 and smartlink 2's as well, and not just "cheap look alike add-ons." ;)
Or, how about a NWN meets Morrowind meets GTA meets Shadowrun? Multi-player RPG action in a large 3d shadowrun seattle, with lots of time-specific traffic throughout the whole city. Hell...in a virtual morrowind-level-of-detail-3d-seattle, I'd not even bother to do many runs; just walking down to the local club, sitting with my (real or virtual) runners, and waiting for johnsons to walk up and offer jobs :D The city would be detailed to begin with, but much like NWN, the GM would go set up runner modules in various buildings. Characters would be in FPS mode, and have to work in a ghost-recon-like team to hit the building and leave before Lone Star comes to town. /me stops and drools for a minute Morrowind meets Shadowrun meets NWN meets GTA. Oh man. Who would I have to kill to get that... |
|
|
Mar 8 2004, 03:27 AM
Post
#58
|
|||
Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Which is also quite reasonable in the Sixth World. |
||
|
|||
Mar 8 2004, 03:39 AM
Post
#59
|
|
Target Group: Members Posts: 54 Joined: 18-March 02 Member No.: 2,411 |
It better be nice and realistic, then. That way the first time those idiots go on a run and decide to go in guns blazing, they die. Don't let them 'respawn' or get ressurected or anything like that, either. :)
|
|
|
Mar 8 2004, 06:24 AM
Post
#60
|
|
Moving Target Group: Members Posts: 107 Joined: 26-February 02 Member No.: 75 |
Why would an SR game on the XBox be a bad thing? Hell, take that defunct SR: Assassin game that was in the works except you can work from modifiable archetypes, give it the Splinter Cell/SC: Ghost treatment, and off you go.
Oh. You don't want a combat-oriented SR game. There's a problem with that: everyone's vision of the SR universe is gonna be vastly different, so while a stealth-type game might be simplistic compared to the RPG, it can still be a fairly good game. |
|
|
Mar 8 2004, 06:42 AM
Post
#61
|
|
Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
The last thing we need is Ryan Mercury, hit button 1 to turn in to a drake.
|
|
|
Mar 8 2004, 06:30 PM
Post
#62
|
|
Target Group: Members Posts: 1 Joined: 8-March 04 Member No.: 6,137 |
Has anyone played "Chrome"? It's a fps with only like 10 missions; a smaller game that doesn't have a huge following. (Mostly due to the intensive system usage) It comes with an open source game editor, and already incorporates a cyberware system into it. It seems to be ready made for an SR mod...
Some of the cooler features; If you see a vehicle, it's drivable. You just need to aprehend it. :rotate: Reflex boosters. Multiplayer wired reflexes. :cyber: Full combined arms assaults :love: most things that I loved about Deus ex and with maps bigger than Halo :wobble: |
|
|
Mar 8 2004, 09:21 PM
Post
#63
|
|||
Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
I disagree, I never used a rifle for that entire game, I sniped with a silenced pistol. With mods all the way up and a gameplan I killed every living thing and never took more than one shot to do it.
|
||
|
|||
Mar 8 2004, 10:43 PM
Post
#64
|
|
Moving Target Group: Members Posts: 132 Joined: 4-May 03 Member No.: 4,535 |
i used the crossbow with poison darts and gas grenades, and hacked turrets/robots. I also used a modded pistol when out of other options, i found that the game was not too difficult doing this, certainly no more so than when my brothers played (one was rifles one HW), we all seemed to have the same relatively difficult time through the game.
|
|
|
Mar 8 2004, 11:01 PM
Post
#65
|
|
Moving Target Group: Members Posts: 345 Joined: 10-February 03 From: Leeds, UK Member No.: 4,046 |
And right there is proof of the best thing about Deus Ex - you could do it any way you wanted - I've played through so many times - you pick a concept and go with it - yeah, rifles did make sniping easier, but sometimes you don't want to snipe.
Personally I preferred the combat knife... |
|
|
Mar 8 2004, 11:28 PM
Post
#66
|
|||
Moving Target Group: Members Posts: 413 Joined: 20-November 03 Member No.: 5,835 |
ooo, someone mentioned mah Baby. I :heart: X-COM. =D If anyone's interested in playing it, you can get the game for I think about $10-$12 (after shipping, even, I think it's under $15) on the internet. Unfortunately, you'll need a win9x box (haven't tried with XP home, tho) to run it. A slow 9x box. My p233 is a little bit too fast, in that the mouse sensitivity is too high. So if you have an old p100 or something, give it a crack. It's one of those CLASSIC games that I really wish I could get again for windows. Or linux. Lol. (People are working on remaking it, but they're slow.) I almost bought Fallout Tactics this weekend ... it sounds fun. As a fan of the fallout games, I like the idea of actually CARING about your people (in X-Com, my squaddies were pretty ... anonymous). But that said ... it'll be hard to improve on Xcom's interface. I hear that Silent Storm (http://www.nival.com/eng/s2_info.html) is a great tactical game, very similar to X-Com in that it has incredibly large scope and freedom (you can actually shoot through floors and stuff!), and insane levels of detailed control. If you are a tactical game munchkin, you might love it. Sadly, I couldn't figure out the demo well enough to tell =( But I hear it's darn cool. |
||
|
|||
Mar 8 2004, 11:28 PM
Post
#67
|
|
Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
I never did use any melee weapon in that game except for bashing open doors and such.
|
|
|
Mar 9 2004, 01:48 AM
Post
#68
|
|
Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
The Dragon Sword was, IMO, the only melee weapon worth using as an actual weapon. YMMV, and from the earlier comments apparently it does, but I find it difficult to believe that the hideously underpowered melee weapons actually managed to be properly useful.
~J |
|
|
Mar 9 2004, 09:36 AM
Post
#69
|
|
Moving Target Group: Members Posts: 119 Joined: 15-February 03 From: Europe, Finland, Turku & Åbo Member No.: 4,101 |
well if they make it to a console, and make even one screw up, you can forget the SR feeling.
you console people do know that those console games are damn hard to update? so one bug and the game is either warped up so badly it lags like hell or you can't simply play it like a SR game. this happened at ToEE witch has SOOOoooo many rule flaws that you can say it does not follow rules at all. btw, coding to linux aint bit harder than to any other platform. only that linux does not work with any (most) MS components. |
|
|
Mar 9 2004, 09:46 AM
Post
#70
|
|
Moving Target Group: Members Posts: 119 Joined: 15-February 03 From: Europe, Finland, Turku & Åbo Member No.: 4,101 |
i played Deux Ex trough by a melee character alone.
that regeneration pumped to max made it possible. |
|
|
Mar 9 2004, 01:53 PM
Post
#71
|
|
Shooting Target Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 |
It coudl a FPS, with a cybered mage with potential access to decking. The more cyber you get, the less magic you have. On the other hand, cyber would be a quicker way to get some power. Depending on the route you take, the jobs you'd get would be vastly different.
On the other hand, if you're planning for a console game, why not a beat 'em up? I long for good games like Final Fight and Super Street Fighter 2... (BOW BEFORE CAPCOM ALMIGHTY!!!) :notworthy: Besides, once you have all the Xbox gamers drooling over the setting, you can sneak in a wiz PC RPG. ;) |
|
|
Mar 9 2004, 10:02 PM
Post
#72
|
|
Moving Target Group: Members Posts: 255 Joined: 10-May 03 From: CB/Omaha Sprawl Member No.: 4,568 |
I think what they could do with consoles(at least with the direction they are going) is to patch the executable and run it off of the Internal Hard Drives. PS2 is getting one, and XBox already has one. So whenever there is an update, just hook the PS2 or XBox to the web, download the new Executable to the HDD, and then make the CD software check the HDD for an update if there is one before running, then it runs the executable off the HDD as opposed to running the exe code from disc. this would make Consoles patchable :D anyway, I think SR as a Video Game of any sort would need to be well thought out, and give a lot of options and be tactical(multiplayer or multi character) in some way. I'd hate to play the SR universe as 1 lone person, Shadowrunning is all about Teams. SR was built as it says in the BBB, for 4-8 players, thus the SR game should make the team at minimum 4 characters in size and all the characters should be playable, because I think we all know how BAD AI can be :(.
|
|
|
Mar 9 2004, 10:26 PM
Post
#73
|
|||
Moving Target Group: Members Posts: 675 Joined: 26-February 02 From: Seattle Member No.: 2,034 |
The scuttlebut about xbox2 currently is that it will not have a hard drive. Thats just scuttlebut though, and I don't even pay much attention to it. |
||
|
|||
Mar 9 2004, 10:48 PM
Post
#74
|
|
Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
It may be scuttlebutt but several third party game manufacturers have concurred that is the case, plus a company has signed a contract to provide flash card storage (IR memory cards) for the Xbox2, so you might as well accept it.
|
|
|
Mar 9 2004, 10:52 PM
Post
#75
|
|
Target Group: Members Posts: 61 Joined: 8-December 03 Member No.: 5,887 |
If they make a new Shadowrun game Id like to see a remake of the old SNES game, more or less. Modern graphics and rules and jada jada jada. But a story similar to the old one. You are some poor guy waking up in a hospital with no memory, and everybody whants you dead. Or your a corporate wageslave who gets caught up in all kinds of shit like Neo or Kilaro (The Burning Time), eventually becoming a fullfledged Shadowrunner.
|
|
|
Lo-Fi Version | Time is now: 5th February 2025 - 07:38 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.