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> How would you inhabit a Dragon?
V-Origin
post Sep 1 2010, 05:55 AM
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Say you are ordered to kidnap a dragon and inhabit it with one of your ally spirits.

How would you go about doing it?
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Mooncrow
post Sep 1 2010, 05:58 AM
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QUOTE (pattyhulez @ Sep 1 2010, 01:55 AM) *
Say you are ordered to kidnap a dragon and inhabit it with one of your ally spirits.

How would you go about doing it?


Aww, I missed you!

edit: It doesn't seem like there are any major rules complications for dragons, specifically. At least for the inhabitation itself. You'll have to drug them, most likely, unless you want them in the astral, Powerbolting you to death; something like laes should work, in massive doses. Then the vessel prep will have a negative modifier equal to the dragon's magic rating, so it won't be easy, by any stretch of the imagination.

As far as kidnapping one goes? Hrm. Find someone who really pissed this dragon off, kidnap them, shove a big pile of autoinjectors full of laes into the guy, then deliver him for dinner? Not a very high chance of success, but for this operation, no plan is going to have one^^
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Tanegar
post Sep 1 2010, 06:07 AM
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Step 1: Break into a dragon's lair.
Step 2: Die horribly.
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Udoshi
post Sep 1 2010, 06:30 AM
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Hey, regular dragons aren't so tough. If its a -great- dragon, you're screwed. Nongreats have no twist fate...

... and are actaully pretty weak against stun damage.
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Mäx
post Sep 1 2010, 06:40 AM
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If the GM uses the succestion of dimishing dicepool by one for every test after the first, it is pretty much impossible to prepare a dragon as a living vessel.
You need 8 successes and your dicepool is slowered by 9 on avarage right of the bat.
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Medicineman
post Sep 1 2010, 07:27 AM
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QUOTE (pattyhulez @ Sep 1 2010, 12:55 AM) *
Say you are ordered to kidnap a dragon .....
How would you go about doing it?


Good Luck even with the First Part !
Dragons(and I'm not talking great Dragons, I mean all Dragons) are supposed to be super genius and to have an extended Web of Informants.
Even just preparing the plan unnoticed is a task by itself, then executing the kidnapping
the Dragon ....they're usually accompanied by spirit and/or mundane Bodyguards,to have Wards and magical protection....
And after You've kidnapped him preventing him from sending for Help...
Than inhabing the Dragon
Than getting away with it, without any repercussions from the Dragon Community.....
I'm not saying that its impossible but just a monumental task

Hough!
Medicineman
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Badmoodguy88
post Sep 1 2010, 11:27 AM
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Still... the resulting entity would be very powerful.
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IKerensky
post Sep 1 2010, 11:41 AM
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Vestrivan....

But he does it willingfully...
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Dumori
post Sep 1 2010, 11:49 AM
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I'd make a one-twoedge char. Save up a shite load of karma and abuse the burn of a critical sucess rule. I'd use in on my planning roll my doing the plan rolls then making it a vessel roll you name it. Sure the rule say raising attribute may cost time but they don't say it has to. 5 karma per roll isn't to high to pay for it plus some rolls won't need the necessary +4 hits any how.
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Draco18s
post Sep 1 2010, 03:08 PM
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QUOTE (pattyhulez @ Sep 1 2010, 12:55 AM) *
Say you are ordered to kidnap a dragon and inhabit it with one of your ally spirits.

How would you go about doing it?


Very carefully.
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sabs
post Sep 1 2010, 03:15 PM
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QUOTE (Draco18s @ Sep 1 2010, 03:08 PM) *
Very carefully.


I carefully find out who the Johnson is, and what blackmail he holds over me. I keep recordings of all my meets with him.
I buy a rating 6 SiN, I build a whole new persona, use a specially modded commlink with all the defenses my hacker can put together.
I contact the Dragon I was hired to kidnap and inquire on his reward structure for information about plots against him. I also inquire how much he would pay to have this threat removed.
I destroy the sin and the commlink I used to contact said Dragon. I leave a dead drop system for the Dragon to dump information into. I use an Agent purchased by a brand new Rating 6 SiN, on a brand new commlink, using AR. If the Dragon doesn't get back to me in 24 hours. I move out of the country. (Preferably the continent)
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Doc Chase
post Sep 1 2010, 03:25 PM
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QUOTE (pattyhulez @ Sep 1 2010, 05:55 AM) *
Say you are ordered to kidnap a dragon and inhabit it with one of your ally spirits.

How would you go about doing it?


I'd put a bullet in the brainpan of the schlub 'ordering' me to do anything and sell his corpse to the organleggers.

The careful investment of (IMG:style_emoticons/default/nuyen.gif) 0.34 will net me greater returns then this flight of fancy.

How many times has it been said that ally spirits don't have that power? I think I've lost count.
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sabs
post Sep 1 2010, 03:27 PM
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QUOTE (Doc Chase @ Sep 1 2010, 03:25 PM) *
I'd put a bullet in the brainpan of the schlub 'ordering' me to do anything and sell his corpse to the organleggers.

The careful investment of (IMG:style_emoticons/default/nuyen.gif) 0.34 will net me greater returns then this flight of fancy.

How many times has it been said that ally spirits don't have that power? I think I've lost count.

Your plan might be even safer than mine (IMG:style_emoticons/default/smile.gif)
I'll go with yours.
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Yerameyahu
post Sep 1 2010, 03:28 PM
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I like how you say 'one of your ally spirits', because why *wouldn't* you have more than one? (IMG:style_emoticons/default/biggrin.gif)
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Traul
post Sep 1 2010, 03:42 PM
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QUOTE (sabs @ Sep 1 2010, 05:15 PM) *
If the Dragon doesn't get back to me in 24 hours. I move out of the country. (Preferably the continent)

I heard Mars is wonderful by this time of the year. No matter how badass dragons are, they can't follow you in space.
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Mikado
post Sep 1 2010, 03:53 PM
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QUOTE (Doc Chase @ Sep 1 2010, 10:25 AM) *
How many times has it been said that ally spirits don't have that power? I think I've lost count.

Ally spirits don't have what power? Inhabitation? I assure you they do. They start with Materialization or Possession, based on your tradition and can be designed with Inhabitation.

Edit: My signature seems appropriate to the task at hand...
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Doc Chase
post Sep 1 2010, 04:00 PM
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QUOTE (Mikado @ Sep 1 2010, 03:53 PM) *
Ally spirits don't have what power? Inhabitation? I assure you they do. They start with Materialization or Possession, based on your tradition and can be designed with Inhabitation.

Edit: My signature seems appropriate to the task at hand...


Ah, right. I've been shutting off my mind to this 'posession tradition' bullshit.

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Draco18s
post Sep 1 2010, 04:01 PM
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QUOTE (Traul @ Sep 1 2010, 10:42 AM) *
I heard Mars is wonderful by this time of the year. No matter how badass dragons are, they can't follow you in space.


A great could, possibly. It'd only need to initiate once and raise its magic once from the base stated stats.
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Mikado
post Sep 1 2010, 04:15 PM
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QUOTE (Doc Chase @ Sep 1 2010, 11:00 AM) *
Ah, right. I've been shutting off my mind to this 'posession tradition' bullshit.

I'll agree with you there... Posession traditions tend to be way over-powered. At least as far as I have seen. The player of the ONE that has been allowed in our game has been ordered not to raise his casting/summoning magic over a 3. He plays an mystic adept.
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Mordinvan
post Sep 1 2010, 04:22 PM
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QUOTE (Mikado @ Sep 1 2010, 09:15 AM) *
I'll agree with you there... Posession traditions tend to be way over-powered. At least as far as I have seen. The player of the ONE that has been allowed in our game has been ordered not to raise his casting/summoning magic over a 3. He plays an mystic adept.

So they have to stagnate their character?
Sounds like a ton of fun.
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Yerameyahu
post Sep 1 2010, 04:29 PM
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Better that than ruin the game for everyone, and he can advance as an adept. (IMG:style_emoticons/default/smile.gif) Not that advancement is necessary for fun, of course.
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Mikado
post Sep 1 2010, 04:49 PM
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QUOTE (Mordinvan @ Sep 1 2010, 11:22 AM) *
So they have to stagnate their character?
Sounds like a ton of fun.

Who said he was stagnant? He can raise anything he wants... save for summoning skills and spell magic. Why does it seem like most everyone here is only interested in raw power for a character?

Just because being possessed by a force 6+ (adding 6+ to all physical attributes and 12 ItNW) is not unbalanced for the rest of the team... Right now he has trouble summoning and binding force 5's and the GM has to specifically throw in a mage on the opposition just to deal with it.
The real thing keeping him in check is not the GM but the player... He has done more to harm his character than the GM ever will.
QUOTE (Yerameyahu @ Sep 1 2010, 11:29 AM) *
Better that than ruin the game for everyone, and he can advance as an adept. (IMG:style_emoticons/default/smile.gif) Not that advancement is necessary for fun, of course.

Agreed
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Johnny B. Good
post Sep 1 2010, 05:38 PM
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Mmmeh, possession traditions are not terribly overpowered like they used to be. Especially without channeling.

Now on kidnapping a dragon: Nigh impossible.

Kidnapping an egg or a juvenile is a better option if mama/papa dragon is already out of the picture.

Another option would be to level the dragon with an Ares Lazer and inhabiting the corpse. Use the Preserve spell to stave off decay.
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Doc Chase
post Sep 1 2010, 05:39 PM
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QUOTE (Johnny B. Good @ Sep 1 2010, 06:38 PM) *
Another option would be to level the dragon with an Ares Lazer and inhabiting the corpse. Use the Preserve spell to stave off decay.


He got better.
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Mordinvan
post Sep 1 2010, 05:39 PM
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QUOTE (Johnny B. Good @ Sep 1 2010, 11:38 AM) *
Mmmeh, possession traditions are not terribly overpowered like they used to be. Especially without channeling.

Now on kidnapping a dragon: Nigh impossible.

Kidnapping an egg or a juvenile is a better option if mama/papa dragon is already out of the picture.

Another option would be to level the dragon with an Ares Lazer and inhabiting the corpse. Use the Preserve spell to stave off decay.

Or any spirit with regenerate, not sure if allies can get that power, but free spirits, and great form plant spirits can.
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