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#1
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Target ![]() Group: Members Posts: 76 Joined: 29-August 10 Member No.: 18,981 ![]() |
Sorry for the noob question, but how is the Drain Value for the Heal Spell calulated?
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#2
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
IIRC, resist the damage you're healing -2, so...If you're healing 4P then it's resisting 2, then sustain it.
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#3
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Target ![]() Group: Members Posts: 76 Joined: 29-August 10 Member No.: 18,981 ![]() |
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#4
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
Just physical, and it's based off the hits of the Spellcasting test.
You've got Magic 6, Sorcery 5 say, so that's 11 dice. We'll go without fetishes 'n foci for a second. You get...oh, say five hits. Means you can heal 5 Physical from your mook, and you resist 3 Drain, and lose - I think - 5 Combat Turns to sustain by touch until the spell takes. You'll want to use First Aid to bleed off the Stun before you use Heal to bleed off the Physical. Heal can only ever be used once for that set of injuries. |
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 ![]() |
Magic can not heal stun damage. Only physical counts. Only physical gets healed.
EDIT: Dang... |
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#6
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Target ![]() Group: Members Posts: 76 Joined: 29-August 10 Member No.: 18,981 ![]() |
Just physical, and it's based off the hits of the Spellcasting test. You've got Magic 6, Sorcery 5 say, so that's 11 dice. We'll go without fetishes 'n foci for a second. You get...oh, say five hits. Means you can heal 5 Physical from your mook, and you resist 3 Drain, and lose - I think - 5 Combat Turns to sustain by touch until the spell takes. You'll want to use First Aid to bleed off the Stun before you use Heal to bleed off the Physical. Heal can only ever be used once for that set of injuries. Ah ok! (I think it should be 6 combat Turns to sustain because it's double the Drain Value) Thank you! |
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#7
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
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#8
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 ![]() |
Always use skill/medkit first for healing, then use magic. It'll reduce drain and it's the only way to get a second check on healing a wound.
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#9
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Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 ![]() |
If your wanting to play a full on healer you play a magic character with first aid & medicine.
First you first aid Then you heal magic then if you have the time needed you use medicine You get to heal one set of injuries 3 times. |
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#10
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 ![]() |
But that isn't really neccessary. All characters in SR4 are regenerators. I have not seen applied medicine in my group even though we have someone have a decent skill in it. People just sleep things off on the couch and are back to normal a day after. *g*
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#11
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Moving Target ![]() ![]() Group: Members Posts: 431 Joined: 15-April 10 Member No.: 18,454 ![]() |
We always read the drain value for heal was the total physical damage on the character, not just the damage healed.
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#12
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
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#13
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
Just physical, and it's based off the hits of the Spellcasting test. Nope, the drain is based of the damage the patient had before the healing attempt. The healer has to sustain the spell for 2*drain value combat turns. Instead of reducing physical damage hits can be used to reduce the sustaining time by 1 combat turn per hit. You've got Magic 6, Sorcery 5 say, so that's 11 dice. We'll go without fetishes 'n foci for a second. You get...oh, say five hits. Means you can heal 5 Physical from your mook, and you resist 3 Drain, and lose - I think - 5 Combat Turns to sustain by touch until the spell takes. You'll want to use First Aid to bleed off the Stun before you use Heal to bleed off the Physical. Heal can only ever be used once for that set of injuries. You'll generally want to use first aid before magic, because it cannot be used after the patient has been healed magically. |
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#14
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 ![]() |
Just chiming in to say that to initiate the spell, you must touch the target. After you get the spell going, you can sustain it without needing to have your hands on them. All Health spells work that way. (Otherwise the more offensively-aligned Decrease (Attribute) spells, and the ability to cast Improved Reflexes on a buddy is sorta stupid and pointless.)
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#15
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
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#16
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Moving Target ![]() ![]() Group: Members Posts: 492 Joined: 28-July 09 Member No.: 17,440 ![]() |
I personally prefer having it deal the amount healed -2 rather then amount of damage taken -2. Mostly as it means you can select a lower Force Heal to control how much potential drain you could take by capping the max number of hits. It seems silly to me that casting the spell at Force 6 would create the same drain as casting it at Force 1, making it mechanically pointless to cast it at anything other then at your magic score or twice your magic score if you decided to take it in physical damage from overcasting.
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#17
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 ![]() |
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#18
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,444 Joined: 18-April 08 Member No.: 15,912 ![]() |
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#19
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 ![]() |
Actually in 4th ed, there is nothing forbidding magic from healing stun. AHA... finaly i can prove something wrong. (ah sorry about that *g*) SR20A Core, Page 207 Description of Health spells: "No techniques currently known to magic can erase Stun damage or cure psychological conditions" A bit further up it is stated what magic can do... only physical damage is mentioned. Stun cannot be cured. |
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#20
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,444 Joined: 18-April 08 Member No.: 15,912 ![]() |
AHA... finaly i can prove something wrong. (ah sorry about that *g*) SR20A Core, Page 207 Description of Health spells: "No techniques currently known to magic can erase Stun damage or cure psychological conditions" A bit further up it is stated what magic can do... only physical damage is mentioned. Stun cannot be cured. It says its not presently being done, not it is unable to be done. I know a bit a splitting hairs, but speaking with the dev's a while about the actual differences (physiological) between stun and physical injuries, it was noted that there is no symptom of a stun injury which is not present in more profound detail and extent in a physical injury. |
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#21
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
It says its not presently being done, not it is unable to be done. I know a bit a splitting hairs, but speaking with the dev's a while about the actual differences (physiological) between stun and physical injuries, it was noted that there is no symptom of a stun injury which is not present in more profound detail and extent in a physical injury. I could have sworn, that Street Magic says it's impossible, but I can't find it now.
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#22
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Moving Target ![]() ![]() Group: Members Posts: 303 Joined: 26-May 10 Member No.: 18,622 ![]() |
We played it at Damage healed -2 wich is unsatisfying because it usually result in no-very low drain. I think Damage to be Healed -2 sound far better, will used it now.
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#23
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Target ![]() Group: Members Posts: 36 Joined: 15-August 10 Member No.: 18,936 ![]() |
You can Heal Stun Damage by Magic, it takes a while, and you must be an Adept, but then, there is a power for that.
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#24
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,444 Joined: 18-April 08 Member No.: 15,912 ![]() |
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#25
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
Cool. I'll add that to my list of spells to make, right next to the Undetectable spell (Improved Invisibility for all senses). Too bad drain can't be healed as of SR4A.
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