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> Things allowed in Missions, I have some questions (BULL)
squee_nabob
post Sep 1 2010, 04:36 PM
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Ok, so it sounds like weapon modifications are definitely allowed, but there is some question as to if you need to install them yourself or if they come installed at character creation.

If you must install them, can that be done before the first session? or do you need to wait until after the first mission to use downtime rules to modify?

Do you need to install your own external smartgun? or does that come installed at character creation?
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Zolhex
post Sep 1 2010, 07:36 PM
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@Sainthax ~ Yes and no in my mind cause thats like saying you can't buy a custom commlinks and you can.

While I can't think of other things right now I know there are other things you can buy and have been ok'ed by by one or more Missions GM's and/or Missions Coordinators.

These things in order to get them in game require skill and die rolls but at character creation it is just considered that either:

A} you got it from someone family friend whatever

or

B} you paid blackmailed ect ect someone to make it for you

Simply because it is character creation and things are MORE readly available to you vs. in game.

Now mind you thats just my thoughts and what i've heard or been told by other offical people.



@Hida Tsuzua ~ to my knowledge yes you can have Cracked / Pirated programs I however rarely play the technichal side of Shadowrun.

As to the trust fund you are requires to be a legal citizen with a legal name and address that should you do anything illegal (Shadowrunning) and get caught you may not have a place to live be it for a short time or permemently.

Also unless the SR4a rules changed this your only allowed to have 1 lifestyle at a time.



@squee_nabob ~ As stated yes you can mod a weapon and smartgun is one of the other items that technically you or someone would need to do with a skill.

BUT for the purposes of character creation it is just hand waved to a point that yes you can have that.

The book lists the price for smartlink if you are adding it a non-smart weapon the hand wave is the weapon costs twice as much.

In other cases it is just a hand wave of eh ok at some point during the pre in game life of this character he either did the work or got someone to do the work.

This idea even extends to magic characters at creation who by foci normal rules say spend karma to bond AND it costs more but at character creation you just spend BP at the massively cheap 1 bp per foci level.

It is this and other things that the rules do say that leads me to the thought you can mod your weapon / vehicle / whatever at character creation no worries.

Also even less worries if you have the skills to do the work cause then you can say my guy chris 1 rolls fails ok chris 2 (exact copy of chris 1 as nothing stops you per the rules from makeing the same toon a billion times) rolls fails ok chris 3 rolls success yea I have said thing the way I want it.



NOW once again I'll say it DISCLAIMER Yes I'm an offical GM for the Catalyst Demonstration Team for Shadowrun but I can only give info to a point REMEMBER offical ruleing by BULL override me ALL DAY LONG.

Other than that I hope I helped.
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Wasabi
post Sep 2 2010, 03:52 AM
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QUOTE (Hida Tsuzua @ Sep 1 2010, 10:13 AM) *
I just had some question in case registration for programs stays the same.

1.) Is there any way to begin play with pirated programs? Technically they don't have an availability rating.

2.) Assuming you're willing to pay the nuyen for it, is there a maximum soft or hard cap on downtime?

3.) Is there anything special about the quality Trust Fund in missions games that I need to be aware of?


2. Nope
3. I highly suggest the Erased quality from RC if you're going to take Trust Fund. That way your allowance is most-likely only interrupted for either a day or a week if you get caught. (IMG:style_emoticons/default/smile.gif)
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Wasabi
post Sep 2 2010, 03:53 AM
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"Also unless the SR4a rules changed this your only allowed to have 1 lifestyle at a time."

You can have any number of safehouses but only 1 lifestyle. (SR4a, p87)
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suoq
post Sep 2 2010, 01:41 PM
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QUOTE (Wasabi @ Sep 1 2010, 09:52 PM) *
3. I highly suggest the Erased quality from RC if you're going to take Trust Fund. That way your allowance is most-likely only interrupted for either a day or a week if you get caught. (IMG:style_emoticons/default/smile.gif)

What keeps Erased from erasing the Trust Fund? "the character with this quality officially doesn’t exist and never did; someone or something actively works
to remove her traces from the system."
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SaintHax
post Sep 2 2010, 04:58 PM
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QUOTE (suoq @ Sep 2 2010, 09:41 AM) *
What keeps Erased from erasing the Trust Fund? "the character with this quality officially doesn’t exist and never did; someone or something actively works
to remove her traces from the system."


Yeah, since TF says you have to be a SINer to have it. (IMG:style_emoticons/default/sarcastic.gif)
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Yerameyahu
post Sep 2 2010, 05:16 PM
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It actually says that only what you *want* erased gets erased, and specifically that 'things needed for daily life' wouldn't vanish if you didn't want them too. Technically, you can maintain a SIN. Erased is fuly hax, like a genie with safety rails. (IMG:style_emoticons/default/smile.gif)

RC has the (very simple) rules for multiple lifestyles; that part of RC isn't in Missions, I take it? Safehouses are listed in SR4A as 500¥ per *day*. (IMG:style_emoticons/default/frown.gif)
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Zolhex
post Sep 2 2010, 07:59 PM
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Yeah you could say just erase criminal things that'd cover jaywalking & parking tickets to mass murder.
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naga-nuyen
post Sep 3 2010, 04:28 AM
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Bull if I could take a min. to ask a question about Missions take on Genetic heritage. I understand that there are guidelines in Augmentation concerning animal like Bioware, but there are posts about animals that get an IP of 2 so Synaptic boosters could be allowed....and if that is the case what is the level you can take them too. I am sorry if this has been beat to the ground and thank you for your time.
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Bull
post Sep 3 2010, 11:34 PM
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Just a note... I'm only half ignoring this thread.

I'm currently working on about 42 little projects for Missions, one of which is the updated FAQ. I'm reading the thread and discussion, but waiting till I get that finalized before I answer anything "off the cuff" so that I can have official answers for you (IMG:style_emoticons/default/smile.gif)

Bull
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LurkerOutThere
post Sep 4 2010, 01:12 AM
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QUOTE (naga-nuyen @ Sep 2 2010, 11:28 PM) *
Bull if I could take a min. to ask a question about Missions take on Genetic heritage. I understand that there are guidelines in Augmentation concerning animal like Bioware, but there are posts about animals that get an IP of 2 so Synaptic boosters could be allowed....and if that is the case what is the level you can take them too. I am sorry if this has been beat to the ground and thank you for your time.


Your trying to cloak a GM's discretion thing in obfuscation,n by and large the GM's discretion stuff is no. Buy your ware like everyone else. (IMG:style_emoticons/default/smile.gif)
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Zolhex
post Sep 4 2010, 02:45 AM
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Ok so as Bull has said he's working it so now we wait.
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squee_nabob
post Sep 7 2010, 01:26 PM
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Thank you Bull for your response. I look foreward to the new FAQ
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