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> Increasing Threshold instead of lower pools
Myrgan
post Sep 10 2010, 02:11 PM
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I've been thinking about reducing the TN to 4 (i.e. if you roll a 4 it's still a hit) and then declaring (attribute+skill)/2 as the base threshold for what are now opposed tests. It seems more KISS than /3 and rounding is less distortive. Also: the "dice modifier => threshold modifier" becomes less dramatic.
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