Fire Immunity, Goblins as thor shots |
Fire Immunity, Goblins as thor shots |
Sep 3 2010, 08:22 PM
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#1
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Moving Target Group: Members Posts: 431 Joined: 15-April 10 Member No.: 18,454 |
Since Goblins are fire proof, they should survive re-enttry pretty well. Someone should market them as a self replicating source of amunition for Thor shots. You input dwarfs and get Thor. Sounds like a bargain.
Once the goblin population gets too high, you just have to fire off some shots to get back down to manageable numbers. - Multitasking our way to a more human tomorrow. |
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Sep 3 2010, 08:27 PM
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#2
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
All they get is armor based on their Magic (1). Alas.
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Sep 3 2010, 08:28 PM
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#3
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Moving Target Group: Members Posts: 431 Joined: 15-April 10 Member No.: 18,454 |
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Sep 3 2010, 08:29 PM
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#4
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
SPAAACE goblins! Hehehe.
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Sep 3 2010, 08:29 PM
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#5
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Moving Target Group: Members Posts: 558 Joined: 23-June 10 Member No.: 18,749 |
debatable whether damage taken from entering an atmosphere would be fire or blast. Yes, things heat up quite a lot, but its due to the friction of the air at that speed.
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Sep 3 2010, 08:34 PM
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#6
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
There's also the problem of being out of the Gaiasphere. No magic in space.
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Sep 3 2010, 08:37 PM
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#7
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Running Target Group: Members Posts: 1,444 Joined: 18-April 08 Member No.: 15,912 |
Damn the rules for sucking all the fun out of such whimsical discussions.
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Sep 3 2010, 08:38 PM
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#8
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Moving Target Group: Members Posts: 516 Joined: 22-July 10 From: Detroit Member No.: 18,843 |
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Sep 3 2010, 08:44 PM
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#9
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Moving Target Group: Members Posts: 583 Joined: 6-November 09 From: MTL Member No.: 17,849 |
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Sep 3 2010, 08:52 PM
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#10
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Sep 3 2010, 09:06 PM
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#11
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Moving Target Group: Members Posts: 583 Joined: 6-November 09 From: MTL Member No.: 17,849 |
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Sep 3 2010, 09:22 PM
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#12
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Shadowrun gets more Orky every day ^^
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Sep 3 2010, 09:25 PM
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#13
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Needz moar Dakka.
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Sep 3 2010, 09:26 PM
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#14
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
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Sep 3 2010, 09:55 PM
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#15
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
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Sep 3 2010, 09:58 PM
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#16
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Well, they ARE close to that with their way of boarding Space Hulks and crashing them into planets from time to time . .
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Sep 3 2010, 10:04 PM
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#17
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
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Sep 3 2010, 10:05 PM
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#18
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Sep 3 2010, 10:25 PM
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#19
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Fire immunity, however, does come in handy when you have an amorous Fire Elemental around...
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Sep 4 2010, 12:30 AM
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#20
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Moving Target Group: Members Posts: 588 Joined: 26-February 02 Member No.: 227 |
Or if you want to use flamethrowers and willie petes in close quarters combat. Be your own fire elemental!
Soffacation, toxic off gassing, and structural collapse might still be dangerous, though. |
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Sep 4 2010, 12:33 AM
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#21
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
When all else fails, drop a building on it.
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Sep 4 2010, 05:09 AM
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#22
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Yeah, Fire Immunity is one of those funny things that is not quite what it is supposed to be. In a related note, you can kill fire spirits and hellhounds with flamethrowers.
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Sep 4 2010, 05:13 AM
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#23
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
They should simply rename those powers to 'Resistances' instead of Immunities. Solved.
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Sep 4 2010, 05:21 AM
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#24
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Immunity (Age, Normal Weapons, Toxins, Fire). That one would look wierd though.
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Sep 4 2010, 05:23 AM
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#25
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
All of them except Age *are* resistances, right? And it's odd to talk about 'Immunity to Age' in the first place; it really doesn't belong with them. (IMG:style_emoticons/default/smile.gif)
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